Death Imps prefer dark places, whether they be caves, ruins, basements, sewers, or even castles. They can travel in sunlight, but they prefer not to. A death imp is a small, twisted humanoid about 4 feet tall. It’s skin is jet black, and so are it’s eyes. It has wicked claws, bat wings, and sharp, black teeth. It does not have a tail.
−50% magical damage dealt vs Life element targets
Automatically resists 30% of Time magic damage received
25% chance of immunity to Death magic attacks
Equipment
| Slot | Item | Attack | Parry | Range | Evade Mod | Defense | Notes |
|---|---|---|---|---|---|---|---|
| Right Hand | Small Scythe | 1d6+1 | N/A | 1 | 0 | N/A | N/A |
| Helmet | Steel Half Helm | -- | -- | -- | -1 | Physical: 1d8-3; Defense: 1 | N/A |
| Body | Argentum Chain Mail | -- | -- | -- | -3 | Physical: 2d8; Magical: 2d6; Defense: 3; Spirit: 3 |
|
| Feet |
Natural Attacks
| Attack | Damage | Range | Effects |
|---|---|---|---|
| Claws | 1d6 + Offensive Power | 1 space | — |
| Bite | 1d4 | 1 space | — |
| Tail Barb | 1d4 | 1 space | Injects weak poison: 1d4 Vitality/round for 1d4 rounds. Normal Health check to resist. |
Skills & Abilities
| Skill | Type | Stat Cost | Range & Area | Duration | Roll Check | Effects |
|---|---|---|---|---|---|---|
| Fly | 👣 Movement Action | 2 Power | Self | Instant | Normal Athletics | Move at triple movement rate. |
| Basic Attack | ⚔️ Attack Action | 2 Power | 1 target within weapon range | instant | Easy Athletics | Perform basic attack skill with weapon, increasing weapon damage by +1d4 |
| 2-Hit Combo | ⚔️ Attack Action | 4 Power | weapon's range affecting 1-2 targets | instant | Normal React | Perform 2 basic attacks at same time affecting 1 to 2 targets in melee range |
| Crushing Grip | ⚔️ Attack Action | 3 Power | 1 space affecting 1 target | instant | Normal Critical | Leaps onto target's neck. 1d6 × Offensive Power per round for 1d4 rounds. |
Behavior & Combat Notes
Vicious and cowardly in equal measure. Prefers to attack sleeping or incapacitated targets and coat weapons in poison from hiding. If cornered, begs for its life - then stabs the moment it sees an opening. If hired to kill, may approach the target with a counter-offer. Immune to poison, which it exploits freely. Groups of 4–10.
- Immune to all poisons
- Skin coloring provides natural stealth bonus (+2 to Stealth checks in shadows)
- Death Imp poison cannot be cured by standard medicine, requires antidote potion or Life magic
Encounter Size: 4-10 | XP Reward: 1d10 per imp | Challenge Level: Easy
Loot & Spoils
| Type | Item / Amount | Notes |
|---|---|---|
| Currency | 2d% Shillings | Loot from body. To steal from living target: determine amount with 2d%, then roll percentile for amount stolen on success. |
| Equipment | Any worn equipment | All lootable from dead. Only the holster and backpack can be stolen from a living target. |
| XP Reward | 1d10 per imp | N/A |
| Alchemical Ingredient | Imp Skin | Skin from an imp |
| Alchemical Ingredient | Imp Skull | Skull from an imp |
