- Vitality Creation 1d20 Level Up/Rest 1d8
- Soul Creation 1d6 Level Up/Rest 1d4
- Power Creation 1d12 Level Up/Rest 1d6
- Uses weapons that have parry value
- Can use any armor or shield
- +1 to Defense per piece of Heavy Armor
Guards are the utmost defender. Because of this, guards Defense checks starts one level lower, as a Normal Check.
Being a noble guard, member of the city watch, or patrolman (depending upon your campaign and setting) means that you belong to a group of dedicated servants to society. You are there to protect the peace and are rightly equipped to do so. You know how to defend yourself and others, are decent in a fight, and have great investigative abilities. You can't tolerate thievery and have no stomach for policy making and backroom deals.
The Guard Profession is all about defending others.It is the profession of the City Watch, the Kings' Guard, and other related professions. The Guard makes a great tank character.
Effects on Weapon Usage
Guards are defenders, not warriors. Therefore they use only weapons that have a block value.
Effects on Armor Usage
- Can use any armor or shield
- +1 to Defense per piece of Heavy Armor
Profession Level Progression
Guards train so that they can protect others. They don't care as much about scholarly things or being sneaky. Instead, they want to know how to absorb and handle the most damage. Defense is the way to go for them.
Guards progress following the Guard Node Chart.
- In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
- Each node cost XP to acquire.
- You can only acquire the nodes for your profession.
- You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
- You get your gen dice rolls for Vitality, Soul, and Power at each new level.
Skills
Guards specialize in defense skills.
Guard Skills Progression
Guard Skills
Guard Skills are categorized into Lock Action Skills, Defense Skills, and Empowerment Skills.
Lock Action Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Anger | 🔮 Support Action | 🌀 Confusion, Control | 2 Soul | any enemy targets within a 3x3 space area | instant | Normal Intimidate |
This skill is Taunt as an area affect. All enemy targets in the area of affect must make a normal focus check or they will have no choice but to attack you their next round. |
Taunt |
| Attention Lock | 🔮 Support Action | 🌀 Confusion, Control | 8 Soul | 1 target | 1d6 +1 rounds | Impossible Intimidate |
This skill forces you to be the target's only target for the duration. The target can only target you and is so focused on you that they get a -2 to Evade when attacked by your allies. |
Frustrate |
| Distraction | 🔮 Support Action | 🌀 Confusion, Control | 1 Soul | any within a 3x3 space area | instant | Normal Perform +1 |
Targets in affected area must make normal focus check to not lose concentration, or their spells they are casting will fail to cast. |
N/A |
| Frustrate | 🔮 Support Action | 🌀 Confusion, Control | 4 Soul | any enemy targets within a 3x3 space area | 1d4 rounds | Hard Intimidate |
All targets in the affected area must make a hard mental balance check. If they fail they will be berserk for 1d4 rounds, and you can be their only target for the next round. |
Anger |
| Taunt | 🔮 Support Action | 🌀 Confusion, Control | N/A | 1 target | instant | Easy Intimidate |
This skill forces the target to make a normal Focus or otherwise it must attack you its next round. |
N/A |
Defense Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Armor Tuck | 🛡️ Defense Action | 💪 Empowerment | 4 Power | self | instant | Normal Defense -1 |
This skill allows you to tuck into your armor more, making you smaller and allowing the armor to cover more weak spots. This increases your Physical and Magical armor by 1d6 for that instance. |
Shield Wall |
| Block or Parry | 🛡️ Defense Action | 🛡️ Defensive Move | 1 Power | self | instant | Easy Defense |
Block or parry an attack with your weapon or shield, subtracting the weapon's damage value by your block or parry value. If your block or parry value is greater, you take no damage. |
N/A |
| Brace Others | 🛡️ Defense Action | 👥 Support Ally | 2 Power | 1 ally within movement range | instant | Normal Brace |
This skill allows you to brace your ally that you can reach should your ally receive an attack that would move them or knock them down. With this skill you add your brace score +1 to your ally's brace score, making it easier for them to succeed on their brace check. |
Stand Your Ground |
| Guard | 🛡️ Defense Action | 👥 Support Ally | 1 Power | movement range affecting 1 ally | instant | Easy React |
This skill allows you to defend an ally from attack. You use this skill when a nearby ally, one that you can reach with one movement action, is being attacked. |
N/A |
| Runic Block | 🛡️ Defense Action | ✨ Magic Related | 2 Soul | self | instant | Normal Arcana -1 |
With this skill you can block a spell with your shield. If the spell damage is equal to or less than your shield's block value, you take no damage. Otherwise you will decrease the spell damage by the shield's block value. |
Runic Defense |
| Runic Defense | 🛡️ Defense Action | ✨ Magic Related | 1 Soul | self | instant | Easy Arcana -2 |
With this skill you can defend more easily against a magical attack. You add your arcana score to your armor's spirit. If your armor has no spirit stat, this will give your armor a spirit stat equal to your arcana trait. |
N/A |
| Runic Guard | 🛡️ Defense Action | ✨ Magic Related | 2 Soul | movement range affecting 1 ally | instant | Hard Defense |
With this skill you can defend an ally against a magical attack. You can use Combo Guard with this skill. |
Guard and Runic Defense |
| Use Others as Shield | 🛡️ Defense Action | 👣 Movement Based | N/A | self and any nearby target | instant | Normal React |
Allows you to quickly move behind anyone else, friend or foe, making them take the hit instead. |
N/A |
| Use Potion as Defense | 🛡️ Defense Action | 🛡️ Defensive Move | N/A | self | instant | Easy React |
Allows you to use potion as a defense action. |
N/A |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Combo Guard | 🔗 Skill Chain Action | 👥 Support Ally | 2 Power | self | instant | Hard Defense |
You use this skill with the Guard skill. This allows you to use your skills to aid in guarding your friends. You have the first skill for free, and can make normal react checks for each additional skill you wish to use. |
Guard |
| Counter Move | 🔗 Skill Chain Action | 👣 Movement Based | 2 Power | self | instant | Normal React |
You can use this skill with any counter skill. This skill allows you to move your movement rate after you counter attack, without triggering an Attack of Opportunity if you were able to successfully use your counter action skill. |
Counter Attack |
| Disarm | 🔗 Skill Chain Action | 🔄 Counter Move | 4 Power | self | instant | Challenging Athletics |
This skill can be used when you successfully use Block or Parry. If you succeed with Block or Parry, use this skill and if successful you cause the target that is attacking you to drop its weapon. |
Block or Parry |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Counter Attack | ↩️ Counter Action | 🗡️ Melee Attack | 1 Power | weapon's range affecting 1 target | instant | Normal React |
You can make a normal react check to counter attack the enemy when the enemy attacks you as long as you are in range. You cannot use any skills for this attack. |
N/A |
| Counter Skill | ↩️ Counter Action | 🔗 Chain With Other Skill | 3 Power | weapon's range affecting 1 target | instant | Challenging React |
With this skill you can use a skill to counter attack. You can use any offensive attack action skill. |
Counter Move |
| Counter Spell | ↩️ Counter Action | ✨ Magic Related | 4 Soul | 1 target in spell range | instant | Hard React |
This skill allows you to counter with a spell. You must be able to cast that spell in that instance to use it with this skill. |
Counter Move |
| Deflect 1-Target Spell | ↩️ Counter Action | ✨ Magic Related | 4 Soul | self | instant | Hard Arcana |
This skill is used with Runic Block. If you successfully use Runic Block, you can use this skill to deflect the spell away from you. You need to also roll Critical with this, if you succeed your critical check and there is anyone next to you, the spell is deflected to that target. Otherwise, you simply take no damage. |
Runic Block |
| Deflect Hit | ↩️ Counter Action | ᯓ➤ Fast Action | 2 Power | self | instant | Challenging React |
This skill is used with Block or Parry. If you successfully use Block or Parry, you can use this skill to deflect the hit away from you. You need to also roll Critical with this, if you succeed your critical check and there is anyone next to you, the hit is deflected to that target. Otherwise, you simply take no damage. |
Block or Parry |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Shield Wall | 🔮 Support Action | 🛡️ Defensive Move | N/A | self and any affected allies | 1d4 rounds | Normal Defense |
You hold your shield in front of you and duck behind it, making the shield like a wall. While behind the shield wall you cannot move, however any attacks that target you must first get past the shield wall. This increases your Physical and Magical Armor by 1d4, making it harder to hit you. If any of your allies use this with you and are next to you, a more secure wall is formed further increasing Physical and Magical armor by 1 for everyone involved. |
Shield equipped |
Empowerment Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Bash Defense | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d6 rounds | Easy Defense |
Increase armor's defense by 2 against bashing attacks. |
N/A |
| Chop Defense | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d6 rounds | Easy Defense |
Increase armor's defense by 2 against chopping attacks. |
N/A |
| Daze or Stun Defense | 🔮 Support Action | 📋 Status Effect | 4 Soul | self | 1d4 rounds | Normal Defense |
This skill causes you to not be affected by the daze or stun status effects. |
Poison or Sickness Defense |
| Defense Empowerment | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d4 rounds | Easy Defense |
+1 to Immunity, Endure, and Defense traits |
N/A |
| Knock Down Defense | 🔮 Support Action | 📋 Status Effect | 6 Soul | self | 1d4 rounds | Hard Defense |
This skill causes you to not be affected by the Knock Down status effect. |
Daze or Stun Defense |
| Mortal Guard | 🔮 Support Action | 📋 Status Effect | 8 Soul | self | 1d4 rounds | Impossible Defense |
This skill allows you to ignore instant death attacks. |
Knock Down Defense |
| Pierce Defense | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d6 rounds | Easy Defense |
Increase armor's defense by 2 against Piercing attacks. |
N/A |
| Poison or Sickness Defense | 🔮 Support Action | 📋 Status Effect | 2 Soul | self | 1d4 rounds | Normal Immunity |
This skill allows you to not be affected by the poison or sickness status effects. |
N/A |
| Slash Defense | 🔮 Support Action | 💪 Empowerment | N/A | self | 1d6 rounds | Easy Defense |
Increase armor's defense by 2 against slashing attacks. |
N/A |
| Stand Your Ground | 🔮 Support Action | 📋 Status Effect | 1 Power | self | 1d4 rounds | Easy Brace |
Unable to be knocked down or moved when standing still. |
N/A |
| Vitality Empowerment | 🔮 Support Action | 💪 Empowerment | 2 Soul | self | 1d6 rounds | Normal Defense |
Allows you to temporarily increase your Vitality by your Level Up/Rest Gen Dice. |
N/A |
Guard Abilities
These are abilities that are unique to the Guard profession. Only Guards can obtain and use these abilities:
| Ability | Ability Type | Effects | Requirements |
|---|---|---|---|
| Advanced Self Defense Techniques | 🛡️ Passive Ability |
Increase your Defense trait by 1d4 and your Immunity, Endure, and Brace traits by 1. |
Self Defense Techniques |
| Block & Counter | 🛠️ Utility Ability |
Whenever you successfully block with your shield, you have a normal react + 2 chance to use a counter action. |
Counter Attack skill |
| Clue Spotting | ⚡ Activated Ability |
You can increase your Perceive by 1d6 when looking for clues or tracking down the source of danger by making a Normal Insight check. |
N/A |
| Damage Absorb | ⚡ Activated Ability |
You can absorb 10% of the damage dealt to your Vitality so that it doesn't affect your Vitality by making a Normal Endure check. For every 5 damage you absorb you lose 1 Power. The maximum amount of damage you can absorb is double your Endure stat. |
N/A |
| Damage Store & Redirect | 🛠️ Utility Ability |
You can store the damage absorbed and redirect it in your next physical attack. The stored damage must be used before the end of battle or it will be lost. |
Damage Absorb |
| Danger Sense | 🛡️ Passive Ability |
You are more aware of dangers in the area. You have a +2 to Perceive, +1 to Insight, React, and Initiative. |
N/A |
| Defensive Stance | 🛡️ Passive Ability |
You are always in a defensive stance gaining a +2 to defense trait and +1 to armor defense. |
Danger Sense |
| Evasive Guard | 🛡️ Passive Ability |
Armor evade penalties are decreased by 1/2 per armor piece. |
Defensive Stance |
| Heavy Armor Proficiency | 🛡️ Passive Ability |
Increases defense of heavy armor pieces by 1 for every piece of heavy armor worn. Increases Physical and Magical Armor by 2 if wearing a full set of heavy armor. |
N/A |
| Improved Magical Defense | 🛡️ Passive Ability |
Increase armor spirit by 1 for magical attacks. |
Improved Defense |
| Improved Reaction | 🛡️ Passive Ability |
Increase React by 1 |
Improved Magical Defense |
| Interogation Tactics | ⚡ Activated Ability |
By making a Normal Persuade check you can increase your Intimidate by 1d6 for the instance. This can be helpful when asking the hard questions of someone you are suspicious of. |
Clue Spotting |
| Keep Self | 🛡️ Passive Ability |
+1 to Mental Balance. |
N/A |
| Lawful Reputation | 🛠️ Utility Ability |
This ability works best for the lawful good guard. With this ability you add your light points to any Influence or Persuade checks when dealing with religious leaders, Order Points to Influence or Persuade checks when dealing with governmental leaders. Be careful though, any dark or chaos points are added as penalties to those traits. |
The Village Hero |
| Light Armor Proficiency | 🛡️ Passive Ability |
Increases Light Armor Defense by 1 for every piece of light armor worn, and Physical and Magical Armor by 2 if wearing a full set of light armor. |
N/A |
| Medium Armor Proficiency | 🛡️ Passive Ability |
Increases defense of medium armor pieces by 1 for every piece of medium armor worn. Increases Physical and Magical Armor by 2 if wearing a full set of medium armor. |
N/A |
| Mortality Save | 🛠️ Utility Ability |
Grants you a +1d4 to Vitality Save. |
Advance Self Defense Techniques |
| Peripheral Vision | 🛠️ Utility Ability |
You cannot be ambushed. |
Danger Sense |
| Reactive Defense | ⚡ Activated Ability |
You can make a hard react check to increase your defense trait by +1 for that instance. |
Defensive Stance |
| Roll Counter | 🛠️ Utility Ability |
When you go to use a counter action, you can make a hard athletics check to roll to the side of the target, giving you a chance to evade as well with a +1 to Evade. |
Block & Counter |
| Self Defense Techniques | 🛡️ Passive Ability |
Increase your Defense trait by 1. |
N/A |
| Side Step | 🛠️ Utility Ability |
As long as the space to the left or right is clear, you can make a normal react check to step to the side to try to avoid the hit. This gives you a +1 to Evade. |
N/A |
| Tactical Cover | ⚡ Activated Ability |
Anytime there is something you can duck behind or hide behind near you when you are attacked you can make a hard react check to take that cover, giving you a +3 to Evade. |
N/A |
| The Village Hero | 🛡️ Passive Ability |
As a guard you are beloved by the shop keepers and you get a 20% discount when shopping. |
N/A |
| Weapon & Shield | 🛠️ Utility Ability |
As long as you have a shield equipped you cannot be counter attacked. |
Peripheral Vision |


