Holy Rage

You will go berserk dealing 3 x damage against anyone who is Neutral Evil, Lawful Evil, or Chaotic Evil, however you will be unable to use potions or magic. The berserk status lasts until any such targets are dead.

Holy Ground

Those next to you and yourself are immune to fear, possession, and loss of self status effects. For any other status effects similar to loss of self, such as depression and anxiety, you and any next to you have a +2 to your Mental Balance Check to resist. You and those next to you also have a +1d4+1 to Spiritual Balance. 

Dogma Crusade

Members of a church you target or followers of a god you target always receive critical damages. You will always crit against them, however your power costs are doubled.

Holy Crusader

With this ability you can make religion checks instead of focus checks when attacking your target. If you succeed at the religion check you will decrease the target's evade by your religion trait score for that attack. The difficulty would be the same as a focus check for attack. 

Dogma Over Faith

Worshipers of opposing gods are seen as having opposing alignments even if that is not true. Therefore if they worship a god that you would see as false or wrong, you would treat their alignment as opposite of yours, having them as evil if you are good or good if you are evil. This causes any skills that use alignment to treat them as the opposite in both light/dark and order/chaos alignment from you. 

Dark Rage

You will go berserk dealing 3 x damage against anyone who is Neutral Good, Lawful Good, or Chaotic Good, however you will be unable to use potions or magic. The berserk status lasts until any such targets are dead.

Pages