Blades are typically any weapon type that has a long blade that is sharp along one whole side and is attached to a handle. Unlike axes which are wedge-shaped, blades are made for slicing and not chopping. Blades usually include knives, daggers, and swords, however scythes are considered blades as well due to having one long edge that is sharp and being used to slice instead of chop. 

Knives & Daggers

Knives and daggers are short, one handed weapons that are also good for throwing. These are ideal weapons for thieves and explorers.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Dagger 1d6 +1 1d4+1 0 1 target -2 1 2

N/A

23.88
Standard Knife 1d4 1d3 Reach: 0; Range +1d4 throw range 1 target -2 0.5 1

N/A

16.00

Knives & Daggers Enhancements

These are the enhancements that you can have added to your knife or dagger.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00
Double Sided Blade +1 N/A N/A 0 0 0

Makes the weapon's blade 2 sided instead of one. This enhancement cannot be applied to katanas or rapiers.

5.00
Serrated Blade N/A N/A N/A 0 0 0
  • Inflicts 1d4 Bleeding Out damage for 1d6 rounds, the duration increases with each hit but not the damage.
  • Critical Hits increases the Bleeding Out damage to 2d4.
  • This enhancement cannot be applied to katanas or rapiers.
5.00

Short Swords

Short swords are swords that are longer than a dagger where the blade is roughly the length of your forearm from your elbow to your fingers. These are typically used single handed unless wielded by a small race. 

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Rapier 1d8-2 1d6+1d3+2 0 1 target -1 2.31 4
  • Pointed end so you use piercing attacks instead of slashing attacks;
  • Piercing Attack 10% damage straight to Vitality
46.97
Short Katana 1d8-1 2d6+1d3 0 1 target 0 2.13 4

N/A

41.25
Short Sword 1d8+1 1d6+1d3+1 0 1 target 0 2.33 4

N/A

41.50

Short Sword Enhancements

These are enhancements that you can have added to your short sword.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00
Broad Blade +1 +1 N/A 0 1 increases weapon's total weight by x 1.2 0

This enhancement cannot be applied to katanas or rapiers.

5.00
Double Sided Blade +1 N/A N/A 0 0 0

Makes the weapon's blade 2 sided instead of one. This enhancement cannot be applied to katanas or rapiers.

5.00
Serrated Blade N/A N/A N/A 0 0 0
  • Inflicts 1d4 Bleeding Out damage for 1d6 rounds, the duration increases with each hit but not the damage.
  • Critical Hits increases the Bleeding Out damage to 2d4.
  • This enhancement cannot be applied to katanas or rapiers.
5.00

Long Swords

Long Swords are swords whose blade is roughly the length of your arm. These are typically wielded with two hands.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Falchion 1d8+1d6+1d4 2d6+1d3+1 0 1 space 1 4.46 6
  • Heavy and large sword that can use both chopping and slicing skills;
  • 2-handed weapon
64.38
Long Katana 1d8+1d6-1 3d6+1d3 0 1 target 0 3.38 6

2-handed weapon

58.78
Long Sword 1d8 +1d6+1 2d6+1d3+1 02 1 target 0 3.86 7
  • Too large for races smaller than human size to use
  • 2-handed weapon
61.75

Long Sword Enhancements

These are enhancements that you can have added to your long sword.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00
Broad Blade +1 +1 N/A 0 1 increases weapon's total weight by x 1.2 0

This enhancement cannot be applied to katanas or rapiers.

5.00
Double Sided Blade +1 N/A N/A 0 0 0

Makes the weapon's blade 2 sided instead of one. This enhancement cannot be applied to katanas or rapiers.

5.00
Serrated Blade N/A N/A N/A 0 0 0
  • Inflicts 1d4 Bleeding Out damage for 1d6 rounds, the duration increases with each hit but not the damage.
  • Critical Hits increases the Bleeding Out damage to 2d4.
  • This enhancement cannot be applied to katanas or rapiers.
5.00

Scythes

Scythes were made originally to harvest or cut grass and brush. Adventurers who started out on a farm are said to be the first to use these as weapons. Their design is intimidating and frightening and their attack is powerful even if limited to sweeping motions.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Great Scythe 1d10+1d8+1d6+2 N/A 0 2 spaces 3 6.86 11
  • Too large for races smaller than human size
  • 2-handed weapon
  • Can make Normal Focus -2 Check to target legs to trip target
  • +1 to Critical
79.23
Hand Scythe 1d6+2 N/A Reach: 0; Range: +1d4 throw range 1 space -2 1.56 3

N/A

33.32
Reaper Scythe 1d8 +1d6+2 N/A 0 2 spaces 1 3.8 6
  • 2-Handed Weapon for races smaller than human size
  • Can target legs with Normal -2 Focus Check to trip target
54.83
Small Scythe 1d8+1d3+2 N/A 0 1 space 0 2.38 4

N/A

39.17
War Scythe 2d8+2 N/A 0 2 spaces 0 5.16 8
  • 2-handed weapon
  • Can make a Hard Focus -2 Check to target legs to trip target
67.13

Scythe Enhancements

These are enhancements that you can have added to your scythes.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00
Bearded Blade +2 N/A N/A 0 -1 increases weapon's total weight by x 1.1 0
  • Allows Normal Focus -2 Check to Disarm target
  • Allows Hard Athletics Check to pull target 1 space closer only if the target isn't next to you
5.00
Double Faced + 1d8 N/A N/A 0 1 increase weapon's total weight by x 1.5 2

Cannot be applied to Hatchet or Hand Scythe.

15.00