Triage
Examine every injured ally in sight at once; your next treatment on each is one difficulty level easier.
Examine every injured ally in sight at once; your next treatment on each is one difficulty level easier.
Use First Aid or a treatment on your Defensive Turn, in place of your Defense action, at one difficulty level harder or for +2 Soul.
First Aid heals 1d4 more. This bonus is doubled if a natural 20 is rolled when using First Aid.
Keep food, herbs and monster parts from spoiling; clean water, food and medicine of contaminants.
+2 to Insight to recognize valuable ingredients in creatures and what they make.
A single potion gives 4 extra uses. Replaces Greater Item Rationing.
A single potion gives 3 extra uses. Replaces Novice Item Rationing.
A single potion gives 2 extra uses. Replaces Basic Item Rationing.
A single potion gives 1 extra use.
Poisons and negative status effect potions you make last 1d6 rounds longer.