Benevolent Blade
Your physical attacks will deal +2 more damage to anyone of an evil alignment such as Neutral Evil, Lawful Evil, or Chaotic Evil.
Your physical attacks will deal +2 more damage to anyone of an evil alignment such as Neutral Evil, Lawful Evil, or Chaotic Evil.
You are able to communicate with spirits long past. You will have to decide if what they tell you is true or not. Unless you can also see the spirit with the Spirit Sight talent, you will have no idea who or what is answering.
You can immediately sense and identify the emotion shown strongest by whoever you are talking to.
You can make an Impossible Arcana check to revive anyone who hasn't been dead longer than 3 rounds or minutes using Laying Hands. The revived person will have 1 Vitality and be dazed for the next round.
You are able to remove or inflict 1d4 poison using Laying Hands
Your Armor Defense is increased by your Religion.
+1 to Insight to detect motive.
+1 to Insight to detect lies.
Able to add morality points to damage if target is of an opposing morality. If you are light and target is dark, you can add your light points to your attack. If you are dark and your target is light you can add dark points to your attack. If you are order and your target is chaos, you can add order points to your attack. If you are chaos and your target is order you can add chaos points to your attack. This is decided by if you have more of one morality points than another. If you have more order than chaos, then you are order for example.