Dust Wood

  • For Weapons: Earth element bonus of +1d4 to attack or parry; budget option
  • For Armor: Only used to make shields
  • For Shields: +1d4 to Block against earth magic

Oak

  • For Weapon: Best parry value of all woods; no magical properties
  • For Armor: Only used to make shields

Black Maple

  • For Weapon: Vitality damage dealt by wielder restores wielder's Soul
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Soul

Blood Wood

  • For Weapons: Vitality damage dealt by wielder restores wielder's Power
  • For Armor: Only used to make shields
  • For Shields: Blocked value restores wielder's Power

Crylem

  • For Weapon: Critical hits ignore 25% of target's physical armor
  • For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight

Zodium

  • For Weapon: Runic Power added to attack value; counts as all elements
  • For Armor: Evade modifier multiplied by x 3.5 (rounded down)
  • most magic-rich material in Nor'Ova

Argentum

  • For Weapon: Undead and Spirit Targets receive -1 evade penalty
  • For Weapon: Attack Value +1d4 against Undead and Spirit targets
  • For Armor: +1 to Spiritual Balance (undead and spirit resistance)
  • For Shield: Blocking with shield will block poison spells.

Aurum

  • For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if wielded by someone of the life element
  • For Weapon: -1 to target's Evade if target is of the death element
  • For Armor: +2 to Magic Armor if your element is life
  • For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • For Shield: Increase block value by +1 if used by one of life eleme

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