Stat Cost:
6 Soul + 1 Soul per difficulty level of the disease
Action Type:
🔮 Support Action
📋 Status Effect
Range & Area:
touch
Duration:
instant
Check Roll:
Hard Medicine -2
Effects:
This skill can cure diseases along with their status effects, as long as it is treated within 3 days. The difficulty level of the disease will determine the overall Soul cost: Easy +1, Normal +2, Challenging +3, Hard +4; also +1 for every -1 die modifier such as Hard -2. Any "disease" that has already been declared incurable, has an Impossible difficulty level, or has never been cured cannot be cured with this skill - only diseases that have been cured. The difficulty level of the disease is determined by the GM. Below are some examples of diseases:
- Bitterwood: A Hard -2 disease, would cost 12 Soul to cure if cured within 3 days.
- Porphyria: A Challenging disease, would cost 9 Soul to cure if cured within 3 days.
- Rabies: A Normal disease, would cost 8 Soul to cure if cured within 3 days.
- Paranormal Fever: An Easy disease, would cost 7 Soul to cure if cured within 3 days.Â
- Psychogenic Fever: A Normal disease, would cost 8 Soul to cure if cured within 3 days.
- Dark Paralysis: no known cure - cannot be cured by this skill
Requirements:
Treat Poison