Throwing Weapons are any type of weapons that are designed purposefully to be thrown. While many weapons that are not listed as throwing weapons can be thrown, as can many other objects, these are weapons that are meant to be thrown and not used in other ways.

Standard Throwing Weapons

These are your typical throwing weapons.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Bola 1d3 N/A throw range 0 3 2

Target must make Normal Brace -2 check against being knocked down.

18.50
Dart 2 N/A throw range x 2 -1 0.12 0
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
  • 1 time recovery of dart after thrown
0.97
Four Point Hira-Shuriken 1d4 N/A throw range + 1d10 -2 0.25 0
  • Able to be recovered after thrown
  • Piercing Damage: 25% damage to Vitality
0.97
Six Point Hira-Shuriken 1d6 N/A throw range + 1d10 -2 0.3 0
  • Piercing Damage: 25% to Vitality
  • able to be recovered after thrown
2.38
Spreading Disc 1d4 per disc N/A throw range + 1d6 -1 2 1
  • Separated into 3 discs when thrown
  • cannot be recovered after thrown
4.50
Standard Knife 1d3 N/A 1 melee; +1d6 throw 0 0.5 1

N/A

5.00

Chakram

Chakram are large discs roughly with a diameter of your fore arm. Chakram can be wielded like a sword due to the handle on one side large enough for one hand. They are however more famously thrown.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Large Chakram 1d10 1d6 melee: 1; throw: throw range + 1d6 0 8 4
  • heavier but can be thrown farther due to design
  • cannot be used by races smaller than human size
52.75
Small Chakram 1d6 1d4 melee: 1; throw: throw range + 1d4 -1 4 2

Light and fast; can be used as a throwing weapon or melee weapon

38.75

Chakram Enhancements

These are enhancements that you can have applied to your chakram.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00

Boomerangs

Boomerangs are L-shaped weapons that when thrown return to the wielder. 

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Bone Boomerang 2 +2d4 N/A throw range + 1d10 -1 0.64 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
  • always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
16.30
Oak Boomerang 2 + 1d6 N/A throw range + 1d10 -1 1.24 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
14.13
Steel Boomerang 3 +2d6 N/A throw range + 1d10 0 2.50 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
22.30

Nets

Nets are more trap than weapon, thrown to pin down your enemies.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Runic Net 1d3 N/A throw range -1 20 5
  • Traps enemies, enemies must make hard athletics check to escape.
  • Shocks enemies for 1d12 life magic damage per round trapped, including right when trapped
  • Normal Arcana -2 chance to daze target for 1 round, Hard Arcana -2 chance to stun target for 1 round; chances are each time shocked
50.00
Trapping Net 1d3 N/A throw range -1 10 5

Expands and traps targets underneath them, targets must make a normal -2 athletics check to get free.

28.00
Weighted Net 1d3 N/A throw range -1 0 40 8

Traps enemies, must make an impossible athletics check to get free.

35.00