Armor Crafting at The Blacksmith is where you can create your own armor. Much like weapon crafting, this can seem complex at first, but once you understand the system you will be able to create armor tailored exactly to your character's needs,  and it will always be better than what you can buy off the shelf.

How To Use The Blacksmith

Before you can start to use the blacksmith for crafting armor, you will want to understand how to do so. The more you understand, the easier the process will be and the better the armor you will be able to have made.

Reading This Page

This page is divided into two main sections: Armor Designs and Armor Materials.

  • Armor Designs: The design is the shape, form, and construction of the armor piece, be it a chain mail, a plate breastplate, a leather cowl, and so on. The design determines how many dice of protection the armor provides, its base Defense and Spirit values, its Evade Modifier, and its weight. Designs also have Design Enhancements that can be applied to improve or modify the finished piece. Every armor piece must have a design.
  • Armor Materials: The material is what the armor is made from such as steel, leather, manna silk, and so on. The material determines the type of dice used for Physical and Magical Armor, as well as any special properties the finished piece may have. Every armor piece must have a material.

Each component is listed on a table with the following fields: Component, Crafting Level, Physical Armor, Magical Armor, Defense, Spirit, Evade Modifier, Weight, Space Taken, Other Information, Build Time, and Cost. A few that might need explanation:

Crafting Level: The crafting skill required to work with this component. Components are listed as Basic, Novice, Better, or Advanced. The highest level component used determines the skill required for the entire piece.

Physical Armor / Magical Armor: These are listed as either a flat number or a dice expression. Designs provide the number of dice; materials provide the dice type. When combined, the design's dice count uses the material's dice type. For example, a Chain Mail Design provides 2 dice of Physical Armor. If you use Steel (a d8 material), the result is 2d8 Physical Armor.

Build Time: this is the time it takes to make that component. It is listed in hours.

The Basics of Making Armor

Making armor is simpler than making a weapon because it only has two steps: choose a design and choose a material, then combine them. Let's walk through an example by crafting a Argentum Chain Mail.

First Step: Choose Your Design

The design tells the blacksmith what kind of armor piece to make. Let's choose the Mail - Chain design.

Component Crafting Level Physical Armor Magical Armor Defense Spirit Evade Modifier Weight Space Taken Other Info Build Time Cost
Mail - Chain Novice 2 die 2 die 3 3 -3 base material weight x 6 7
  • Medium Armor
  • stealth penalty of 2
  • 2 to Initiative
  • extra 1d8 reduction to slashing damage
5 hours 22.00

The Chain Mail gives us 2 dice of Physical Armor and 2 dice of Magical Armor. The actual die type is determined by the material.

Second Step: Choose Your Material

Now we choose what the helmet is made from. For this example build we want Argentum.

Component Crafting Level Physical Armor Magical Armor Defense Spirit Evade Modifier Weight Space Taken Other Info Build Time Cost
Argentum Novice d8 d6 0 0 0 metal x 1 N/A
  • +1 to Spiritual Balance
  • stealth penalty of 2;
1 hour per 5 pounds 7.25 per pound

Argentum gives us d8 for Physical Armor and d6 for Magical Armor.

If you were to add enhancements that would be the next step, but that is simple addition, similar to as it is found in the armor shops. For now, we will move on to the final step.

Third and Final Step: Combine Design and Material

Now we combine them. The design's dice count uses the material's dice type:

Component Crafting Level Physical Armor Magical Armor Defense Spirit Evade Modifier Weight Space Taken Other Info Build Time Cost
Mail - Chain Novice 2 die 2 die 1 0 -3 base material weight x 10 7
  • Medium Armor
  • stealth penalty of 2
  • 2 to Initiative
  • extra 1d8 reduction to slashing damage
5 hours 22.00
Argentum Novice d8 d6 2 3 0 metal x 1 N/A
  • +1 to Spiritual Balance
  • stealth penalty of 2;
1 hour per 5 pounds 7.25 per pound
Completed Argentum Chain Mail Novice (2 die of 1d8) = 2d8 (2 die of 1d6) = 2d6 (1+2) = 3 3 -3 (10x1) = 6 lbs 7
  • +1 to Spiritual Balance
  • stealth penalty of 4;
  • -2 to Initiative
  • extra 1d8 reduction to slashing damage
(5+2) = 7 hours (22+(7.25x10)) = 94.50 x 1.25 fee = 118.13

Behold, the completed Argentum Chain Mail! Notice that it is significantly cheaper than what is in the shop. That is the benefit of going through the blacksmith, you are spending more time but less money. It can be even cheaper if you have the skill to do it yourself, as then you wouldn't have the blacksmith fee. It is also possible to make your armor even better than what is in the shop, especially with the right enhancements. 

Simply remember the following:

  • Always add before you multiply. If a component has a multiplier, apply it after adding all flat values together.
  • Round up Defense and Spirit. These cannot have decimals. Round up even for 0.1 differences so nothing is lost.
  • Every armor piece needs a design and a material. You cannot use a material without a design or vice versa.
  • Design enhancements are applied before combining with the material. Enhancements modify the design's values first; then the material dice type is applied to the modified design.
  • Flat armor values are not affected by material dice. A design that says "flat 1 Physical Armor" always gives exactly 1, regardless of material. The material's die type only applies to values listed as "dice."
  • Materials with no Physical or Magical Die produce no armor of that type. Steel has no Magical Die, so Steel armor never has Magical Armor regardless of design.
  • You must increase the total cost by 25% (x1.25) to pay the blacksmith for labor and taxes, unless you have the crafting skill to make the armor piece yourself. Certain settings may add an additional fee.
  • The armor you craft could be better and cheaper than what you can buy already made. Crafting is worth the effort.

Armor Design Components

These are the designs you can choose from when crafting armor. The design determines the armor slot, the number of protection dice, and the base Defense, Spirit, Evade, and weight values.

Head Design Components

These are your helmets and other headwear.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Helmet - Cowl or Hood Basic Crafting flat 1 flat 1 0 1 N/A N/A base material weight x 0.25 1

N/A

0.5 hours 5.00
Helmet - Half Basic Crafting 1 die -3 1 die -3 1 1 N/A -1 base material weight x 2 2

N/A

1 hour 10.00
Helmet - Full Novice Crafting 1 die -1 1 die -1 2 1 N/A -2 base material weight x 4 3

N/A

2 hours 15.00
Helmet - Chain Hood Novice Crafting 1 die -2 1 die -2 1 1 N/A -1 base material weight x 3 2

N/A

3 hours 12.50
Circlet Basic Runic Crafting N/A N/A 0 0 N/A N/A base material weight x 0.5 1
  • Material can affect Armor Defense and Armor Spirit and add effects to Circlet
  • Has spot for attaching a stone, crystal, or rune stone. Cannot use both rune stone and stone/crystal.
0.5 hours 10.00

Note on Cowl and Half Helmet: These designs use flat armor values rather than dice, reflecting their limited coverage. The material still applies its special properties but does not change the flat armor values.

Cape & Cloak Design Components

These are to create your cape and cloaks.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Cape Design Basic Crafting flat 1 flat 1 0 1 N/A N/A base material weight x 1.5 2

N/A

1 hour 6.00
Cloak Design Novice Crafting flat 1 1 die 2 2 N/A N/A base material weight x 2.15 4

N/A

1.5 hours 10.00

Note on Cape & Cloak: These designs carry no Evade Modifier since they are worn over other armor and do not restrict movement. Materials used for capes and cloaks contribute their special properties. For example, a Fur Cloak will carry cold weather bonuses, a Manna Silk Cloak will carry Soul regeneration, and so on.

Body Design Components

These are your body armor.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Body - Robe Basic Crafting 1 die 3 die +2 added (3d6 becomes 3d8 for example) 0 6 N/A -1 base material weight x 6 6

N/A

2 hours 10.00
Body - Gambeson Basic Crafting 1 die +2 added (a 1d6 becomes a 1d8 for example) 3 die 3 5 N/A N/A base material weight x 10 6

N/A

3 hours 15.00
Body - Brigandine Novice Crafting 1 die ⬆️ x2 3 die 3 4 N/A N/A base material weight x 10 6

N/A

3.5 hours 20.00
Mail - Chain Novice Crafting 2 die 2 die 3 3 N/A -3 base material weight x 10 7
  • stealth penalty of 4;
  • -2 to Initiative
  • extra 1d8 reduction to slashing damage
5 hours 22.00
Mail - Plate Better Crafting 3 die 1 die 6 2 N/A -8 base material weight x 20 8
  • stealth penalty of 3;
  • -5 to Initiative
  • extra 1d8 reduction to chopping damage
8 hours 35.00

Note on Brigandine: The Brigandine design uses a reinforced layered construction that gives the physical die a bonus. When calculating Physical Armor for a Brigandine, treat the material's Physical Die as two steps higher (d4→d8, d6→d10, d8→d12, d10→d20). This represents the layered construction unique to brigandine armor.


Note on Plate Mail Defense values: Plate Mail designs using heavier materials will have higher Defense values. The base Defense of 6 applies to Steel Plate Mail. Defense increases by +1 for each die step above d8 in the Physical Armor Die (d10 = +1, d12 = +2 etc).

Shield Design Components

These are to make your shields.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Buckler Basic Crafting N/A N/A 1 0 1 die ⬆️ N/A base material weight x 5 1

N/A

2 hours 8.00
Kite Shield Novice Crafting N/A N/A 2 0 2 die ⬆️ -3 base material weight x 12 2

N/A

4 hours 18.00
Tower Shield Better Crafting N/A N/A 4 0 3 die ⬆️ -6 base material weight x 18 3

N/A

6 hours 28.00

Note on Shields: Shields use Block dice rather than Parry dice. The material determines the Block die type using the Parry/Block die, however you must step up ⬆️ one die level (d4→d6, d6→d8, d8→d10, d10→d12) . Block is universal depending on the skill of the character, with it being able to be used for physical block with Block & Parry skill or magical block with Runic Block skill

Hand Design Components

These are your gloves and gauntlets

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Glove Basic Crafting flat 1 flat 1 1 0 1 die N/A base material weight x 1 2

Punch Attack: flat 1d4

1 hour 6.00
Gauntlet Novice Crafting 1 die 1 die 1 0 2 die -1 base material weight x 2 3

Punch Attack: 1 die

2 hours 10.00

Note on Hand Designs: Like foot armor, gloves and gauntlets provide both protection and a punch attack value. Light Gloves carry a flat 1d4 punch attack. Gauntlets use the material's Physical Die for punch attack value. Additional attack options such as claws and spikes are applied as weapon enhancements found in the Martial Arts Weapons section.

Foot Design Components

These are for crafting your armored footwear and specialized combat footwear.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Boot - Light Basic Crafting N/A N/A 1 0 N/A N/A base material weight x 1.5 2
  • Kick Attack: flat 1d4
  • utility bonuses from material
1 hour 6.00
Boot - Sabaton Novice Crafting N/A N/A 2 1 N/A -2 base material weight x 3 2
  • Kick Attack: 1 die
  • -1 Initiative
  • 2 stealth penalty
2 hours 14.00

Note on Foot Designs: Foot armor provides no Physical or Magical Armor dice. Their protection comes entirely from Defense and any material special properties. Light Boots carry a flat 1d4 kick attack value. Sabatons use the material's Physical Die for kick attack value, reflecting the heavier construction. Utility bonuses such as movement bonuses, stealth improvements, and environmental resistances come from the material chosen.

Armor Enhancement Components

These enhancements can be applied to any armor design before combining with the material. Enhancements modify the design's values first; the material die type is then applied to the modified totals.

Component Crafting Level Physical Armor Magical Armor Armor Defense Armor Spirit Block Evade Modifier Weight Space Taken Other Information Build Time Cost
Reinforced Novice Crafting + flat 1 N/A 1 0 + flat 1 N/A x 1.3 N/A

Adds reinforcement to the armor piece increasing physical protection and defense. Cannot be used with Lightweight.

1 hour x 1.3
Lightweight Better Crafting N/A N/A 0 0 N/A -1 (reduced evade penalty) reduces armor weight by x 0.7 N/A

Careful construction reduces weight without sacrificing protection. Reduces evade penalty by 1. Cannot be used with Reinforced.

1 hour x 1.2
Rune Stone Socket Novice Crafting N/A N/A 0 0 N/A N/A N/A N/A

Adds a socket capable of holding one rune stone. Helmets already include a socket by default.

0.5 hours 10.00
Lined Interior Basic Crafting N/A N/A 1 1 N/A N/A x 1.05 N/A

Lines the interior with soft material for comfort. 

0.5 hours 5.00
Enhanced Joints Better Crafting N/A N/A 0 0 N/A -1 (reduced evade penalty) x 1.2 N/A

Adds articulation to joints on plate and chain pieces, reducing the evade penalty by 1. For plate and chain designs only.

2 hours x 1.25
Extended Coverage Novice Crafting + flat 1 + flat 1 (if material provides value) 0 0 N/A +1 x 1.4 +1

Extends the armor to cover more of the body. Increases physical protection and space taken but adds weight penalty.

1 hour x 1.15
Skullcap Basic Crafting N/A N/A 0 0 N/A N/A x 1.05 N/A

For helmets only. Adds an inner skullcap reducing bashing damage by 1d4.

0.5 hours 3.00
Visor Novice Crafting N/A N/A 0 0 N/A N/A x 1.1 N/A

For full helmets only. Reduces pierce damage by 1d3 and prevents visual obstruction (non-magical) and eye attacks.

1 hour 5.00

Armor Materials

These are the materials you can use to craft your armor designs. The material determines the die type for Physical and Magical Armor, the weight of the finished piece, any special properties, and the cost per pound.

Material Crafting Level Attack Parry / Block Range Physical Armor Magical Armor Armor Defense Armor Spirit Evade Modifier Weight Space Taken Other Information Build Time Cost
Bone Basic Crafting +1d4 +1d3 N/A d4 d6 0 1 N/A x 0.85 N/A
  • For Weapon: +1 attack against life element targets; death element bonus of +1d4 to attack and parry
  • For Armor: +2 to Magic Armor if worn by one who is of the death element
  • For Armor: +1d4 Magical Armor against Time element attacks
  • For Shield: Increase block value by +1 if used by one of death element.
0.5 hours 4.75 per pound
Steel Basic Crafting +1d6 +1d4 N/A d8 N/A 0 0 N/A x1 N/A

For Armor: No Armor Spirit allowed with steel armor. Even if design has Armor Spirit, steel armor of that design will have 0 armor spirit. 

1 hour per 5 pounds 6.00 per pound
Mythril Better Crafting +1d8 +1d6 N/A d6+1 d8 2 3 N/A x 0.4 N/A
  • For Weapon: No weight penalty; counts as light weapon regardless of size
  • For Armor: No evade penalty from weight; counts as light armor regardless of design; very light
1 hour per 2 pounds 30.50 per pound
Norvite Better Crafting +1d8 +1d8 N/A d8 d8 3 3 +1 x 1.5 N/A
  • For Weapon: +1 to all critical checks against fire element targets
  • For Weapon: Critical damage increased by x 1.5 against fire element targets
  • For Armor: +2 to Spiritual Balance
  • For Armor: +2 to all Spirit checks against Fire element attacks
1 hour per 1 pound 45.00 per pound
Leather Basic Crafting +1d3 d4 (block only, does not step up) N/A d6, or carries flat value from armor design d4, or carries flat value from armor design 0 -1 N/A x1 leather, x 0.5 metal N/A
  • For Weapon: Used for whips and cloth-type weapons only
  • For Armor: +1 to Stealth
  • For Armor: rain protection
0.5 hours 4.50 per pound
Argentum Novice Crafting +1d6 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.
1 hour per 5 pounds 7.25 per pound
Aurum Novice Crafting +1d6 +1d6 N/A d8 d6 0 0 N/A x1 N/A
  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life element.
1 hour per 5 pounds 8.00 per pound
Crylem Better Crafting +1d10 +1d6 N/A d10 d6 4 2 +2 x 2.5 N/A
  • For Weapon: Critical hits ignore 25% of target's physical armor
  • For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight
2 hours per 1 pound 25.00 per pound
Zodium Advanced Crafting +2d8 +1d8 N/A d10 d10 3 5 +5 x 4.5 +1
  • For Weapon: Runic Power added to attack value; counts as all elements
  • For Armor: Evade modifier multiplied by x 3.5 (rounded down)
  • most magic-rich material in Nor'Ova
3 hours per pound 21.25 per pound
Dust Wood Basic Crafting + 1d3 +1d4 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic
1 hour per 20 pounds 5.30 per pound
Oak Basic Crafting +1d4 +1d6 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields
1 hour per 20 pounds 4.00 per pound
Black Maple Novice Crafting +1d4 +1d4 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul
1 hour per 20 pounds 6.25 per pound
Blood Wood Novice Crafting +1d4 +1d4 N/A N/A N/A 1 1 N/A x 0.5 N/A
  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power
1 hour per 20 pounds 12.50 per pound
Elgin Sapia Better Crafting +1d4 +1d4 N/A N/A N/A 1 2 N/A x 0.5 N/A
  • For Weapons: +1d8 bonus to Runic Power; premium mage wood
  • For Armor: Only used for shields
  • For Shields: +1d6 to Block against magic of your element
1 hour per 10 pounds 22.85 per pound
Fur Basic Crafting N/A d3 (block only) N/A d4, no flat value provided d6 or Flat 1 if design has flat value 0 0 N/A x 1.1 (leather replacement) or x 0.65 metal replacement N/A
  • For Armor Only
  • +1 to Endure for endurance checks in the cold, but includes -2 to Endure in hot climates
0.5 hours 3.00 per pound
Manna Silk Novice Crafting N/A N/A N/A d3, no flat value provided d10 or Flat 3 if design provides flat value 0 1 N/A x 0.75 (leather replacement) or x 0.45 metal replacement N/A
  • For Armor Only
  • For Body Armor: Soul Regeneration of 1d4 Soul per round, 1d10 Soul per hour
  • For Capes/Cloaks: Soul Regeneration of 1 Soul per round, 1d10 Soul per hour
  • For Capes/Cloaks: +1 to Arcana 
  • rain protection
  • For Cowls: If you roll a 20 on your 1d20 for Arcana Check to cast a spell, decrease the spell cost by 1. 
0.5 hours 15.00 per pound
Bog Dragon Scale Advanced Crafting N/A N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Water damage resistance +1d10 to Magic Armor against Water Magic
  • Helmet and Body Armor each provide +1d4 Water Runic Power to wearer
1 hour 42.50 per pound
Fog Dragon Scale Advanced Crafting N/A N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Air damage resistance +1d10 to Magic Armor against Air Magic
  • Helmet and Body Armor each provide +1d4 Air Runic Power to wearer
1 hour 42.50 per pound
Magma Dragon Scale Advanced Crafting N/A N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Fire damage resistance +1d10 to Magic Armor against Fire Magic
  • Helmet and Body Armor each provide +1d4 Fire Runic Power to wearer
1 hour 42.50 per pound
Stone Dragon Scale Advanced Crafting N/A N/A N/A d8 d6 2 0 N/A x 0.8 N/A
  • Earth damage resistance +1d10 to Magic Armor against Earth Magic
  • Helmet and Body Armor each provide +1d4 Earth Runic Power to wearer
1 hour 42.50 per pound
Fairy Dragon Scale Advanced Crafting N/A N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Life damage resistance +1d10 to Magic Armor against Life Magic
  • Helmet and Body Armor each provide +1d4 Life Runic Power to wearer
1 hour 42.50 per pound
Grim Dragon Scale Advanced Crafting N/A N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Death damage resistance +1d10 to Magic Armor against Death Magic
  • Helmet and Body Armor each provide +1d4 Death Runic Power to wearer
1 hour 42.50 per pound
Echo Dragon Scale Advanced Crafting N/A N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Time damage resistance +1d10 to Magic Armor against Time Magic
  • Helmet and Body Armor each provide +1d4 Time Runic Power to wearer
1 hour 42.50 per pound
Phantom Dragon Scale Advanced Crafting N/A N/A N/A d6 d8 0 2 N/A x 0.8 N/A
  • Space damage resistance +1d10 to Magic Armor against Space Magic
  • Helmet and Body Armor each provide +1d4 Space Runic Power to wearer
1 hour 42.50 per pound
Jade Novice Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to earth magic
  • +1 Defense Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Meteorite Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to space magic
  • +1 Perceive Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Onyx Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to death magic
  • +1 Arcana Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Pearl Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to life magic
  • +1 Immunity Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Quartz Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to time magic
  • +1 Insight Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Ruby Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to fire magic
  • +1 Focus Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Sapphire Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to water magic
  • +1 Spirit Trait
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Topaz Novice Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d6 damage/healing values to air magic
  • +1 Runic Speed
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 30.00 a pound
Crystal Better Runic Crafting N/A N/A N/A N/A N/A 0 1 N/A x 0.4 N/A
  • +1d4 damage/healing values to magic of your element
  • +1 to Arcana Trait
  • Can add runic power to attack and parry when used in weapon or runic power to block when used in shield
  • Used to make enhancements and circlets, not useful to make full armor
0.5 hours 32.00 a pound