Profession: Warrior
Role: Fighter, DPS
Starting Gear: Steel Plate Mail, Steel Half Helm, Steel Long Sword 
Pay Rate: 100 shillings per game week
Gen Dice:
  • Vitality     Creation   1d12     Level Up/Rest   1d6
  • Soul         Creation    1d6      Level Up/Rest   1d4
  • Power      Creation   1d20    Level Up/Rest   1d8
Weapon & Armor Types:
  • Warriors can use any weapon
  • Warriors can wear any armor type and use any shields
Specialty: Warriors are naturally offensive. As such their Critical Checks are automatically 1 level lower. This means that for most critical checks they only need to roll 10 or greater ie a Normal Check.

You may be a solider in the King's Army or you may be a gladiator. Perhaps you are a sell-sword. The point is, you know how to fight and fight well. You handle the great swords and battle axes with ease and heavy armor is nothing to you. You are the fighter, plain and simple. What you are not is a master of magic or light on your feet.

The Warrior Profession is all about combat. They serve in armies, are knights, gladiators, sell-swords, or any other profession that deals with combat. If you want to be the warrior or the tank, this is the profession for you.

Effects on Weapon Usage

Warriors can use any weapon they so desire.

Effects on Armor Usage

Warriors can wear any armor type and use any shields.

Profession Level Progression

Warriors pride themselves in their knowledge of combat. They don't care as much about scholarly things or being sneaky. Instead, they want to know how to do more damage. Offense is the way to go for them.

Warriors progress following the Warrior Node Chart.

  • In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
  • Each node cost XP to acquire.
  • You can only acquire the nodes for your profession.
  • You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
  • You get your gen dice rolls for Vitality, Soul, and Power at each new level.

Skills

A warrior is a trained fighter. Therefore they will be able to master fighting skills better than others. 

Warrior Skill Progression 

Warrior Skills

Warrior Skills are categorized into Offensive Skills, Empowerment Skills, and Proficiency Skills.

Proficiency Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Advanced Bashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Hard Critical

Increases Focus by 3 and bashing damage by 1d8. Dazes target for 1d4 rounds following stun. Stuns target for 1 round.

Novice Bashing Proficiency

Advanced Bludgeoning Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Hard Critical

Increases Focus by 3 and bludgeoning damage by 1d6. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1 round. 1d4 wound damage per round until cured.

Novice Bludgeoning Proficiency

Advanced Chopping Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Hard Critical

Increases Focus by 3 and chopping damage by 1d6. 1d6 bleeding out damage per round until healed. 

Novice Chopping Proficiency

Advanced Piercing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Hard Critical

Increases Focus by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed. 

Novice Piercing Proficiency

Advanced Slashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Hard Critical

Increases Focus by 3 and slashing damage by 1d6. Causes 1d4 wound damage per round until healed. If unarmored causes 1 bleeding out damage until healed. 

Novice Slashing Proficiency

Basic Bashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Normal Critical

Decrease target's evade by 1 and increase bashing damage by 1.

Must equip a bashing weapon.

Basic Bludgeoning Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Normal Critical

Decrease target's evade by 1 and increase bludgeoning damage by 1.

Must have a bludgeoning weapon equipped.

Basic Chopping Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Normal Critical

Decreases target's evade by 1 and increases chopping damage by 1.

Must equip axe or chopping weapon.

Basic Piercing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Normal Critical

Decreases target's evade by 1 and increases piercing damage by 1.

Must have a piercing weapon equipped.

Basic Slashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Normal Critical

Decreases target's evade by 1 and increases slashing damage by 1.

Must equip a slashing weapon.

Master Bashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Impossible Critical

Decreases target's evade by 2 and bashing damage by 1d10. Dazes target for 1d4 rounds following stun. Stuns target for 1d3 rounds. 20% chance to break bone of location hit. 

Advanced Bashing Proficiency

Master Bludgeoning Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Impossible Critical

Decreases target's evade by 2 and bludgeoning damage by 1d8. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1d3 rounds. 1d6 wound damage per round until cured.

Advanced Bludgeoning Proficiency

Master Chopping Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Impossible Critical

Decreases target's evade by 2 and chopping damage by 1d8. 1d8 bleeding out damage per round until healed. 10% chance of amputation if striking a limb. 

Advanced Chopping Proficiency

Master Piercing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Impossible Critical

Decreases target's evade by 2 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed. 

Advanced Piercing Proficiency

Master Slashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Impossible Critical

Decreases target's evade by 2 and slashing damage by 1d8. Causes 1d6 wound damage per round until healed. If unarmored causes 1d4 bleeding out damage until healed. 

Advanced Slashing Proficiency

Novice Bashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Challenging Critical

Decreases target's evade by 1 and increases bashing damage by 1d6. Dazes target for 1d4 rounds. 

Basic Bashing Proficiency

Novice Bludgeoning Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Challenging Critical

Decreases target's evade by 1 and increases bludgeoning damage by 1d4. Dazes target for 1d4 rounds. Critical knocks target to the ground. 10% chance to knock air out of target rendering target stunned for 1 round.

Basic Bludgeoning Proficiency

Novice Chopping Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Challenging Critical

Decreases target's evade by 1 and increases chopping damage by 1d4. 1d4 bleeding out damage per round until healed. 

Basic Chopping Proficiency

Novice Piercing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Challenging Critical

Decreases target's evade by 1 and increases piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed. 

Basic Piercing Proficiency

Novice Slashing Proficiency 🔮 Support Action 📜 Proficiency N/A self 1d6 rounds Challenging Critical

Decreases target's evade by 1 and increases slashing damage by 1d4. Causes 1 wound damage per round until healed. 

Basic Slashing Proficiency

Empowerment Skills

Action Type: ✨ Magic Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Elemental Weapon ✨ Magic Action ✨ Magic Related 4 Soul self 1d6 rounds Normal Arcana

This skill allows you to imbue your attacks with your runic element. This allows you to add your runic power to your attacks. However runic elemental strengths and weaknesses apply, giving the target a chance to be immune to your attack if the target's element is strong against yours, or giving you the added damage if your element is strong against the target's. 

Basic Attack

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Empathic Combat 🔮 Support Action 💪 Empowerment N/A self 1d6 rounds Normal Focus

This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's Offensive Power will be increased by 1d6 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage.

Must have the Empathy talent

Increased Offense 🔮 Support Action 💪 Empowerment N/A self 1d6 rounds Easy Focus

Increase your Offensive Power by 1d6

N/A

Power Rush 🔮 Support Action 💪 Empowerment 4 Soul self 1d6 rounds Normal Focus

Increase your Power by 1d6.

Increased Offense

Offensive Skills

Action Type: ⚔️ Attack Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
2-Hit Combo ⚔️ Attack Action 🌪️ Multi-Target 4 Power weapon's range affecting 1-2 targets instant Normal React

Perform 2 basic attacks at the same time affecting 1 to 2 targets that are within your melee weapon range.

Basic Attack

3-Hit Combo ⚔️ Attack Action 🌪️ Multi-Target 6 Power weapon's range affecting 1-3 targets instant Hard React

Perform 3 attacks hitting up to 3 targets within weapon range.

2-Hit Combo

Basic Attack ⚔️ Attack Action 🗡️ Melee Attack 2 Power 1 target within weapon range instant Easy Athletics

Perform a basic attack skill with your weapon, increasing weapon damage by +1d4.

N/A

Berserker's Rampage ⚔️ Attack Action ⚔️ Combat Maneuver 10 Power weapon's range affecting up to one target per attack instant Impossible React

This skill allows you to do quick and rapid hits with your weapon. You get 1d6 + 1 attacks, and can hit one target or spread your attacks to any targets you can reach with your weapon. You do not get to add offensive power to the attack, nor do you get to crit. 

Extra Strike

Brutal Assault ⚔️ Attack Action 🗡️ Melee Attack 8 Power weapon's range affecting 1 target instant Hard Critical

This is a brutal attack skill that stuns the target for 1 round, 10% chance for double damage, and it deals double offensive damage + 1d6. Impossible React Check for an extra hit causing weapon damage only.

Rage

Brutal Thrust ⚔️ Attack Action 🗡️ Melee Attack 8 Power weapon's range affecting 1 target instant Hard Athletics

This is a brutal attack skill that stuns the target for 1 round, does double offensive power +3 damage, does 1d4 bleeding damage per round until healed, and does a minimal of 1 + 1d4 damage instead of 1 damage.

Thrusting Attack

Choke Hold ⚔️ Attack Action 💤 Sleep Effect 6 Power weapon's range affecting 1 target instant Challenging Critical

Whip skill that has you lasso your whip around the target's neck and pull it tightly before releasing. This causes the target to black out, being knocked out for 1 round. 

Leg Trip

Full Moon Attack ⚔️ Attack Action 🌪️ Multi-Target 8 Power weapon range affecting all targets around you instant Hard Athletics

Swing your weapon around in a complete circle, hitting every target that is in your weapon's range around you.

Upward Momentum Swing

Leaping Attack ⚔️ Attack Action ⚔️ Combat Maneuver 4 Power 1/2 move range affecting 1 target instant Normal Acrobatics

Leap in the air and come down hard at the target in an attack, striking the target's head. If the target is not wearing a helmet then no armor defense can be used. A critical hit here will knock the target out for 1d4 rounds. +1 extra damage.

Basic Attack

Lunging Attack ⚔️ Attack Action 😵‍💫 Dazed Effect 4 Power movement range affecting 1 target instant Normal Athletics

When using this skill you rush the target, knocking the target back 1d4 spaces. The target is dazed for 1 round due to being disoriented. You do normal damage + 1 with this attack.

Basic Attack

Momentum Hit ⚔️ Attack Action ⚔️ Combat Maneuver 4 Power 1/2 move range affecting 1 target instant Normal Athletics

Run towards the target and swing at the target. The target will be moved in the direction of the swing the remainder of your movement range. The target will also be knocked down.

Staggering Hit

Rage Attack ⚔️ Attack Action 🗡️ Melee Attack 6 Power weapon's range affecting 1 target instant Challenging Critical

Attack 1d4 + 1 times causing full weapon damage with melee power damage each hit. No critical hits can be dealt with this skill. Must make a normal mental balance check afterwards to see if inflicted with rage. 

Advanced Swordplay

Thrusting Attack ⚔️ Attack Action 🗡️ Melee Attack 6 Power weapon's range affecting 1 target instant Challenging Critical

When you use this skill you thrust your weapon into the enemy, inflicting double offensive power damage + 1.

Lunging Attack

Twin Dragon ⚔️ Attack Action 🌪️ Multi-Target 8 Power weapon's range affecting 1-2 targets instant Hard React

Whip skill that has you snapping your whip out hard and fast twice, allowing you to hit one target twice or two separate targets. Both attacks damages are increased by 1d6. Both have critical chances. Both have offensive power added. 

Choke Hold

Twin Moon Attack ⚔️ Attack Action 🌪️ Multi-Target 10 Power weapon range affecting all targets around you instant Impossible Athletics

Swing your weapon around you twice, hitting every target around you in range twice. 

Full Moon Attack

Upward Momentum Swing ⚔️ Attack Action 💤 Sleep Effect 6 Power weapon's range affecting 1 target instant Challenging Critical

Swing upward at the target, knocking the target upward and backwards 1d4 spaces. The target is knocked down and knocked out for 1d4 rounds.

Momentum Hit

Wrist Snap ⚔️ Attack Action 🗡️ Melee Attack 2 Power weapon's range affecting 1 target instant Easy Acrobatics

Basic whip attack skill that adds an additional 1d4 to the attack.

Must equip whip

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Advanced Swordplay 🔮 Support Action ᯓ➤ Fast Action 4 Power self instant Normal Stealth

Fancy and fast sword moves that is harder to detect, decreasing target's Evade by 3.

Basic Swordplay

Basic Swordplay 🔮 Support Action ᯓ➤ Fast Action 2 Power self instant Easy Stealth

Fancy and quick sword moves that are harder to detect. Increase Focus by 1 and apply focus as a penalty to target's evade. 

N/A

Beast Tamer 🔮 Support Action ❤️ Charm Effect 4 Power weapon's range affecting 1 target instant Normal Critical

Whip skill that forces the target into submission temporarily. Once hit the target will not attack you for 1d4 rounds.

Wrist Snap

Extra Strike 🔮 Support Action ᯓ➤ Fast Action 8 Power self instant Hard React

With this skill you get one extra strike with your weapon.

Rage

Leg Trip 🔮 Support Action 🗡️ Melee Attack 4 Power weapon's range affecting 1 target instant Normal Athletics

Whip skill that causes you to trip the target causing the target to be knocked down. Increases damage by 1.

Wrist Snap

Action Type: 🔗 Skill Chain Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Powered Blow 🔗 Skill Chain Action 💪 Empowerment Power Spent weapon's range affecting 1 target instant Challenging Focus

Increase the damage of your attack by spending Power into your attack. 1 Power = 1 extra damage. You may spend up to your current Offensive Power score in Power for this skill. Should you roll a natural 20 on the Focus check, the total Power investment is doubled and added to the damage instead. You can use this skill with other attack skills.

Power Rush

Staggering Hit 🔗 Skill Chain Action 😵‍💫 Dazed Effect 2 Power weapon's range affecting 1 target instant Easy Critical

Hit dazes the target for 1 round. You can use this skill with other attack skills.

N/A

Warrior Abilities

These are abilities that are unique to the warrior profession. Only warriors can obtain and use these abilities:

Ability Ability Type Effects Requirements
2 Handed Proficiency 🛡️ Passive Ability

Allows you to more effectively use 2 handed weapons. You add your Offensive Power twice and your critical damage is double that value. 

Must have Basic Attack skill

2-Handed Mastery 🛡️ Passive Ability

Increase the total damage done with a 2-Handed weapon by 20%. 

2-Handed Proficiency

Angular Method 🛡️ Passive Ability

You repeatedly change the angle of your attack, reducing the target's ability to defend against your attack. This decreases target's Evade by 1.

Know Kill Hit

Blind Hit ⚡ Activated Ability

Able to hit targets you can't see with a hard focus check.

N/A

Brute Push ⚡ Activated Ability

If you have not used any movement before your attack, you can make an athletics check to push your target 1d4 spaces away, with a normal crit chance to push your target down. The difficulty depends on the target you are pushing.

N/A

Combat Initiative 🛡️ Passive Ability

Add a 1d6 to your initiative roll, giving you a higher chance of going first. 

Quick Skill

Combat Training 🛡️ Passive Ability

Warrior skills cost 50% less power to use.

N/A

Combination Attack 🛠️ Utility Ability

When your ally is attacking if you can reach the target your ally is attacking with your weapon, you can make an easy react check to attack at the same time, adding your attack to your ally's attack.

N/A

Dual Wielding Mastery 🛡️ Passive Ability

Add offensive power to both hands. Also able to attack a different target per hand. 

Dual Wielding Proficiency

Dual Wielding Proficiency 🛡️ Passive Ability

Allows for wielding a weapon in each hand, attacking with both when you attack one target. Only add Offensive Power to the primary hand.

Basic Attack skill

Exacting Strike 🛠️ Utility Ability

You are able to call out locations, causing wounds to the locations that you hit specifically. This also increases your damage by 1d4. 

Know Kill Hit

Focused Attack Improvement 🛡️ Passive Ability

+2 to Focus Check for Focused attacks permanently.

N/A

Focused Warrior 🛡️ Passive Ability

Permanently reduces the evade of any target you attack with a physical attack by your focus stat. No longer need to make a focus check to do this. 

Increased Power

Frenzy 🛠️ Utility Ability

A critical hit gives you a free react check for a second attack.

Angular Method

Increased Crit 🛡️ Passive Ability

Permanently increases Critical by 1d4.

Know Kill Hit

Increased Power 🛡️ Passive Ability

Permanently adds 1d4 to your Power and Power Level Up/Resting gen dice. 

N/A

Know Kill Hit 🛡️ Passive Ability

You know the enemy's weakness. This increases your damage by 1d4.

N/A

Lasso 🛠️ Utility Ability

You are able to lasso your whip around objects, including target's weapons, and attempt to bring them to you with a normal athletics check. 

Equip Whip

Life Draining Attack 🛡️ Passive Ability

20% of the damage dealt is returned to the user to recover Vitality.

Power Draining Attack.

Lucky Hit ⚡ Activated Ability

Able to make a hard luck check - 2 if enemy evades to still hit. 

Blind Hit

Opportunity Assault 🛠️ Utility Ability

You can make a Hard React -2 Check each round that the target is within weapon's range to make an attack of opportunity, you no longer have to wait for the target to move. 

Brute Push

Power Drain 🛡️ Passive Ability

20% of the damage dealt is returned to the user to recover Power.

Know Kill Hit

Quick Skill ⚡ Activated Ability

With a hard react check you can perform a second skill with your attack. 

Combination Attack

Quick Weapon Change 🛠️ Utility Ability

You can freely change your weapon, it no longer uses your support action.

N/A

Reactive Stance 🛡️ Passive Ability

+2 to react to make attack of opportunities.

N/A

Rope Tricks 🛡️ Passive Ability

Your whip is harder to dodge, -2 to whip's Evade Mod.

Lasso

Snagging Rope 🛠️ Utility Ability

With your whip you can bring the target 1d4 spaces closer to you. If the target is already next to you, you can make an easy athletics check to bring the target to the ground.

Rope Tricks

Snagging Strike 🛠️ Utility Ability

You catch onto the target's armor with your weapon and bring the target one space closer. If the target is already next to you, you make a normal athletics check to pull the target to the ground. 

Exacting Strike

Warrior's Endurance 🛡️ Passive Ability

All damage you experience is reduced by your Endure score. 

N/A