Bashing Weapons are typically any weapon type that is blunt. Unlike swords which have sharp edges meant for slicing, bashing weapons have no sharp edges. They are blunt and usually heavy weapons made for bashing. Bashing Weapons includes planks, clubs, hammers, mallets, mace, rods, staffs, and whips.
Planks & Clubs
Planks and clubs are crude cheap weapons that are typically cheap and easy to obtain.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Baton | 2d4 | 2d3 | 1 | -1 | 3 | 2 |
Flammable |
20.63 |
| Large Club | 2d3 +1 | N/A | 2 | 1 | 10 | 4 |
|
16.88 |
| Plank | 2 | N/A | 1 | 0 | 2 | 2 |
|
3.38 |
| Small Club | 1d3 +1 | N/A | 1 | 0 | 7 | 2 |
|
12.00 |
Plank & Club Enhancements
These are enhancements that you can have applied to your planks and clubs.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Argentum Recessed Blade | +1 | N/A | N/A | 0 | 0.5 | 0 |
Adds a recessed blade to the side of a baton. The blade is made of pure silver which has the following values:
|
10.00 |
| Argentum Spikes | +1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon made of pure silver:
|
3.88 |
| Aurum Recessed Blade | +1 | N/A | N/A | 0 | 0.5 | 0 |
Adds a recessed blade to the side of a baton. The blade is made of pure gold which has the following values:
|
15.00 |
| Aurum Spikes | 1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon made of pure gold:
|
5.00 |
| Nail | +1 | N/A | N/A | 0 | 0.2 | 0 |
|
2.50 |
| Steel Recessed Blade | +1 | N/A | N/A | 0 | 0.5 | 0 |
Adds a recessed blade to the side of a baton. |
6.00 |
| Steel Spikes | +1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon:
|
3.13 |
Hammers & Mallets
Typically used for construction, hammers and mallets have proven to pack quite a punch on the battlefield.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Great Mallet | 1d12 +2 | N/A | 2 | 3 | 15 | 6 |
|
117.50 |
| Mallet | 1d6 +2 | N/A | 2 | 1 | 12 | 5 |
N/A |
81.25 |
| War Hammer | 1d8 +1 | N/A | 1 | 1 | 7.5 | 2 |
Increase damage by 1d6 on critical |
58.13 |
| War Mallet | 1d10 +2 | N/A | 2 | 2 | 12 | 5 |
N/A |
93.75 |
Hammer & Mallet Enhancements
These are enhancements that you can have applied to your hammers and mallets.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Argentum Spikes | +1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon made of pure silver:
|
3.88 |
| Aurum Spikes | 1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon made of pure gold:
|
5.00 |
| Deep Claw | +1d4 | N/A | N/A | 0 | 0 |
|
15.00 | |
| Double Faced | + 1d4 | N/A | N/A | 1 | increase weapon's total weight by x 1.5 | 2 |
Cannot be applied to Hatchet or Hand Scythe. |
10.00 |
| Steel Spikes | +1 | N/A | N/A | 0 | 0.3 | 0 |
Adds spikes to your bashing weapon:
|
3.13 |
Rods
Rods are harden poles that originated in training rooms. They are valued for their versatility.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Battle Rod | 1d6 +1 | 1d6 +1 | 2 | 0 | 10 | 4 |
N/A |
72.50 |
| Mace | 2d6 | 1d4+2 | 2 | 1 | 15 | 5 |
+1 to Critical |
128.75 |
| Rod | 1d4 +1 | 1d4 +1 | 2 | 0 | 8 | 4 |
N/A |
55.00 |
Staffs
Staffs are the weapons of choice for runic mages.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Quarter Staff | 2d3 | 2d4 | 2 | -1 | 6 | 4 |
Flammable |
16.56 |
| Rune Staff | 2 | 1d4 | 2 | 0 | 4.4 | 4 |
Increases Runic Speed by 1 The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul per hit or block with the staff with the ability activated.
|
64.00 |
| Staff | 1d3 | 1d4 | 2 | 0 | 5 | 4 |
|
12.94 |
Staff Enhancements
These are enhancements that you can have applied to your staff.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Improved Rune Crystal | + Runic Power to Attack | + Runic Power to Parry | N/A | 0 | N/A | 0 |
N/A |
20.00 |
| Twisted Staff | +2 | +2 | N/A | 0 | increases weapon's total weight by x 1.25 | 0 |
N/A |
5.00 |
Whips
Whips are typically any weapon type that are made of hard cloth or chain of long length attached to a handle. They have a wide range of uses, not only for combat.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Bull Whip | 2d4 | N/A | 4 | 1 | 2 | 2 |
Flammable |
23.75 |
| Chain Whip | 3d3 | N/A | 4 | 2 | 4 | 3 |
N/A |
50.00 |
| Flail | 3d4 | N/A | 4 | 2 | 5 | 3 |
N/A |
62.50 |
| Horse Whip | 2d3 | N/A | 4 | 1 | 1.5 | 3 |
Flammable |
18.44 |
Whip Enhancements
These are enhancements that you can have applied to your whip.
| Weapon | Attack | Parry | Range | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|
| Add Chain Link | N/A | N/A | +1 per link | 1 | +0.25 per link | 0 |
|
10.00 |
| Argentum Spiked End | +1 | N/A | N/A | 0 | +1 | 0 |
Adds spikes to your whip made of pure silver:
|
10.00 |
| Aurum Spiked End | +1 | N/A | N/A | 0 | 1 | 0 |
Adds spikes to your whip made of pure gold:
|
15.00 |
| Braided | +1 | N/A | N/A | 0 | increases weapon's total weight by x 1.2 | 0 |
For horsewhips and bull whips only. |
5.00 |
| Steel Spiked End | +1 | N/A | N/A | 0 | 1 | 0 |
Piercing Damage 10% to Vitality |
8.50 |
