Bows and arrows follow their own crafting logic, separate from the Blacksmith's blade-and-handle system. A bow has no blade and no true grip in the way a sword does. It is a frame that stores and releases energy. Its ammunition is a compound build in its own right, assembled from four independent parts (Stock, Tip, Point Type, and Fletching) rather than a single blade-plus-handle pairing. This section covers both.

Bow Frame

Attack is drawn from a chosen Bow Material (the same shared material table used everywhere else in Blacksmith Crafting), and Frame tier determines how that material's attack die is modified. A stiffer frame delivers more force but sacrifices reach while a more flexible frame gives up power for range. Min Distance represents the room an arrow needs to leave the bow before it can be fired effectively; shooting inside that range still works for the skilled archer, it simply can't benefit from Bow Power (see the Point Blank ability for the one exception).

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Basic Bow Frame Basic Crafting material die 0 +1d12+2, Minimum Range of 2 0 0 1.25 10

Basic Bow Frame, used to make Small Bows.

1 hour 40.00
Power Bow Frame Basic Crafting material die ⬆️ 1 0 +1d12+2, Minimum Range of 3 0 0 1.75 10

Makes Battle Bows.

1.5 hours 85.00
Balanced Bow Frame Novice Crafting material die ⬆️ 2 0 +1d12+6, Minimum Range of 4 0 0 1.5 10

Makes Hunting Bows.

1.5 hours 100.00
Long Bow Frame Better Crafting material die ⬇️ 1 0 +1d12+12, Minimum Range of 5 0 0 1.25 10

Makes Long Bows.

1.5 hours 65.00

Basic tier reproduces Small Bow as a fully buildable option rather than a fixed shop item — any material can now sit at Basic for a lightweight, budget bow.

Bow Frame Materials

Material Crafting Level Attack Parry / Block Range Physical Armor Magical Armor Armor Defense Armor Spirit Evade Modifier Weight Space Taken Other Information Build Time Cost
Bone Basic Crafting +1d6 +1d4 N/A d4 d6 0 1 N/A x 0.85 N/A
  • For Weapon: +1 attack against life element targets; death element bonus of +1d4 to attack and parry
  • For Armor: +2 to Magic Armor if worn by one who is of the death element
  • For Armor: +1d4 Magical Armor against Time element attacks
  • For Shield: Increase block value by +1 if used by one of death element.
0.5 hours 4.75 per pound
Steel Basic Crafting +1d8 +1d6 N/A d8 N/A 0 0 N/A x1 N/A

For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. 

1 hour 6.00 per pound
Argentum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.
1 hour 7.25 per pound
Aurum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life element.
1 hour 8.00 per pound
Mythril Better Crafting +1d10 +1d8 N/A d6+1 d8 2 3 N/A x 0.4 N/A
  • For Weapon: No weight penalty; counts as light weapon regardless of size
  • For Armor: No evade penalty from weight; counts as light armor regardless of design; very light
1 hour 30.50 per pound
Dust Wood Basic Crafting + 1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic
0.5 hours 5.30 per pound
Oak Basic Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields
0.5 hours 4.00 per pound
Black Maple Novice Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul
0.5 hours 6.25 per pound
Blood Wood Novice Crafting +1d6 +1d6 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power
0.5 hours 12.50 per pound
Elgin Sapia Better Crafting +1d6 +1d6 N/A N/A N/A 1 2 N/A x 0.5 N/A
  • For Weapons: +1d8 bonus to Runic Power; premium mage wood
  • For Armor: Only used for shields
  • For Shields: +1d6 to Block against magic of your element
0.5 hours 22.85 per pound

Bow Frame Enhancements

Weapon Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Cost
Reinforced Bow +1 N/A N/A 0 0 0.25 0

Removes flammability from bow.

5.00
Sight N/A N/A -1 0 -2 0.01 0

Increases Critical Chance with bow by +1.

5.00
Tightened Bow Strings +1d4 N/A +1d6 0 0 0

N/A

8.00

Arrow Crafting

Arrow Crafting is divided into the following sections: Stock, Tip, Point Type, and Fletching.

Arrow Stock

The shaft of the arrow which determines Weight and carries the chosen material's full inherent effects (elemental resonance, special traits like Oak's flammability, Black Maple's Soul-on-hit, etc.). The shaft contributes nothing to Attack or Range. Pick from the shared material table.

The basic stock design has a base weight of 0.1 and a base cost of 0.05.

Material Crafting Level Attack Parry / Block Range Physical Armor Magical Armor Armor Defense Armor Spirit Evade Modifier Weight Space Taken Other Information Build Time Cost
Bone Basic Crafting +1d6 +1d4 N/A d4 d6 0 1 N/A x 0.85 N/A
  • For Weapon: +1 attack against life element targets; death element bonus of +1d4 to attack and parry
  • For Armor: +2 to Magic Armor if worn by one who is of the death element
  • For Armor: +1d4 Magical Armor against Time element attacks
  • For Shield: Increase block value by +1 if used by one of death element.
0.5 hours 4.75 per pound
Steel Basic Crafting +1d8 +1d6 N/A d8 N/A 0 0 N/A x1 N/A

For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. 

1 hour 6.00 per pound
Argentum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.
1 hour 7.25 per pound
Aurum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life element.
1 hour 8.00 per pound
Mythril Better Crafting +1d10 +1d8 N/A d6+1 d8 2 3 N/A x 0.4 N/A
  • For Weapon: No weight penalty; counts as light weapon regardless of size
  • For Armor: No evade penalty from weight; counts as light armor regardless of design; very light
1 hour 30.50 per pound
Norvite Better Crafting +1d10 +1d10 N/A d8 d8 3 3 +1 x 1.5 N/A
  • For Weapon: +1 to all critical checks against fire element targets
  • For Weapon: Critical damage increased by x 1.5 against fire element targets
  • For Armor: +2 to Spiritual Balance
  • For Armor: +2 to all Spirit checks against Fire element attacks
1 hour 45.00 per pound
Crylem Better Crafting +1d12 +1d8 N/A d10 d6 4 2 +2 x 2.5 N/A
  • For Weapon: Critical hits ignore 25% of target's physical armor
  • For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight
2 hours 25.00 per pound
Zodium Advanced Crafting +2d10 +1d10 N/A d10 d10 3 5 +5 x 4.5 +1
  • For Weapon: Runic Power added to attack value; counts as all elements
  • For Armor: Evade modifier multiplied by x 3.5 (rounded down)
  • most magic-rich material in Nor'Ova
3 hours 21.25 per pound
Dust Wood Basic Crafting + 1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic
0.5 hours 5.30 per pound
Oak Basic Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields
0.5 hours 4.00 per pound
Black Maple Novice Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul
0.5 hours 6.25 per pound
Blood Wood Novice Crafting +1d6 +1d6 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power
0.5 hours 12.50 per pound
Elgin Sapia Better Crafting +1d6 +1d6 N/A N/A N/A 1 2 N/A x 0.5 N/A
  • For Weapons: +1d8 bonus to Runic Power; premium mage wood
  • For Armor: Only used for shields
  • For Shields: +1d6 to Block against magic of your element
0.5 hours 22.85 per pound

Arrow Head

The head which determines Attack, drawn from the same shared material table as Arrow Stock as well as that material's own effects, same rule as above. An arrow head of the same material as the arrow stock does not "double up" on the material effects, only one carries forward. You can however have an arrow head of a different material than the arrow stock and gain the material effects from both materials. 

Basic Arrow Head Stats

A basic arrow head provides +2 to attack, has a base weight of 0.2, and a base cost of 0.10.

Arrow Head Material

Material Crafting Level Attack Parry / Block Range Physical Armor Magical Armor Armor Defense Armor Spirit Evade Modifier Weight Space Taken Other Information Build Time Cost
Bone Basic Crafting +1d6 +1d4 N/A d4 d6 0 1 N/A x 0.85 N/A
  • For Weapon: +1 attack against life element targets; death element bonus of +1d4 to attack and parry
  • For Armor: +2 to Magic Armor if worn by one who is of the death element
  • For Armor: +1d4 Magical Armor against Time element attacks
  • For Shield: Increase block value by +1 if used by one of death element.
0.5 hours 4.75 per pound
Steel Basic Crafting +1d8 +1d6 N/A d8 N/A 0 0 N/A x1 N/A

For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. 

1 hour 6.00 per pound
Argentum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.
1 hour 7.25 per pound
Aurum Novice Crafting +1d8 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life element.
1 hour 8.00 per pound
Mythril Better Crafting +1d10 +1d8 N/A d6+1 d8 2 3 N/A x 0.4 N/A
  • For Weapon: No weight penalty; counts as light weapon regardless of size
  • For Armor: No evade penalty from weight; counts as light armor regardless of design; very light
1 hour 30.50 per pound
Norvite Better Crafting +1d10 +1d10 N/A d8 d8 3 3 +1 x 1.5 N/A
  • For Weapon: +1 to all critical checks against fire element targets
  • For Weapon: Critical damage increased by x 1.5 against fire element targets
  • For Armor: +2 to Spiritual Balance
  • For Armor: +2 to all Spirit checks against Fire element attacks
1 hour 45.00 per pound
Crylem Better Crafting +1d12 +1d8 N/A d10 d6 4 2 +2 x 2.5 N/A
  • For Weapon: Critical hits ignore 25% of target's physical armor
  • For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight
2 hours 25.00 per pound
Zodium Advanced Crafting +2d10 +1d10 N/A d10 d10 3 5 +5 x 4.5 +1
  • For Weapon: Runic Power added to attack value; counts as all elements
  • For Armor: Evade modifier multiplied by x 3.5 (rounded down)
  • most magic-rich material in Nor'Ova
3 hours 21.25 per pound
Dust Wood Basic Crafting + 1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic
0.5 hours 5.30 per pound
Oak Basic Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields
0.5 hours 4.00 per pound
Black Maple Novice Crafting +1d6 +1d8 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul
0.5 hours 6.25 per pound
Blood Wood Novice Crafting +1d6 +1d6 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power
0.5 hours 12.50 per pound
Elgin Sapia Better Crafting +1d6 +1d6 N/A N/A N/A 1 2 N/A x 0.5 N/A
  • For Weapons: +1d8 bonus to Runic Power; premium mage wood
  • For Armor: Only used for shields
  • For Shields: +1d6 to Block against magic of your element
0.5 hours 22.85 per pound
Bog Dragon Scale Advanced Crafting +1d10 N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Water damage resistance +1d10 to Magic Armor against Water Magic
  • Helmet and Body Armor each provide +1d4 Water Runic Power to wearer
  • Arrow Head Only: Adds Runic Power damage against Fire elemental creatures
1 hour 42.50 per pound
Fog Dragon Scale Advanced Crafting +1d10 N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Air damage resistance +1d10 to Magic Armor against Air Magic
  • Helmet and Body Armor each provide +1d4 Air Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage against Water Elemental targets
1 hour 42.50 per pound
Magma Dragon Scale Advanced Crafting +1d10 N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Fire damage resistance +1d10 to Magic Armor against Fire Magic
  • Helmet and Body Armor each provide +1d4 Fire Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage to Earth Elemental targets
1 hour 42.50 per pound
Stone Dragon Scale Advanced Crafting +1d10 N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Earth damage resistance +1d10 to Magic Armor against Earth Magic
  • Helmet and Body Armor each provide +1d4 Earth Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage against Air Elemental targets
1 hour 42.50 per pound
Fairy Dragon Scale Advanced Crafting +1d10 N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Life damage resistance +1d10 to Magic Armor against Life Magic
  • Helmet and Body Armor each provide +1d4 Life Runic Power to wearer
  • Arrow Heads Only: adds Runic Power damage against Death Elemental targets
1 hour 42.50 per pound
Grim Dragon Scale Advanced Crafting +1d10 N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Death damage resistance +1d10 to Magic Armor against Death Magic
  • Helmet and Body Armor each provide +1d4 Death Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage against Time Elemental targets
1 hour 42.50 per pound
Echo Dragon Scale Advanced Crafting +1d10 N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Time damage resistance +1d10 to Magic Armor against Time Magic
  • Helmet and Body Armor each provide +1d4 Time Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage against Space Element targets
1 hour 42.50 per pound
Phantom Dragon Scale Advanced Crafting +1d10 N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Space damage resistance +1d10 to Magic Armor against Space Magic
  • Helmet and Body Armor each provide +1d4 Space Runic Power to wearer
  • Arrow Head Only: adds Runic Power damage against Life Element targets
1 hour 42.50 per pound

Head Type

Combines with Arrow Head material as a pure special-effect enhancement. None of these modify Attack.

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Barbed Arrow Head Basic Crafting 0 0 0 0 0 0.05 0.1

Critical Hit causes 1d4 Bleeding Out damage

0.5 hours 0.25
Bodkin Arrow Head Novice Crafting 0 0 0 0 0 0.05 0.1

20% Piercing damage to Vitality vs. chain/plate armor, 10% vs. all others

0.5 hours 0.45
Forked Arrow Head Novice Crafting 0 0 0 0 0 0.08 0.1

Target makes a Hard Endure -2 check or is stunned 1 round

0.5 hours 0.85
Swallowtail Arrow Head Novice Crafting 0 0 0 0 0 0.1 0.1

20% Piercing damage to Vitality vs. leather/scale armor specifically

0.5 hours 0.65

Fletching

Governs Range and accuracy showing how far and how true an arrow flies. Fletching affects nothing else. The range value is the same whether the arrow is fired from a bow or thrown by hand. If thrown by hand, add Throw Range. If fired by a bow, add bow range. 

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Straight Fletching Basic Crafting 0 0 +5 0 0 0.02 0.1

N/A

0.25 hours 0.25
Helical Fletching Novice Crafting 0 0 +8 0 -1 0.03 0.1

N/A

0.25 hours 0.50
Parabolic Fletching Better Crafting 0 0 +12 0 -2 0.03 0.1

N/A

0.25 hours 0.75

Minor Projectile Weapons

These are the minor projectile weapons that do not fit in other categories.

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Dart Shooter Basic Crafting 1 0 1d20 0 -1 0.25 1

Only Material Effects carries over from  material.

0.25 hours 0.65
Sling Shot Basic Crafting 1d4 0 1d20 0 -1 0.5 1

Only material effects carry over from materials. 

0.25 hours 1.88