- Main Effect: restores anxiety while increasing intoxication by 1 level;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
- Main Effect: restores 1d4 Vitality;
- Secondary Effects: restores 1d4 Power;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: poison damage 1d8 per round;
- Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
- Extra: must have Create Better Potions
- Main Effect: causes berserk for 1d8 rounds;
- Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
- Extra: must have Create Novice Potions
- Main Effect: poison damage 1d6 per round;
- Secondary Effects: Power poison damage 1d6 per round, cure poison, cure Power poison;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: restores 1d6 Vitality;
- Secondary Effects: restores 1d6 Soul;
- Extra: must have Create Novice Potions or better to use Secondary Effects
- Main Effect: +1d6 to Soul for 1 hour;
- Secondary Effects: none;
- Extra: must have Create Novice Potions
- Main Effect: cause Berserk 1d6 rounds;
- Secondary Effects: Fire damage 1d6;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: 1d20 Fire Damage;
- Secondary Effects: cause Berserk 1d8 rounds, restores 1d20 Power;
- Extra: must have Create Better Potions
- Main Effect: restores 1d10 Soul;
- Secondary Effects: restores 1d4 Soul per round for 1d6 rounds;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
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