Martial Arts Weapons are weapons that are ideal for monks. While monks typically fight unarmed, they can also use any of the weapons found here without any penalties. 

Gloves

Gloves are worn on the hand. They add to your punching power.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Chain Gloves 1d6 1d4 1 0 1 2

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by +1, increasing the cost by x 1.5.

9.32
Gauntlets 1d8 1d6 1 0 2 3

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by +1, increasing the cost by x 1.5.

17.32
Leather Gloves 1d4 1 1 0 0.25 2

Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by +1, increasing the cost by x 1.5.

3.29
Runic Gauntlet 1d8 1d6 1 0 4 5

Special gauntlet that contains an embedded crystal and connects to the user's veins; Normal Arcana -2 check adds 1d6 elemental damage per hit based on wielder's element. Critical on check adds additional effect per element. +2 magic crit.

Runic Gauntlet Elemental Effects:

  • Earth: Normal Arcana -2, +1d6 earth damage, critical knocks target prone
  • Air: Normal Arcana -2, +1d6 air damage, critical knocks target back 1 space
  • Water: Normal Arcana -2, +1d6 ice damage, critical freezes target 1 round
  • Fire: Normal Arcana -2, +1d6 fire damage, critical causes 1d4 burn per round
  • Life: Normal Arcana -2, +1d6 shock damage, critical stuns target 1 round
  • Death: Normal Arcana -2, +1d6 death damage, critical poisons target 1d4 per round
  • Time: Normal Arcana -2, +1d6 time damage, critical reduces movement by 1d6
  • Space: Normal Arcana -2, +1d6 space damage, critical dazes target 1d4 rounds

 

125.00

Glove Enhancements

These are enhancements that you can have applied to your gloves. 

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Argentum Claws +1 N/A 1 0 0.5 0
  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets
  • can do slashing damage and slashing attacks and use slashing proficiency
7.00
Argentum Spikes +1 N/A N/A 0 0.3 0

Adds spikes to your bashing weapon made of pure silver:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets
  • Piercing Damage 10% to Vitality
  • Can not be used with claws, planks, or hammers
3.88
Aurum Claws +1 N/A 1 0 0.5 0
  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
  • can do slashing damage and slashing attacks and use slashing proficiency
9.38
Aurum Spikes 1 N/A N/A 0 0.3 0

Adds spikes to your bashing weapon made of pure gold:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
  • Piercing Damage 10% to Vitality
  • can't be used with claws, planks, or hammers
5.00
Spring Loaded Weapon N/A 0 0.5 0

A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pulley is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM.

10.00
Steel Claws +1 N/A 1 0 0.5 0

can do slashing damage and slashing attacks and use slashing proficiency

6.25
Steel Spikes +1 N/A N/A 0 0.3 0

Adds spikes to your bashing weapon:

  • Piercing Damage 10% to Vitality
  • Can not be used with claws, planks, or hammers
3.13

Knuckles

Knuckles are rings that you wear on fingers giving you a little extra bite to your punching power. They are not as powerful as a good glove or gauntlet, but they are also not as restrictive and are easier to keep concealed.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Ringed Knuckles 1 N/A 1 0 0.65 1

Can be worn on top of gloves, but not gauntlets, to increase over all attack power of a punch.

6.57
Runic Knuckles 2 N/A 1 0 1.3 0

Can be worn on top of gloves, but not gauntlets, to increase over all attack power of a punch. Normal Arcana -2 check adds Runic Power and elemental attack to punch;

Runic Gauntlet Elemental Effects:

  • Earth: Normal Arcana -2, +1d4 earth damage, critical is 2d4
  • Air: Normal Arcana -2, +1d4 air damage, critical is 2d4
  • Water: Normal Arcana -2, +1d4 ice damage, critical is 2d4
  • Fire: Normal Arcana -2, +1d4 fire damage, critical is 2d4
  • Life: Normal Arcana -2, +1d4 shock damage, critical is 2d4
  • Death: Normal Arcana -2, +1d4 death damage, critical is 2d4
  • Time: Normal Arcana -2, +1d4 time damage, critical is 2d4
  • Space: Normal Arcana -2, +1d4 space damage, critical is 2d4
15.00
Spiked Knuckles 3 N/A 1 0 0.65 0
  • Piercing Damage: 10% to Vitality
  • Can be worn on top of gloves, but not gauntlets, to increase over all attack power of a punch.
7.94

Nunchucks

Nunchucks are two small poles attached by rope. They are great for fast attacks.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Bone Nunchucks 2d4 N/A 1 -2 1.75 1
  • Melee Attack always Crit if wielded by someone of the death element
  • Evade Modifier -1 if wielded by someone of the death element
  • Evade Modifier -1 if attacking someone of the time element
  • can upgrade to chain: +2 attack, +1 range, +1 Evade Mod, x1.5 cost
20.00
Oak Nunchucks 2d3 N/A 1 -2 1.5 1
  • Flammable;
  • can upgrade to chain: +2 attack, +1 range, +1 Evade Mod, x1.5 cost
15.63
Steel Nunchucks 2d6 N/A 1 -2 2 1

can upgrade to chain: +2 attack, +1 range, +1 Evade Mod, x1.5 cost

30.00

Katanas

Katanas are swords that are made by monks for monks. The forger pours a lot of their spirit into crafting the finest blades that are equally as protective as they are dangerous.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Long Katana 1d6 +1 1d8 2 1 9 3

2-handed weapon

78.75
Short Katana 1d4 +2 1d6 1 0 8 2

Can be 2 handed for races smaller than human size.

70.00

Katana Enhancements

These are enhancements that you can have applied to your katana.

Weapon Attack Parry Range Evade Modifier Weight Space Taken Other Information Cost
Argentum Edged N/A N/A N/A 0 0.1 0

This coats the edge of the weapon in pure silver which seems to affect the undead more than normal materials, applying the following effects:

  • Undead and Spirit Targets receive -1 evade penalty
  • Attack Value +1d4 against Undead and Spirit targets

 

0.70
Aurum Edged N/A N/A N/A 0 0.1 0

This coats the edge of the weapon in pure gold, which seems to resonate with those of the life element, applying the following effects:

  • Attack Value is increased by 1d4 if wielded by someone of the life element
  • -1 to target's Evade if wielded by someone of the life element
  • -1 to target's Evade if target is of the death element
1.00