Bows and arrows follow their own crafting logic, separate from the Blacksmith's blade-and-handle system. A bow has no blade and no true grip in the way a sword does. It is a frame that stores and releases energy. Its ammunition is a compound build in its own right, assembled from four independent parts (Stock, Tip, Point Type, and Fletching) rather than a single blade-plus-handle pairing. This section covers both.
Bow Frame
Attack is drawn from a chosen Bow Material (the same shared material table used everywhere else in Blacksmith Crafting), and Frame tier determines how that material's attack die is modified. A stiffer frame delivers more force but sacrifices reach while a more flexible frame gives up power for range. Min Distance represents the room an arrow needs to leave the bow before it can be fired effectively; shooting inside that range still works for the skilled archer, it simply can't benefit from Bow Power (see the Point Blank ability for the one exception).
| Component | Crafting Level | Attack | Parry | Reach or Range | Affected Area | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic Bow Frame | Basic Crafting | material die | 0 | +1d12+2, Minimum Range of 2 | 0 | 0 | 1.25 | 10 |
Basic Bow Frame, used to make Small Bows. |
1 hour | 40.00 |
| Power Bow Frame | Basic Crafting | material die ⬆️ 1 | 0 | +1d12+2, Minimum Range of 3 | 0 | 0 | 1.75 | 10 |
Makes Battle Bows. |
1.5 hours | 85.00 |
| Balanced Bow Frame | Novice Crafting | material die ⬆️ 2 | 0 | +1d12+6, Minimum Range of 4 | 0 | 0 | 1.5 | 10 |
Makes Hunting Bows. |
1.5 hours | 100.00 |
| Long Bow Frame | Better Crafting | material die ⬇️ 1 | 0 | +1d12+12, Minimum Range of 5 | 0 | 0 | 1.25 | 10 |
Makes Long Bows. |
1.5 hours | 65.00 |
Basic tier reproduces Small Bow as a fully buildable option rather than a fixed shop item — any material can now sit at Basic for a lightweight, budget bow.
Bow Frame Materials
| Material | Crafting Level | Attack | Parry / Block | Range | Physical Armor | Magical Armor | Armor Defense | Armor Spirit | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bone | Basic Crafting | +1d6 | +1d4 | N/A | d4 | d6 | 0 | 1 | N/A | x 0.85 | N/A |
|
0.5 hours | 4.75 per pound |
| Steel | Basic Crafting | +1d8 | +1d6 | N/A | d8 | N/A | 0 | 0 | N/A | x1 | N/A |
For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. |
1 hour | 6.00 per pound |
| Argentum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 7.25 per pound |
| Aurum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 8.00 per pound |
| Mythril | Better Crafting | +1d10 | +1d8 | N/A | d6+1 | d8 | 2 | 3 | N/A | x 0.4 | N/A |
|
1 hour | 30.50 per pound |
| Dust Wood | Basic Crafting | + 1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 5.30 per pound |
| Oak | Basic Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 4.00 per pound |
| Black Maple | Novice Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 6.25 per pound |
| Blood Wood | Novice Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 12.50 per pound |
| Elgin Sapia | Better Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 2 | N/A | x 0.5 | N/A |
|
0.5 hours | 22.85 per pound |
Bow Frame Enhancements
| Weapon | Attack | Parry | Reach or Range | Affected Area | Evade Modifier | Weight | Space Taken | Other Information | Cost |
|---|---|---|---|---|---|---|---|---|---|
| Reinforced Bow | +1 | N/A | N/A | 0 | 0 | 0.25 | 0 |
Removes flammability from bow. |
5.00 |
| Sight | N/A | N/A | -1 | 0 | -2 | 0.01 | 0 |
Increases Critical Chance with bow by +1. |
5.00 |
| Tightened Bow Strings | +1d4 | N/A | +1d6 | 0 | 0 | 0 |
N/A |
8.00 |
Arrow Crafting
Arrow Crafting is divided into the following sections: Stock, Tip, Point Type, and Fletching.
Arrow Stock
The shaft of the arrow which determines Weight and carries the chosen material's full inherent effects (elemental resonance, special traits like Oak's flammability, Black Maple's Soul-on-hit, etc.). The shaft contributes nothing to Attack or Range. Pick from the shared material table.
The basic stock design has a base weight of 0.1 and a base cost of 0.05.
| Material | Crafting Level | Attack | Parry / Block | Range | Physical Armor | Magical Armor | Armor Defense | Armor Spirit | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bone | Basic Crafting | +1d6 | +1d4 | N/A | d4 | d6 | 0 | 1 | N/A | x 0.85 | N/A |
|
0.5 hours | 4.75 per pound |
| Steel | Basic Crafting | +1d8 | +1d6 | N/A | d8 | N/A | 0 | 0 | N/A | x1 | N/A |
For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. |
1 hour | 6.00 per pound |
| Argentum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 7.25 per pound |
| Aurum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 8.00 per pound |
| Mythril | Better Crafting | +1d10 | +1d8 | N/A | d6+1 | d8 | 2 | 3 | N/A | x 0.4 | N/A |
|
1 hour | 30.50 per pound |
| Norvite | Better Crafting | +1d10 | +1d10 | N/A | d8 | d8 | 3 | 3 | +1 | x 1.5 | N/A |
|
1 hour | 45.00 per pound |
| Crylem | Better Crafting | +1d12 | +1d8 | N/A | d10 | d6 | 4 | 2 | +2 | x 2.5 | N/A |
|
2 hours | 25.00 per pound |
| Zodium | Advanced Crafting | +2d10 | +1d10 | N/A | d10 | d10 | 3 | 5 | +5 | x 4.5 | +1 |
|
3 hours | 21.25 per pound |
| Dust Wood | Basic Crafting | + 1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 5.30 per pound |
| Oak | Basic Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 4.00 per pound |
| Black Maple | Novice Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 6.25 per pound |
| Blood Wood | Novice Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 12.50 per pound |
| Elgin Sapia | Better Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 2 | N/A | x 0.5 | N/A |
|
0.5 hours | 22.85 per pound |
Arrow Head
The head which determines Attack, drawn from the same shared material table as Arrow Stock as well as that material's own effects, same rule as above. An arrow head of the same material as the arrow stock does not "double up" on the material effects, only one carries forward. You can however have an arrow head of a different material than the arrow stock and gain the material effects from both materials.
Basic Arrow Head Stats
A basic arrow head provides +2 to attack, has a base weight of 0.2, and a base cost of 0.10.
Arrow Head Material
| Material | Crafting Level | Attack | Parry / Block | Range | Physical Armor | Magical Armor | Armor Defense | Armor Spirit | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bone | Basic Crafting | +1d6 | +1d4 | N/A | d4 | d6 | 0 | 1 | N/A | x 0.85 | N/A |
|
0.5 hours | 4.75 per pound |
| Steel | Basic Crafting | +1d8 | +1d6 | N/A | d8 | N/A | 0 | 0 | N/A | x1 | N/A |
For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. |
1 hour | 6.00 per pound |
| Argentum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 7.25 per pound |
| Aurum | Novice Crafting | +1d8 | +1d6 | N/A | d8 | d6 | 0 | 0 | N/A | x1 | N/A |
|
1 hour | 8.00 per pound |
| Mythril | Better Crafting | +1d10 | +1d8 | N/A | d6+1 | d8 | 2 | 3 | N/A | x 0.4 | N/A |
|
1 hour | 30.50 per pound |
| Norvite | Better Crafting | +1d10 | +1d10 | N/A | d8 | d8 | 3 | 3 | +1 | x 1.5 | N/A |
|
1 hour | 45.00 per pound |
| Crylem | Better Crafting | +1d12 | +1d8 | N/A | d10 | d6 | 4 | 2 | +2 | x 2.5 | N/A |
|
2 hours | 25.00 per pound |
| Zodium | Advanced Crafting | +2d10 | +1d10 | N/A | d10 | d10 | 3 | 5 | +5 | x 4.5 | +1 |
|
3 hours | 21.25 per pound |
| Dust Wood | Basic Crafting | + 1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 5.30 per pound |
| Oak | Basic Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 4.00 per pound |
| Black Maple | Novice Crafting | +1d6 | +1d8 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 6.25 per pound |
| Blood Wood | Novice Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 1 | N/A | x 0.5 | N/A |
|
0.5 hours | 12.50 per pound |
| Elgin Sapia | Better Crafting | +1d6 | +1d6 | N/A | N/A | N/A | 1 | 2 | N/A | x 0.5 | N/A |
|
0.5 hours | 22.85 per pound |
| Bog Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d8 | d6 | 2 | 0 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Fog Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d8 | d6 | 2 | 0 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Magma Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d8 | d6 | 2 | 0 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Stone Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d8 | d6 | 2 | 0 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Fairy Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d6 | d8 | 0 | 2 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Grim Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d6 | d8 | 0 | 2 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Echo Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d6 | d8 | 0 | 2 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
| Phantom Dragon Scale | Advanced Crafting | +1d10 | N/A | N/A | d6 | d8 | 0 | 2 | N/A | x 0.8 | N/A |
|
1 hour | 42.50 per pound |
Head Type
Combines with Arrow Head material as a pure special-effect enhancement. None of these modify Attack.
| Component | Crafting Level | Attack | Parry | Reach or Range | Affected Area | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bodkin Arrow Head | Novice Crafting | 0 | 0 | 0 | 0 | 0 | 0.05 | 0.1 |
20% Piercing damage to Vitality vs. chain/plate armor, 10% vs. all others |
0.5 hours | 0.45 |
| Barbed Arrow Head | Basic Crafting | 0 | 0 | 0 | 0 | 0 | 0.05 | 0.1 |
Critical Hit causes 1d4 Bleeding Out damage |
0.5 hours | 0.25 |
| Forked Arrow Head | Novice Crafting | 0 | 0 | 0 | 0 | 0 | 0.08 | 0.1 |
Target makes a Hard Endure -2 check or is stunned 1 round |
0.5 hours | 0.85 |
| Swallowtail Arrow Head | Novice Crafting | 0 | 0 | 0 | 0 | 0 | 0.1 | 0.1 |
20% Piercing damage to Vitality vs. leather/scale armor specifically |
0.5 hours | 0.65 |
Fletching
Governs Range and accuracy showing how far and how true an arrow flies. Fletching affects nothing else. The range value is the same whether the arrow is fired from a bow or thrown by hand. If thrown by hand, add Throw Range. If fired by a bow, add bow range.
| Component | Crafting Level | Attack | Parry | Reach or Range | Affected Area | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Helical Fletching | Novice Crafting | 0 | 0 | +8 | 0 | -1 | 0.03 | 0.1 |
N/A |
0.25 hours | 0.50 |
| Parabolic Fletching | Better Crafting | 0 | 0 | +12 | 0 | -2 | 0.03 | 0.1 |
N/A |
0.25 hours | 0.75 |
| Straight Fletching | Basic Crafting | 0 | 0 | +5 | 0 | 0 | 0.02 | 0.1 |
N/A |
0.25 hours | 0.25 |
Minor Projectile Weapons
These are the minor projectile weapons that do not fit in other categories.
| Component | Crafting Level | Attack | Parry | Reach or Range | Affected Area | Evade Modifier | Weight | Space Taken | Other Information | Build Time | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sling Shot | Basic Crafting | 1d4 | 0 | 1d20 | 0 | -1 | 0.5 | 1 |
Only material effects carry over from materials. |
0.25 hours | 1.88 |
| Dart Shooter | Basic Crafting | 1 | 0 | 1d20 | 0 | -1 | 0.25 | 1 |
Only Material Effects carries over from material. |
0.25 hours | 0.65 |
