Cursed Aura
Upon a successful Normal Intimidate score, damages done to you are reduced by your Intimidate trait score. This is for physical and magical damages but does not count for on going damages caused by status effects such as poison.
Upon a successful Normal Intimidate score, damages done to you are reduced by your Intimidate trait score. This is for physical and magical damages but does not count for on going damages caused by status effects such as poison.
Cleric skills cost half as much Soul.
With a successful Normal Religion check, damages done to you are reduced by your Religion trait score. This is physical or magical damages but does not count for ongoing damages from status effects such as poison.
Your physical attacks will deal +2 more damage to anyone of an evil alignment such as Neutral Evil, Lawful Evil, or Chaotic Evil.
Enemies must make a Normal Spiritual Balance check to target you.
You know well about the beings of light and can identify them and any traces they leave behind.
+1 to Insight to detect motive.
+1 to Insight to detect lies.
Able to add morality points to damage if target is of an opposing morality. If you are light and target is dark, you can add your light points to your attack. If you are dark and your target is light you can add dark points to your attack. If you are order and your target is chaos, you can add order points to your attack. If you are chaos and your target is order you can add chaos points to your attack. This is decided by if you have more of one morality points than another. If you have more order than chaos, then you are order for example.