Projectile weapons are typically any weapon type that shoots forward projectiles at great speed and distance. Projectile weapons cannot be used in melee combat and cannot be used without their projectile ammunition.

Bows

Bows are the traditional weapon of rangers. They are used to shoot arrows across great distances, but they require some space to be able to shoot.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Battle Bow 1d10 N/A shooting range of 1d12 + 2; must be at least 3 spaces away to use 1 target of chosen space in range -1 0.88 1

flammable

129.40
Hunting Bow 1d8 N/A shooting range of 1d12 + 6; must be at least 4 spaces away to use 1 target of chosen space in range -1 0.75 10

flammable

110.00
Long Bow 1d4 N/A shooting range of 1d12 + 12; must be at least 5 spaces away to use 1 target of chosen space in range -1 0.63 10

flammable

84.40
Small Bow 1d6 N/A shooting range of 1d12 + 2; must be at least 2 spaces away to use 1 target of chosen space in range -1 0.63 10

flammable

53.15

Bow Enhancements

These are enhancements that you can apply to your bow.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Reinforced Bow +1 N/A N/A 0 0 0.25 0

Removes flammability from bow.

5.00
Sight N/A N/A -1 0 -2 0.01 0

Increases Critical Chance with bow by +1.

5.00
Tightened Bow Strings +1d4 N/A +1d6 0 0 0

N/A

8.00

Arrows

Arrows are the projectile shot from a bow. 

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Bone Barbed Head Arrow 1d6+2 N/A +5 1 target 0 0.28 0
  • Critical Hit causes Bleeding Out damage of 1d4
  • always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
  • Can recover Luck Trait amount of times after use
2.48
Bone Bodkin Arrow 1d6+2 N/A +5 1 target 0 0.28 0
  • 20% Piercing damage to Vitality against chain and plate armored targets, 10% against all others
  • always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
  • Can recover Luck Trait amount of times after use
2.73
Bone Forked Arrow 1d6+2 N/A +5 1 target 0 0.28 0
  • target has a Hard Endure -2 chance to not be stunned 1 round each hit with arrow
  • always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
  • Can recover Luck Trait amount of times after use
3.23
Bone Swallowtail Arrow 1d6+2 N/A +5 1 target 0 0.22 0
  • 20% piercing damage straight to Vitality against leather and scale armor targets
  • always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
  • Can recover Luck Trait amount of times after use
2.98
Oak Barbed Head Arrow 1d6+2 N/A +5 1 target 0 0.17 0
  • flammable
  • Critical Hit causes Bleeding Out damage of 1d4
  • Can recover 1/2 Luck Trait amount of times after use
1.67
Oak Bodkin Arrow 1d6+2 N/A +5 1 target 0 0.17 0
  • flammable
  • 20% Piercing damage to Vitality against chain and plate armor, 10% against all others
  • Can recover 1/2 Luck Trait amount of times after use
1.92
Oak Forked Head Arrow 1d6+2 N/A +5 1 target 0 0.17 0
  • flammable
  • target has a Normal Endure -2 chance to not be stunned 1 round each hit with arrow
  • Can recover 1/2 Luck Trait  amount of times after use
2.42
Oak Swallowtail Arrow 1d6+2 N/A +5 1 target 0 0.17 0
  • flammable
  • 20% Piercing damage to Vitality against leather and scale armored targets
  • Can recover 1/2 Luck Trait amount of times after use
2.17
Steel Barbed Head Arrow 1d8+2 N/A +5 1 target 0 0.32 0
  • Critical Hit causes Bleeding Out damage of 1d4
  • Can recover 2x Luck Trait amount of times after use
3.22
Steel Bodkin Arrow 1d8+2 N/A +5 1 target 0 0.32 0
  • 20% Piercing damage to Vitality against chain and plate armored targets; 10% against all others
  • Can recover 2 x Luck Trait amount of times after use
3.47
Steel Forked Head Arrow 1d8+2 N/A +5 1 target 0 0.32 0
  • target has a Hard Endure -2 chance to not be stunned 1 round each hit with arrow
  • Can recover 2 x Luck Trait amount of times after use
3.97
Steel Swallowtail Arrow 1d8+2 N/A +5 1 target 0 0.32 0
  • 20% Piercing damage to Vitality against leather and scale armored targets
  • Can recover 2 x Luck Trait amount of times after use
3.72

Arrow Enhancements

These are enhancements that you can have applied to your arrows.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00

Minor Projectile Weapons

These are tools that are used to shoot things other than arrows.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Dart Shooter 1 N/A 1d20 0 -1 0.25 1

flammable

0.65
Slingshot 1d4 N/A 1d20 0 -1 0.5 1

flammable

1.88

Minor Projectiles

These are the projectiles shot from your minor projectile weapon.

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Dart 3 N/A throw range + 2d4 1 target of chosen space -1 0.02 0
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
  • 1 time recovery of dart after thrown
2.22
Steel Marble 1d4+1 N/A throw range 1 target -2 0.2 0

 N/A

14.85