With tensions rising, the call had come to craft new weapons that have even more power and potential. Guns however are not entirely new - they are rediscovered. Ever since Joachim Farun found an old war musket in one of the old city ruins in Chaladonia the race was on to determine how they work and how to reproduce them. Today's guns are the result of that work, and as the technology and understanding of guns improves more crafting options may become available to the talented artificer. 

How to Craft Guns

You craft guns simply by following this simple process: barrel + stock + firing mechanism, as well as ammunition (sold separately). That is really all there is to making a simple gun.

How Guns Work

Guns are not your typical sword or even your bow and arrow. They are rediscovered weaponry that relies on black powder to fire out a projectile at high speeds. The damage from a gun comes not from the wielder, but from the gun and the bullet itself, and more importantly, the black powder. Guns are incredibly powerful weapons, but require more time and attention to use correctly. 

  • Firing takes the Attack action and the Support action. No Offensive Power, and the Critical trait doesn’t apply.
  • Before firing, the shooter makes a Focus check. The difficulty comes from the lock and the range.
    • Pass: the shot fires, and the target defends normally.
    • Fail: the shot goes wide, and the powder and ball are spent.
    • Natural 1: misfire. Clearing the gun costs a Defense action.
    • Natural 20: a gun critical doubling the base gun damage, the Gunner profession improves upon this.
  • Reloading takes the Defense action. Until the shooter’s next turn, every attack against them becomes a React check instead of a normal defense. The difficulty of the React check depends on the speed of the attack. A normal attack is an Easy React Check while a fast attack is a Normal React Check. The Evade Modifier acts as either a penalty or a bonus to the React Check. 
  • No minimum distance. Guns work point-blank, unlike bows. However a long barrel cannot share the same space as the target to shoot the target. 
  • Every shot burns black powder, using the existing Black Powder item (0.30 per use).

Gun Design

The following are the basic designs of the guns you can craft. The attack of the gun comes not from the material of the gun's barrel, but from the design of the gun. That is what determines how the gun is used and how much black powder power is utilized with the gun's shot. The secondary damage comes from the bullet. The material of the gun's barrel can pass on its attack properties to the gun design, but not its attack power. The barrel weight is the metal’s weight. The material’s weight multiplier applies to it, and the barrel is charged at the metal’s per-pound price.

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Musket Novice Crafting 4d10 0 1d12+10, cannot share same space as target 1 target -3 5 6

Powder Use: 2 uses

Hands To Hold: 2

3 hours 90.00
Blunderbuss Novice Crafting 4d10 0 6 spaces Cone - starts one space wide, grows by 1 each space of range -2 on outer edges, -4 inside of cone 5 5

The full damage is done within the 6 space range, however it will persist for an additional 1d4 spaces, still maintaining the cone shape but no further cone growth while doing 20% less damage. The 20% reduction is added each space beyond the original 6 space range. 

Powder Use: 2 uses

Hands To Hold: 2

3 hours 85.00
Pistol Greater Crafting 3d10 0 1d6+6 1 target -3 1.5 1

Easy to conceal

Powder Use: 1 use

Hands To Hold: 1

2 hours 60.00
War Musket Masterful Crafting 5d10 0 1d12+16, cannot share same space as the target 1 target -4 8 8

Powder Use: 3 uses

Hands To Hold: 2

4 hours 130.00

Gun Barrel Materials

These are the materials that you can use in your gun design for your gun barrel. The attack of the gun comes not from the material of the gun's barrel, but from the design of the gun. The material of the gun's barrel can pass on its attack properties to the gun design, but not its attack power. The barrel weight is the metal’s weight. The material’s weight multiplier applies to it, and the barrel is charged at the metal’s per-pound price. Material's Evade Modifier and Space Taken values also do not apply to gun design values.

Material Crafting Level Weight Other Information Build Time Cost
Steel Basic Crafting x1

For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. 

1 hour 6.00 per pound
Argentum Novice Crafting x1
  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.
1 hour 7.25 per pound
Aurum Novice Crafting x1
  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life element.
1 hour 8.00 per pound
Mythril Greater Crafting x 0.4
  • For Weapon: No weight penalty; counts as light weapon regardless of size
  • For Armor: No evade penalty from weight; counts as light armor regardless of design; very light
1 hour 30.50 per pound
Norvite Greater Crafting x 1.5
  • For Weapon: +1 to all critical checks against fire element targets
  • For Weapon: Critical damage increased by x 1.5 against fire element targets
  • For Armor: +2 to Spiritual Balance
  • For Armor: +2 to all Spirit checks against Fire element attacks
1 hour 45.00 per pound
Crylem Greater Crafting x 2.5
  • For Weapon: Critical hits ignore 25% of target's physical armor
  • For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight
2 hours 25.00 per pound
Zodium Masterful Crafting x 4.5
  • For Weapon: Runic Power added to attack value; counts as all elements
  • For Armor: Evade modifier multiplied by x 3.5 (rounded down)
  • most magic-rich material in Nor'Ova
3 hours 21.25 per pound

Locks

Locks are the method at which the black powder is ignited and therefore the gun is shot. The lock determines the difficulty of Focus check and any chances of misfiring. 

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Matchlock Basic Crafting 0 0 0 0 0 0.5 0

Focus Check: Normal

Misfire Roll Result: 1 or 2

Notes: “The lit match gives away your position; no benefit from hide or stealth

1 hour 10.00
Flintlock Novice Crafting 0 0 0 0 0 0.5 0

Focus Check: Normal

Misfire Roll Result: 1

Notes: The standard lock

1.5 hours 25.00
Runic-lock Novice Runic Crafting 0 0 0 0 0 0.5 0

Focus Check: Normal -1

Misfire Roll Result: never misfires

Notes: Ignites by spending 1 Soul, works even when wet

1.5 hours 45.00
Wheel-lock Greater Crafting 0 0 0 0 0 0.75 0

Focus Check: Easy

Misfire Roll Result: 1

Notes: Finely made

2.5 hours 60.00

Stock Design

The Stock Design shows the stock of the gun. It determines the hold of the gun and if the gun is capable of stock bashing. With a stock bash, you get the material + designs Bash attack value and any effects. These attack values and effects do not carry over to the gun's attack. 

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Pistol Grip Basic Crafting 0 0 0 0 0 0.5 0.5

No Stock Bash value. One Handed.

0.5 hours 3.00
Shoulder Stock Basic Crafting material die ⬇️ 1 for Stock Bash 0 0 1 target for stock bash 0 2.5 1

+1 to Focus Check for firing gun.

1 hour 6.00
Heavy Butt Stock Novice Crafting material die for Stock Bash 0 0 1 target for stock bash 0 3.5 1.5

Missing Focus Check by 1 still hits target but only at half damage.

1.5 hours 8.00

Stock Material

This is the material you can use to make your gun stock. The material attack values and material effects are only used during stock bash attacks.

Material Crafting Level Attack Evade Modifier Weight Space Taken Other Information Build Time Cost
Bone Basic Crafting +1d6 N/A x 0.85 N/A
  • For Weapon: +1 attack against life element targets; death element bonus of +1d4 to attack and parry
  • For Armor: +2 to Magic Armor if worn by one who is of the death element
  • For Armor: +1d4 Magical Armor against Time element attacks
  • For Shield: Increase block value by +1 if used by one of death element.
0.5 hours 4.75 per pound
Dust Wood Basic Crafting + 1d6 N/A x 0.5 N/A
  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic
0.5 hours 5.30 per pound
Oak Basic Crafting +1d6 N/A x 0.5 N/A
  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields
0.5 hours 4.00 per pound
Black Maple Novice Crafting +1d6 N/A x 0.5 N/A
  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul
0.5 hours 6.25 per pound
Blood Wood Novice Crafting +1d6 N/A x 0.5 N/A
  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power
0.5 hours 12.50 per pound
Elgin Sapia Greater Crafting +1d6 N/A x 0.5 N/A
  • For Weapons: +1d8 bonus to Runic Power; premium mage wood
  • For Armor: Only used for shields
  • For Shields: +1d6 to Block against magic of your element
0.5 hours 22.85 per pound

Enhancements

These are enhancements that can be applied to your gun's design.

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Shod Butt Plate Basic Crafting +1d4 to Stock Bash 0 0 0 0 0.5 0

For Shoulder or Heavy stocks only.

0.5 hours 5.00
Sight Basic Crafting 0 0 0 0 -1 0.1 0.1
  • +2 to Focus Check to fire gun.
  • For any gun.

 

0.25 hours 10.00
Silencer Novice Crafting 0 0 0 0 0 0.5 0.1
  • Removes stealth penalties created by noise and dampens noise greatly.
  • For Pistols, Muskets, and War Muskets only.
0.5 hours 20.00
Bayonet Novice Crafting material die + 1 material die ⬇️ 1 reach +1 1 target 0 0.5 x material weight 2
  • 10% Piercing
  • Allows for stabbing with gun
  • For Musket, War Musket, and Blunderbuss
1.5 hours + material 8.00 + material
Longer Barrel Novice Crafting 0 0 +5 0 0 x 0.2 2

For Musket and War Musket

2 hours 15.00 + material
Double Barrel Greater Crafting 0 0 0 0 0 barrel weight x 1.5 for total barrel weight 0
  • Allows for 2 shots before needing to spend time for reload, potentially freeing up one defensive round.
  • Cannot shoot both shots at the same time, simply allows you to load in 2 shots.
  • For Pistol, Musket, and Blunderbuss
doubles gun design build time gun design cost x 1.5 for total cost

Ammunition

Ammunition is what your gun fires. Be it ball or shell, it is what ultimately deals the damage to your target. Like arrows, gun ammunition (gun ammo) has its own attack value that is separate from the gun. When fired, the gun's attack value is added to the gun ammo's attack value to get the total attack value of the attack. The material of the ammo determines its attack value and any material derived bonuses or effects. If you are using the same material for both ammo and barrel, the effects do not stack. The better strategy is to use different materials for each. You can use any material except cloth to make ammunition for guns.

Component Crafting Level Attack Parry Reach or Range Affected Area Evade Modifier Weight Space Taken Other Information Build Time Cost
Round Ball Bullet Basic Crafting material die +2 0 0 1 target 0 0.1 0.01

N/A

0.1 hours 0.10
Scatter Shot Basic Crafting material die +2 0 0 1 target 0 0.1 0.01
  • For use with Blunderbuss only
  • Scatter Shot's extra damage is dealt only to the 1 target. The rest in the cone get Blunderbuss's base attack value only. 
0.15 hours 0.20
Conical Shell Novice Crafting material die +2 0 + 1d6 range 1 target 0 0.1 0.01

Cannot be used for Blunderbuss.

0.25 hours 0.25
Armor Piercing Shell Novice Crafting material die +2 0 0 1 target 0 0.1 0.01
  • 20% piercing to Vitality damage vs chain and plate
  • 10% piercing to Vitality damage vs others
0.3 hours 0.45
Hollow Shell Novice Crafting material die + 1 0 0 1 target 0 0.1 0.01

Can be filled with liquids or powder for added effects.

0.2 hours 0.30