Dust Wood For Weapons: Earth element bonus of +1d4 to attack or parry; budget option For Armor: Only used to make shields For Shields: +1d4 to Block against earth magic Read more about Dust Wood
Oak For Weapon: Best parry value of all woods; no magical properties For Armor: Only used to make shields Read more about Oak
Black Maple For Weapon: Vitality damage dealt by wielder restores wielder's Soul For Armor: Only used to make shields For Shields: Blocked value restores wielder's Soul Read more about Black Maple
Blood Wood For Weapons: Vitality damage dealt by wielder restores wielder's Power For Armor: Only used to make shields For Shields: Blocked value restores wielder's Power Read more about Blood Wood
Crylem For Weapon: Critical hits ignore 25% of target's physical armor For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight Read more about Crylem
Zodium For Weapon: Runic Power added to attack value; counts as all elements For Armor: Evade modifier multiplied by x 3.5 (rounded down) most magic-rich material in Nor'Ova Read more about Zodium
Argentum For Weapon: Undead and Spirit Targets receive -1 evade penalty For Weapon: Attack Value +1d4 against Undead and Spirit targets For Armor: +1 to Spiritual Balance (undead and spirit resistance) For Shield: Blocking with shield will block poison spells. Read more about Argentum
Leather For Weapon: Used for whips and cloth-type weapons only For Armor: +1 to Stealth For Armor: rain protection Read more about Leather
Aurum For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element For Weapon: -1 to target's Evade if wielded by someone of the life element For Weapon: -1 to target's Evade if target is of the death element For Armor: +2 to Magic Armor if your element is life For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor For Shield: Increase block value by +1 if used by one of life eleme Read more about Aurum