- Main Effect: restores 1d4 Vitality;
- Secondary Effects: restores 1d6 Power, restores 1d4 Soul;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: immunity life magic damage for 1d6 rounds;
- Secondary Effects: restores 1d12 Soul, 1d10 shock damage;
- Extra: must have Create Basic Potions or better
- Main Effect: +2 to Speed traits for 1 hour;
- Secondary Effects: double movement rates for 1 hour;
- Extra: must have Create Novice Potions
- Main Effect: poison damage 1d4 per round;
- Secondary Effects: restores 1d6 Power;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: 1d20 Ice Damage;
- Secondary Effects: regenerates 1d6 Soul per round for 1d8 rounds, restores 1d20 Soul;
- Extra: must have Create Better Potions
- Main Effect: poison damage 1d8 per round;
- Secondary Effects: Power poison damage 1d6 per round, Soul poison damage 1d6 per round;
- Extra: must have Create Novice Potions or better
- Main Effect: restores 1d4 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
- Extra: effect +1 per create potion ability level greater than Create Basic Potions
- Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Secondary Effects: poison damage 1d6 per round;
- Main Effect: revives incapacitated with 1 Vitality (requires Create Advanced Potions);
- Secondary Effects: restores 1d10 vitality;
- Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
- Main Effect: restores anxiety while increasing intoxication by 1 level;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
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