Benevolent Aura
Enemies must make a Normal Spiritual Balance check to target you.
Enemies must make a Normal Spiritual Balance check to target you.
You set your own alignment based on your own religious views.
Your church sets your alignment, not society.
+2 to Mental Balance Checks against any attempt to convert or alter your religious beliefs.
Members of a church you target or followers of a god you target always receive critical damages. You will always crit against them.
You are able to choose who your area of effect skills will affect. Meaning you can decide they only affect allies, only enemies, or even only specific people.
Worshipers of opposing gods are seen as having opposing alignments even if that is not true. Therefore if they worship a god that you would see as false or wrong, you would treat their alignment as opposite of yours, having them as evil if you are good or good if you are evil.
You will go berserk dealing 3 x damage against anyone who is Neutral Good, Lawful Good, or Chaotic Good, however you will be unable to use potions or magic. The berserk status lasts until any such targets are dead.
Your physical attacks will deal +2 more damage to anyone of a good alignment such as Neutral Good, Lawful Good, or Chaotic Good.
You will go berserk dealing 3 x damage against anyone who is Neutral Evil, Lawful Evil, or Chaotic Evil, however you will be unable to use potions or magic. The berserk status lasts until any such targets are dead.