Revenant

It is said that a revenant is the body of the deceased that are so lost in rumination that even death cannot claim them. It is believed that most revenants are formed from a tragic, unexpected death and that is usually a result of a gruesome murder. They have a deeply unfinished business, a revenge that must be settled, and they cannot rest until it has been completed. While physically they are similar to ghouls and zombies, they are more noticed because they will dress in newer clothing and communicate.

Revenant

It is said that a revenant is the body of the deceased that are so lost in rumination that even death cannot claim them. It is believed that most revenants are formed from a tragic, unexpected death and that is usually a result of a gruesome murder. They have a deeply unfinished business, a revenge that must be settled, and they cannot rest until it has been completed. While physically they are similar to ghouls and zombies, they are more noticed because they will dress in newer clothing and communicate.

Ghoul

Ghouls are reanimated corpses in various degrees of rot. They dwell in deserts and graveyards, luring travelers to their deaths and feeding on human flesh. While bearing a similar nature to Zombies, Ghouls are known for seemingly being able to take the form of those they have bitten. 

Ghoul

Ghouls are reanimated corpses in various degrees of rot. They dwell in deserts and graveyards, luring travelers to their deaths and feeding on human flesh. While bearing a similar nature to Zombies, Ghouls are known for seemingly being able to take the form of those they have bitten. 

Zombie

Walking human corpses in various stages of decay. Zombies cannot cast spells or use soul-based skills. They do not feel pain, fear, or fatigue. They do not die at 0 Vitality. They must be reduced to negative Vitality equal to their Fortitude to be truly destroyed (they keep moving at 0 Vitality, at −1 Vitality per round, until the threshold is met or they are dismembered/burned).

Zombie

Walking human corpses in various stages of decay. Zombies cannot cast spells or use soul-based skills. They do not feel pain, fear, or fatigue. They do not die at 0 Vitality. They must be reduced to negative Vitality equal to their Fortitude to be truly destroyed (they keep moving at 0 Vitality, at −1 Vitality per round, until the threshold is met or they are dismembered/burned).