- Vitality Creation 1d12 Level Up/Rest 1d8
- Soul Creation 1d12 Level Up/Rest 1d8
- Power Creation 1d12 Level Up/Rest 1d8
- They cannot use any weapon that must be wielded with two hands.
- Only light or medium armor. No shields.
- +1 to Evade if wearing light armor
Rangers are expert marksmen, with either a bow & arrow or a throwing weapon. For that reason, they automatically apply a -1 Evade penalty to their targets.
You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Throwing weapons and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.
The Ranger Profession is all about living off of the land. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease. They also are at one with nature.
Effects on Weapon Usage
They cannot use any weapon that must be wielded with two hands.
Effects on Armor Usage
- Only light or medium armor. No shields.
- +1 to Evade if wearing light armor
Profession Level Progression
Rangers are masters of living off of the land. They can track their target and do best when attacking from afar. Rangers specialize in skills that allow them to bring down their target from far away.
Rangers progress following the Ranger Node Chart.
- In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
- Each node cost XP to acquire.
- You can only acquire the nodes for your profession.
- You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
- You get your gen dice rolls for Vitality, Soul, and Power at each new level.
Skills
Rangers specialize in skills that deal with animals, hunting, and surviving off of the land.
Ranger Skills Progression
Ranger Skills
Ranger Skills are categorized into Projectile Skills, Throwing Skills, Druid Skills, and Proficiency Skills.
Projectile Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Aiming | 🔮 Support Action | 🎯 Precision | N/A | self | instant | Easy Perceive |
Roll a 1d6 along with your Focus Check when making a focused attack. |
N/A |
| Bow Empowerment | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d6 rounds | Normal Focus |
Increase Bow Power by Focus + 1d4. |
N/A |
| Quick Shot | 🔮 Support Action | ᯓ➤ Fast Action | 5 Power | self | instant | Challenging React |
Get an extra shot with no skills used. |
Bow Drawing |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Arrow Rain | ⚔️ Attack Action | 🏹 Projectile Attack | 8 Soul | 1/2 bow distance affecting a 3x3 space area | instant | Hard Focus |
You rapidly shoot up into the air at an angle 1d10 arrows that come raining down affecting a 3x3 space area. At least one target per arrow if enough arrows were shot, otherwise some targets might not be affected. If you shot more arrows than there are targets, the additional arrows will hit the ground. Each target gets a hard evade chance with your weapon penalty applied. |
Precise Shot |
| Blind Shot | ⚔️ Attack Action | 🎯 Precision | 3 Soul | weapon's range affecting 1 target | instant | Normal Insight |
Able to attack target you cannot see with projectile. This can be used when the target is out of sight range, obscured due to weather or lack of lighting, hidden, or you have a status effect obscuring vision thus removing those penalties for this attack. |
Aiming |
| Precise Shot | ⚔️ Attack Action | 🎯 Precision | 4 Soul | weapon's range affecting 1 target | instant | Challenging Perceive |
Your shot is true and precise, finding the weak point in the target's armor. Target's evade is decreased by Focus + 1d4 and your damage is increased by 1d6. |
Lucky Shot |
| Puck Shot | ⚔️ Attack Action | 🏹 Projectile Attack | 6 Soul | weapon's range affecting 1-2 targets | instant | Normal Focus |
Bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon.The first target gets a normal evade chance, the second target gets an evade chance with a +2 bonus. If you hit, you succeed and your ammo will bounce off the first target and hit the second target. Same damage will be dealt to both targets. |
Blind Shot |
| Ricochet Projectile | ⚔️ Attack Action | 🏹 Projectile Attack | 8 Soul | weapon's range affecting many targets | instant | Hard Focus |
Bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon. Your first target gets a normal evade chance, each additional target gets a +2 bonus to evade which is increased by 2 per target so that the third target has a +4, the fourth a +6, and so on. If you succeed your ammo will bounce off the first target and hit the second target. If there's still range on your weapon and targets in range, you can continue to bounce your arrow off each target hitting more and more targets. Same damage will be dealt to all targets. |
Puck Shot |
| Sniper Shot | ⚔️ Attack Action | 🎯 Precision | 6 Soul | weapon's range affecting 1 target | instant | Challenging Focus |
+1 automatically for damage; You can aim for parts on the target.
All locations inflict wounds on that location. |
Blind Shot |
| Staggering Shot | ⚔️ Attack Action | 😵💫 Dazed Effect | 5 Power | weapon's range affecting 1 target | instant | Challenging Critical |
Dazes the target for 1d4 rounds. |
Bow Drawing |
| Trick Shot | ⚔️ Attack Action | 🏹 Projectile Attack | 5 Soul | weapon's range affecting 1 target | instant | Challenging Deception |
Trick your target with a shot that seems aimed elsewhere. This catches the target off guard, increasing their evade chance difficulty up one level. In other words if it is a normal evade chance it becomes a hard evade chance. |
Bow Drawing |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Bow Drawing | 🔗 Skill Chain Action | 🎯 Precision | 3 Power | self | instant | Normal Athletics |
Increase bow range by 1d6, increase focus by 1 and damage by +1. This can be used with any bow attack skill. |
Aiming |
| Extra Arrow | 🔗 Skill Chain Action | 🏹 Projectile Attack | 8 Soul | self | instant | Hard Athletics |
Shoot 2 arrows at the same time. You can use this skill with other bow and arrow attack skills. |
Quick Shot |
| Lucky Shot | 🔗 Skill Chain Action | 🎯 Precision | 3 Soul | self | instant | Normal Luck |
Decreases target's Evade by Luck score for the shot. This skill can be use with any bow and arrow attack skill. |
Bow Empowerment |
| Mortal Shot | 🔗 Skill Chain Action | 🏹 Projectile Attack | 10 Soul | weapon's range affecting 1 target | instant | Hard Critical -1 |
Roll a 1d6 with your shot, a 6 = instant death of target. This skill can be used with any bow and arrow attack skill. |
Sniper Shot |
Throwing Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Aiming | 🔮 Support Action | 🎯 Precision | N/A | self | instant | Easy Perceive |
Roll a 1d6 along with your Focus Check when making a focused attack. |
N/A |
| Throw Empowerment | 🔮 Support Action | 💪 Empowerment | 2 Soul | self | 1d6 rounds | Easy Critical |
With this skill you double your throw range and increase the thrown damage by 1d4 and decreases target's evade by 1. |
N/A |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Blind Throw | ⚔️ Attack Action | 𖣘 Throwing Attack | 3 Soul | throwing range affecting 1 target | instant | Normal Insight |
Able to attack target you cannot see with a thrown weapon. This can be used when the target is out of sight range, obscured due to weather or lack of lighting, hidden, or you have a status effect obscuring vision thus removing those penalties for this attack. |
Aiming |
| Precise Throw | ⚔️ Attack Action | 🎯 Precision | 4 Soul | throwing range affecting 1 target | instant | Challenging Perceive |
Your throw is true and precise, finding the weak point in the target's armor. Target's evade is decreased by Focus + 1d4 and your damage is increased by 1d6. |
Lucky Throw |
| Throwing Blitz | ⚔️ Attack Action | 𖣘 Throwing Attack | 10 Power | throw range affecting at least 1 target per thrown weapon | instant | Hard React |
Throw 1d6 +1 throwing weapons at your target. You can use a different target per thrown weapon or throw all at one target. |
Precise Throw |
| Trick Throw | ⚔️ Attack Action | 𖣘 Throwing Attack | 5 Soul | throwing range affecting 1 target | instant | Challenging Deception |
Trick your target with a thrown attack that seems aimed elsewhere. This catches the target off guard, increasing their evade chance difficulty up one level. In other words if it is a normal evade chance it becomes a hard evade chance. |
Blind Throw |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Lucky Throw | 🔗 Skill Chain Action | 𖣘 Throwing Attack | 3 Soul | self | instant | Normal Luck |
Decreases target's Evade by Luck score for the thrown attack. This skill can be used with any throwing skill. |
Throw Empowerment |
| One Hit Toss | 🔗 Skill Chain Action | 𖣘 Throwing Attack | 10 Soul | throwing range affecting 1 target | instant | Hard Critical -1 |
Roll a 1d6 with your throwing attack, a 6 = instant death of target. You can use this skill with any throwing attack skill. |
Precise Throw |
Druid Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Animal Talk | 🔮 Support Action | 🐾 Animal/Familiar | N/A | self | instant | Easy Nature |
Able to communicate with animals and understand them. |
N/A |
| Binding of the Natural Spirits | 🔮 Support Action | 🧪 Poison Effect | 4 Soul | touch | instant | Normal Arcana |
Inflict 1d4 poison or remove poison by touch. |
Druid Speech |
| Creature Bonding | 🔮 Support Action | 🐾 Animal/Familiar | N/A | 1 tamed creature | permanent effect | Hard Influence |
This skill allows you to bond with the creature you tamed in battle, allowing you to keep that creature as your familiar after battle. The number of creatures you can bond with is equal to your Nature score. So if you have a Nature of 3, you can bond with 3 creatures. You can only have one creature or familiar out with you at a time, and can swap between them at will as a support action. |
Druid's Companion |
| Druid's Companion | 🔮 Support Action | 🐾 Animal/Familiar | 3 Soul | 1 target within 6 spaces | until end of battle | Challenging Influence |
Tame creature to fight for you for the duration of the battle. |
Identify Animal |
| Familiar Sight | 🔮 Support Action | 🐾 Animal/Familiar | 4 Soul | 1 tamed creature | up to 1 hour | Hard Nature |
This skill allows you to see through the eyes of your familiar (tamed creature). Careful, you will not see through your own eyes. |
Druid's Companion |
| Identify Animal | 🔮 Support Action | 🐾 Animal/Familiar | 2 Soul | 1 target in sight | instant | Normal Nature |
Identify animal, beast type, and vitality. |
Animal Talk |
| Identify Curse | 🔮 Support Action | 🔍 Identify/Investigate | N/A | 1 target in sight | instant | Easy Insight |
You can tell if something or someone is cursed and know what the curse is. |
N/A |
| Nature's Blessing | 🔮 Support Action | 💪 Empowerment | 8 Soul | self | 1d6 rounds | Hard Nature |
You gain a +1 to all stat and trait checks. |
Nature's Armor |
| Nature's Nurturing | 🔮 Support Action | 🌿 Nature | 4 Soul | self | 1d10 hours | Normal Nature |
You will regain 1d4 Vitality, Soul, and Power every hour as long as you are in a natural place. |
3 ranger skills and 2 ranger abilities |
| Purify Object | 🔮 Support Action | 🧿 Curse | 6 Soul | touch | instant | Challenging Arcana |
You can remove a curse from an object. A fail at using this skill curses you with the curse that is on the object. |
Revoke Curse |
| Revoke Curse | 🔮 Support Action | 🧿 Curse | 4 Soul | touch | instant | Normal Arcana |
You can remove the curse from a person. A fail at using this skill causes you to be cursed with the same curse. |
Identify Curse |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Druid Speech | ✨ Magic Action | ⏳ Haste or Slow Effect | 2 Soul | a 3x3 space area around you | instant | Easy Arcana |
Your speech reduces the affected's movement rate by 1/2 for 1d4 rounds and has a 10% chance to daze for 1 round any target within a 3x3 area, friend or foe. |
N/A |
| Familiar Transform | ✨ Magic Action | 🐾 Animal/Familiar | 10 Soul | self | 1d10 rounds | Impossible Nature |
You transform into a carbon copy of your familiar, having your familiar's stats and skills as well as your skills. |
Familiar Swap |
| Nature's Armor | ✨ Magic Action | 🌿 Nature | 6 Soul | self | 1d6 rounds | Challenging Nature |
Your armor is hardened by nature, giving you a +2 to Physical and Magical Armor as well as Armor Defense and Armor Spirit. |
Nature's Nurturing |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Familiar Counter | ↩️ Counter Action | 🐾 Animal/Familiar | N/A | 1 tamed creature | instant | Hard React |
When attacked you can have your familiar counter attack for you. |
Druid's Companion |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Familiar Swap | 👣 Move Action | 🐾 Animal/Familiar | 8 Soul | self and familiar | instant | Hard Nature -2 |
You can swap places with your familiar. |
Familiar Sight |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Familiar's Sacrifice | 🛡️ Defense Action | 🐾 Animal/Familiar | 8 Soul | self and familiar | instant | Challenging React |
Upon an attack that would kill you your familiar will die in your place. |
Familiar Counter |
Proficiency Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Advanced Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Hard Critical |
Increases Focus by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed. |
Novice Piercing Proficiency |
| Basic Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Normal Critical |
Decreases target's evade by 1 and increases piercing damage by 1. |
Must have a piercing weapon equipped. |
| Master Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Impossible Critical |
Decreases target's evade by 2 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed. |
Advanced Piercing Proficiency |
| Novice Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Challenging Critical |
Decreases target's evade by 1 and increases piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed. |
Basic Piercing Proficiency |
| Projectile Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Normal Critical |
Increases Focus by 1 and projectile weapon damage by 1. |
Must equip projectile weapon |
Ranger Abilities
These are abilities that are unique to the ranger profession. Only rangers can obtain and use these abilities:
| Ability | Ability Type | Effects | Requirements |
|---|---|---|---|
| Arcane Hunter | 🛡️ Passive Ability |
Add runic power to your bow & arrow damage, as long as the target is not of the same element as you or an element that is strong against you. |
Bow Drawing skill |
| Avian Kinship | 🛠️ Utility Ability |
You form a bond with all birds. No fowl creature will attack you and may aide you at times. Occasionally some may drop before you random "treasures". |
Communing With Nature |
| Communing With Nature | 🛠️ Utility Ability |
Using Animal Talk you can commune and communicate with plants. |
Animal Talk skill |
| Dragon Kinship | 🛠️ Utility Ability |
You can form a friendship with dragons. Depending upon your time spent with them, a dragon may randomly come to your aide or even give you a ride. |
Dragon Speech |
| Dragon Lore | 🛡️ Passive Ability |
You have increased knowledge about dragons and know all their customs. This gives you a +2 to nature when dealing with dragons. |
N/A |
| Dragon Speech | 🛠️ Utility Ability |
You are able to use animal talk to speak with dragons. |
Dragon Lore |
| Dual Throwing Weapons | 🛠️ Utility Ability |
You are able to throw weapons with both hands, however only the weapon thrown by your prominent hand gains the offensive power. |
N/A |
| Familiar Growth | 🛠️ Utility Ability |
You are able to increase your familiar's stats and traits with your level up bonuses. |
Creature Bonding skill |
| Familiar Magic | 🛠️ Utility Ability |
You can learn any unique magic spells your familiar has, as long as it is not of a contrasting element. |
Familiar Growth |
| Field Dress | 🛡️ Passive Ability |
+2 to Nature to properly field dress a killed animal to collect its meat and hide. |
Identify Animal skill |
| Focused Attack Improvement | 🛡️ Passive Ability |
+2 to Focus Check for Focused attacks permanently. |
N/A |
| Herbal Identify | 🛠️ Utility Ability |
You are able to identify plants and know their properties. |
N/A |
| Hunting | ⚡ Activated Ability |
For 1d10 hours you can select a beast type and declare you are hunting that type. You will do an extra 1d10 against any creature of that beast type. You cannot change beast type that you are hunting until 1d10 hours has passed. |
Tracking |
| Insight Improvement | 🛡️ Passive Ability |
+2 to Insight |
Perceive Improvement |
| Nature Improvement | 🛡️ Passive Ability |
+2 to Nature |
Insight Improvement |
| Perceive Improvement | 🛡️ Passive Ability |
+2 to Perceive |
N/A |
| Phantom Hunting | 🛡️ Passive Ability |
You will do full damage against spirits. |
Hunting |
| Point Blank | 🛠️ Utility Ability |
Removes the minimal range needed to use a bow, however you cannot apply bow power to any attack that does not meet minimal range, but at least you can still use your bow. |
Focused Attack Improvement ability and Bow Drawing skill |
| Power Improvement | 🛡️ Passive Ability |
Increase Power by 1d6. |
Point Blank |
| Silent Hunter | 🛠️ Utility Ability |
Your kills are silent and even if the death of the target is noticed, the source will not be noticed without an impossible perceive check. |
Stand Downwind |
| Space Saving | 🛡️ Passive Ability |
Things stored in your bags or packs take half as much storage space. |
N/A |
| Stand Downwind | 🛡️ Passive Ability |
-2 penalty to perceive for any target that is trying to perceive you. |
N/A |
| Tracking | 🛠️ Utility Ability |
+2 to Nature to identify and follow tracks. |
N/A |
| Wilderness Survival | 🛡️ Passive Ability |
+2 to Survival |
N/A |


