Weapon Crafting at The Blacksmith is where you can create your own weapons. This can seem daunting at first, but understanding how to do this will allow you to make any kind of weapon you want.

How To Use The Blacksmith

Before you can start to use the blacksmith, you will want to understand how to do so. The more you understand, the easier the process will be and the better of a weapon you will be able to have made.

Reading This Page

The first thing to learn is how to read the information on this page. This page is divided into Blades and Handles.

  • Blades: Blades are the business end of your weapon, the main part of your weapon, if you will. Despite being called a blade component, it doesn't need to be sharp or made of metal. It just needs to only be used to do damage. All blade components must be attached to a handle component. Blades also have Blade Enhancements and Blade Materials. Blade Enhancements are enhancements to your blade, and blade materials are the materials used to make your blade.
  • Handles: Handles are components used to hold your weapon. Blades are attached to handles, but handles do not require a blade. A staff, for example, is simply a long handle component, typically without a blade. But don't let that little fact stop you from adding a unique small blade to it. Handles also have handle enhancements and handle materials.

Each component is listed on a table with the following fields: Item, Crafting Level, Attack, Parry, Reach, Affected Area, Evade Modifier, Weight, Space Taken, Other Information, Build Time, and Cost. Most of these should already be understood, but below are a few that might be new to you.

Crafting Level: this is crafting skill that you will need to craft this weapon. Each component will be listed as Basic, Novice, Better, and Advanced. The highest level of component determines the crafting skill you will need, ie, Basic Crafting, Novice Crafting, Better Crafting, and Advanced Crafting. If the component says it increases the crafting level that means it will increase the crafting level to the next level, ie, Basic to Novice, Novice to Better, and Better to Advanced. There is no level above Advanced. 

Build Time: this is the time it takes to make that component. It is listed in hours.

The Basics of Making A Weapon

To make a weapon you will be adding together all of the items of your blade, all of the items of your handle, and then adding those two completed components together. Simple, right? No? Then let me explain further.

First Step: Making a Blade Component

The first step to making a weapon is likely going to be making a blade component - unless you want a staff or rod. Anyways, you simply need to add the values of the material to the blade, and any enhancements. For the most part, it is simple addition, but some components have multipliers instead of flat values. No worries, it isn't that difficult. Lets go over it one "item" at a time.

First you need to decide which items you want to make use. Until you get a handle on how to do things, you should start simple. Lets start with making a simple Steel Long Broad Sword. For the blade we will need the following: Attack Type, Blade Length, Blade Placement - End, and Sword Shape Blade. We will also be using the Broad Blade Enhancement and the Steel Material.

Attack Type: This is important, as you need to assign an attack type to your weapon. Every weapon you make must have an attack type. Even staffs. Since we are making a sword, we will get the slashing attack type. The only information we need is the slashing information in Other Information, and the cost of 1.00.

Blade Length: This is the length of your blade. It is sold in components of 3 inches. A typical long sword is 33 inches, so we will need 3 of these. Lets record the information together. We will only record what we need to know.

Item Crafting Level Parry Reach Area Weight Space Taken Build Time Cost
Blade Length 3 Inches Basic N/A 0 0 base weight 0.2 0.25 0.25 hours 0.50
33 inches (10 components) Basic N/A 0 0 (0.2 x 10) = 2 (0.25 x 10) = 2.5 (0.25 x 10) =  2.50 hours (.50 x 10) = 5.00

The above is an example, it may not be accurate. Hopefully you understand what is shown above. Since we wanted 33 inches, we had to buy the blade length 10 times. The first row shows what the initial values were, the second row shows the total values of all 10 put together. Notice that Blade Length does not affect Reach or Area.

Blade Placement: Next we get to place where the blade will go on our handle. A blade must always be on a handle unless it is something like a throwing star. Anyway, we want a sword so we will get the Blade Placement - End that increases the range by + 0.25 and costs 1.50.

Sword Shape Blade: This one is probably self explanatory, but we need to tell the blacksmith we want the blade shaped like a sword blade. This gives us the following

Item Crafting Level Attack Parry Reach Area Evade Modifier Weight Space Taken Build Time Cost
Sword Shape Blade Basic + 1 +1 0 1 target N/A N/A 0 1 hour 5.00

Steel Material: This is the material we will make our blade from.

Item Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Build Time Cost
Steel Novice +1d8 +1d6 N/A N/A metal x 1 0 1 hour 6.00 per pound

Broad Blade Enhancement: This will increase the width of our blade which will give us a heavier sword. Add Enhancements Last

Item Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Build Time Cost
Broad Blade Enhancement Novice + 1 +1 N/A +1 x1.5 0 1 hour 8.00

Ok, lets put it all together to get our sword blade…

Item Crafting Level Attack Parry Reach Area Evade Modifier Weight Space Taken Build Time Cost
Blade Length 33 Inches Basic 0 0 0 0 0 2 2.5 2.5 hours 5.00
Attack Type - Slashing Basic 0 0 0 0 0 0 0 0 1.00
Blade Placement - End Basic 0 0 0 0 0 0 0 0 1.50
Sword Shape Blade Basic +1 +1 0 1 target 0 0 0 1 hour 5.00
Steel Material Novice +1d8 +1d6 0   0 metal x 1 (2) 0 1 hour 6.00 per pound (12.00)
Broad Blade Enhancement Novice +1 +1 0   +1 x 1.5 (total) 0 1 hour 8.00
Completed Blade Novice 1d8 +2 1d6 + 2 0 1 target +1 (2 * 1.5)  = 3 2.5 (2.5+1+1+1) = 5.5 hours (5+1+1.5+5+12+8) = 32.50

I've included how to add together the values in the Completed Blade so you can hopefully see how we have come up with our completed blade values. Multiplying happens after addition. Hopefully this makes sense.

Second Step: Make The Handle

Now lets make the handle that this blade will attach to. We will need the following: Handle 6 inches, Handle Straight, Twisted Handle Enhancement, Elgin Material, and Black Maple Material. We will not need attack type since we are using a blade with this handle.

Handle Length 6 Inches: We only need a 6 inch handle since this is a sword, so this will be simple.

Handle Shape Straight: We want a straight handle for the sword.

Two-Handed Grip Enhancement: This enhancement lets us basically make the long sword a 2-handed sword, giving it an increase in attack and parry for being wielded with 2 hands. 

We will finally add in the values of both wood materials since we are using a twisted handle. Ready? Lets do this!

Item Crafting Level Attack Parry Reach Area Evade Modifier Weight Space Taken Other Info Build Time Cost
Handle Length 3 inches (x2) Basic 0 0 0 0 0 (0.2 x 2) = 0.4 0.5 N/A 0.5 hours 1.00
Handle Shape Straight Basic 0 0 0 0 0 0 0 N/A 0.5 hours 1.00
Oak Material Basic 0 0 0 0 0 (0.5 x 0.4) = 0.2 0 flammable 0.5 hours (4 x 0.2) = 0.80
Two-Handed Grip Enhancement Novice +1d6 +1d6 0 0 0 (0.2 x 1.3) = 0.26 0 Attack and Parry carry to blade 0.5 hours 5.00
Completed Handle Novice +1d6 +1d6 0  0 0 0.26 0.5

flammable

2 hours (1.00+5.00+0.80+5.00) = 7.80

Notice that 0's are in Attack and Parry, even though those components might have an Attack and Parry value? That is because handles do not add their attack or parry values to the completed sword. Those are only used when making handle-based weapons such as rods and staffs. The exception here is the Two-Handed Grip Enhancement which states that those two values do carry to the completed blade. 

Third and Final Step: Combine Blade with Handle

Now we can combine the completed blade with the completed handle to get the completed weapon. Here's some rules to consider:

  • Handles do not increase sword attack value. The handle attack value is for making staffs, rods, or similar weapons. The exception again is the Two-Handed Grip Enhancement.
  • Handles do not increase sword parry vale. The handle parry value is for making staffs, rods, or similar weapons. The exception again is the Two-Handed Grip Enhancement.
Item Crafting Level Attack Parry Reach Area Evade Modifier Weight Space Taken Other Info Build Time Cost
Completed Blade Novice 1d8 +2 1d6 + 2 0 1 target +1 3 2.5 N/A 5.5 hours 32.50
Completed Handle Better 1d6 1d6 0 0 0 0.26 0

flammable

2 hours 7.80
Completed Broad Steel Long Sword Novice 1d8+1d6+2 2d6+2

0

1 target

+1 3.26 2.5 N/A 7.5 hours (32.50 + 7.80)=40.30 x 1.25 fee = 50.38

It may look confusing at first but once you do it a couple times, it is really not so difficult. Simply remember the following:

  • Always add before you multiply: If something you are adding to your component has a multiplier, you will multiply that against everything you added to that component. For example, with the sword blade component above we added together the blade shape and steel material attack values and took that total to multiply against the broad blade enhancement attack value. That is because the enhancement would enhance the total attack value of that blade.
  • Enhancements are added last: They effect are are based on the entire blade/handle.
  • Round Up Weights to Nearest Hundredth: Weights should never have more than 2 decimal places. If you have a weight like 12.021, make it 12.03.
  • You need a handle with a blade (in most cases), but you do not need a blade with a handle. Remember, handles will not increase attack value or parry value of blades.
  • You must increase the total cost by 25% if you do not craft the weapon yourself  (x1.25) to pay the blacksmith for labor and taxes. Certain settings may add an additional fee.
  • The weapons you create through the Blacksmith will always be better than the weapons you can buy that were already made.

Hopefully you understand somewhat how this all works. If you have any trouble, please ask for help.

Blade Components

These are your blade components. You do not have to use these if you are making a weapon that does not use a blade. 

Blade Enhancements

These are enhancements for your blade components. 

Blade Materials

These are the materials that you can use to make your blade components.

Handle Components

These are the components you use to make handles for your weapons. You can also use them without blade components to make rods, staffs, and the like.

Handle Enhancements

These are enhancements for your handle components.

Handle Materials

These are materials that you can use to make your handles.