Weapon Crafting

Weapon Crafting at The Blacksmith is where you can create your own weapons. This can seem daunting at first, but understanding how to do this will allow you to make any kind of weapon you want.

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1) How To Use The Blacksmith

Before you can start to use the blacksmith, you will want to understand how to do so. The more you understand, the easier the process will be and the better of a weapon you will be able to have made.

1.1) Reading This Page

The first thing to learn is how to read the information on this page. This page is divided into Blades and Handles.

  • Blades: Blades are the business end of your weapon, the main part of your weapon, if you will. Despite being called a blade component, it doesn't need to be sharp or made of metal. It just needs to only be used to do damage. All blade components must be attached to a handle component. Blades also have Blade Enhancements and Blade Materials. Blade Enhancements are enhancements to your blade, and blade materials are the materials used to make your blade.
  • Handles: Handles are components used to hold your weapon. Blades are attached to handles, but handles do not require a blade. A staff, for example, is simply a long handle component, typically without a blade. But don't let that little fact stop you from adding a unique small blade to it. Handles also have handle enhancements and handle materials.

Each component is listed on a table with the following fields: Item, Crafting Level, Attack, Parry, Range, Hit Chance, Weight, Space Taken, Other Information, Build Time, and Cost. Most of these should already be understood, but below are a few that might be new to you.

Crafting Level: this is crafting skill that you will need to craft this weapon. Each component will be listed as Basic, Novice, Better, and Advanced. The highest level of component determines the crafting skill you will need, ie, Basic Crafting, Novice Crafting, Better Crafting, and Advanced Crafting. If the component says it increases the crafting level that means it will increase the crafting level to the next level, ie, Basic to Novice, Novice to Better, and Better to Advanced. There is no level above Advanced. 

Build Time: this is the time it takes to make that component. It is listed in hours.

1.2) The Basics of Making A Weapon

To make a weapon you will be adding together all of the items of your blade, all of the items of your handle, and then adding those two completed components together. Simple, right? No? Then let me explain further.

1.2.1) First Step: Making a Blade Component

The first step to making a weapon is likely going to be making a blade component - unless you want a staff or rod. Anyways, you simply need to add the values of the material to the blade, and any enhancements. For the most part, it is simple addition, but some components have multipliers instead of flat values. No worries, it isn't that difficult. Lets go over it one "item" at a time.

First you need to decide which items you want to make use. Until you get a handle on how to do things, you should start simple. Lets start with making a simple Steel Long Broad Sword. For the blade we will need the following: Attack Type, Blade Length, Blade Placement - End, and Sword Shape Blade. We will also be using the Broad Blade Enhancement and the Steel Material.

Attack Type: This is important, as you need to assign an attack type to your weapon. Every weapon you make must have an attack type. Even staffs. Since we are making a sword, we will get the slashing attack type. The only information we need is the slashing information in Other Information, and the cost of 1.00.

Blade Length: This is the length of your blade. It is sold in components of 3 inches. A typical long sword is 33 inches, so we will need 3 of these. Lets record the information together. We will only record what we need to know.

ItemCrafting LevelParryRangeWeightSpace TakenBuild TimeCost
Blade Length 3 InchesBasic+1 every 12 inches0.25base weight 0.5 increased by x 1.2 per application0.250.5 hours per 6 inches0.50
33 inches (10 components)BasicN/A(0.25 x 10) = 2.5(0.5 x 12) = 6(0.25 x 10) = 2.5(33/6 = 5.5) x 0.5 = 2.75 hours(.50 x 10) = 5.00

The above is an example, it may not be accurate. Hopefully you understand what is shown above. Since we wanted 33 inches, we had to buy the blade length 10 times. The first row shows what the initial values were, the second row shows the total values of all 10 put together.

Blade Placement: Next we get to place where the blade will go on our handle. A blade must always be on a handle unless it is something like a throwing star. Anyway, we want a sword so we will get the Blade Placement - End that increases the range by + 0.25 and costs 1.50.

Sword Shape Blade: This one is probably self explanatory, but we need to tell the blacksmith we want the blade shaped like a sword blade. This gives us the following

ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenBuild TimeCost
Sword Shape BladeBasic+ 1d6+1d3N/A+ 1N/A01 hour5.00

Broad Blade Enhancement: This will increase the width of our blade which will give us a heavier sword.

ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenBuild TimeCost
Broad Blade EnhancementNovice+ 1+2N/A-1x1.501 hour8.00

Steel Material: This is the material we will make our blade from.

ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenBuild TimeCost
SteelNovice+1+1N/A0metal x 101 hour6.00 per pound

Ok, lets put it all together to get our sword blade…

ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenBuild TimeCost
Blade Length 33 InchesBasic002.5062.52.75 hours5.00
Attack Type - SlashingBasic00000001.00
Blade Placement - EndBasic000.2500001.50
Sword Shape BladeBasic1d61d30-1001 hour5.00
Broad Blade EnhancementNovice+1+20-1x1.501 hour8.00
Steel MaterialNovice+1+100metal x 101 hour6.00 per pound
Completed BladeNovice1d6 +21d3 + 3(2.5+0.25) = 2.75 (-1+-1) = -2(6 * 1.5) x 1 = 92.5(2.75+1+1+1) = 5.75 hours(5+1+1.5+5+8+(6*9)) = 74.50

I've included how to add together the values in the Completed Blade so you can hopefully see how we have come up with our completed blade values. Multiplying happens after addition. Hopefully this makes sense.

1.2.2) Second Step: Make The Handle

Now lets make the handle that this blade will attach to. We will need the following: Handle 6 inches, Handle Straight, Twisted Handle Enhancement, Elgin Material, and Black Maple Material. We will not need attack type since we are using a blade with this handle.

Handle Length 6 Inches: We only need a 6 inch handle since this is a sword, so this will be simple.

Handle Shape Straight: We want a straight handle for the sword.

Twisted Handle Enhancement: This enhancement lets us basically make two handles and twist them into one. This lets us use two materials, which can give us added effects. The attack and parry values are the average of the two, but the extra effects of the materials will make it worth it.

We will finally add in the values of both wood materials since we are using a twisted handle. Ready? Lets do this!

ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenOther InfoBuild TimeCost
Length 6 inchesBasic000.50(0.5 x 1.25) = 0.631N/A0.5 hours1.00
Handle Shape StraightBasic000000N/A0.5 hours5.00
Twisted Handle EnhancementBetter+1+100x 1.350N/A2 hours15.00
*Elgin Sapia MaterialBetter+11d400

metal x 0.5

((0.63x0.5)x1.35) = 0.43

0

1d8 bonus to Runic Power

returns Vitality damage to user to restore Soul;

0.5 hours

22.85 per pound

(22.85x0.43) = 9.83

*Black Maple MaterialNovice+11d300

metal x 0.5

((0.63x0.5)x1.35) = 0.43

0Vitality damage returned to user to restore Power0.5 hours

6.25 per pound

(6.25x0.43) = 2.69

Combined MaterialBetter21d4 +1d300(0.43+0.43) = 0.860combined bonuses0.5 hours(9.83+2.69) = 12.52
Completed HandleBetter31d4 +1d30.50(0.86*1.35) = 1.161

1d8 bonus to Runic Power 

returns Vitality damage to user to restore Soul and Power

(0.5+0.5+2+0.5) = 3.5 hours(1+5+15+12.52) = 33.52

1.2.3) Third and Final Step: Combine Blade with Handle

Now we can combine the completed blade with the completed handle to get the completed weapon. Here's some rules to consider:

  • Handles do not increase sword attack value. The handle attack value is for making staffs, rods, or similar weapons.
  • Handles do not increase sword parry vale. The handle parry value is for making staffs, rods, or similar weapons.
ItemCrafting LevelAttackParryRangeHit ChanceWeightSpace TakenOther InfoBuild TimeCost
Completed BladeNovice1d6 +21d3 +32.75-292.5N/A5.75 hours74.50
Completed HandleBetterN/AN/A0.501.161

1d8 bonus to Runic Power 

returns Vitality damage to user to restore Soul and Power

3.5 hours33.52
Completed Broad Steel Long SwordBetter1d6 +21d3  +3

(round up)

-210.163.5

1d10 bonus to Runic Energy (roll each time for bonus)

returns Vitality damage to user to restore Soul and Power

9.25 hours(74.50 + 33.52) x 1.25 fee = 135.03

It may look confusing at first but once you do it a couple times, it is really not so difficult. Simply remember the following:

  • Always add before you multiply: If something you are adding to your component has a multiplier, you will multiply that against everything you added to that component. For example, with the sword blade component above we added together the blade shape and steel material attack values and took that total to multiply against the broad blade enhancement attack value. That is because the enhancement would enhance the total attack value of that blade.
  • Round Up Attack, Parry, Range, Hit Chance, and Power Cost. These values cannot have decimals. We want to round up even if it is only a 0.1 because we do not want to lose anything.
  • You need a handle with a blade (in most cases), but you do not need a blade with a handle. Remember, handles will not increase attack value or parry value of blades.
  • You must increase the total cost by 25% (x1.25) to pay the blacksmith for labor and taxes. Certain settings may add an additional fee.
  • The weapons you create through the Blacksmith will always be better than the weapons you can buy that were already made.

Hopefully you understand somewhat how this all works. If you have any trouble, please ask for help.

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2) Blade Components

These are your blade components. You do not have to use these if you are making a weapon that does not use a blade. 

Component Crafting Level Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Build Time Cost
Attack Type Basic 0 0 0 0 0 0

Defines the weapon's primary attack type.

  • Slashing:  Slashing attacks are more effective against cloth armor, with 10% of the damage dealt going through cloth armor. Can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's Vitality by 1d6 per round for 1d10 rounds or until bandaged.
  • Bashing:  You can cause Fatigue status effect if the target is armored if you make a critical hit, lasting for 4 rounds. If the target is not armored, Minor Broken Bones and Fatigue apply if you crit. You can make a strength check to daze the target for 1d3 rounds.
  • Chopping:  if one crits, 10% of the damage goes to the target's Vitality regardless of the armor worn. You can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d6 per round for 1d10 rounds or until bandaged.
  • Piercing:  If you are attacking a target not wearing armor or wearing cloth armor, you have a chance of inflicting Serious Wounds to the target. Attacks deal 10% of the damage directly to the target's Vitality.
0 1.00
Blade Length 3 inches Basic 0 0 0.25 0 base weight of 0.5 pounds metal, increased by x 1.2 per application 0.25

Length of blade.

0.5 hours per 6 inches 0.50
Blade Placement - End Basic 0 0 0.25 0 0 blade length + handle lenght

Places blade on end of handle, like with swords, spears, axes, etc...

0 1.50
Blade Placement - Side Novice 0 0 0 0 0 0

Places blade on side of handle. This could be anywhere on the side, you must describe and decide where at on the handle, as long as it does not increase the length of the handle. An example would be to attach a quarter moon shaped blade that is the length of the handle to the side of the handle. 

0 1.50
Chain Whip "Blade" Better 3 of material attack value dice 0 +1 per length component, up to 8 applications -2 base weight of 0.25 pound metal (instead of 0.5 pounds), increased by x 1.25 per length component application 2

Use to make chain whip.

5 hours 5.00
Cloth Whip "Blade" Basic 2 of material attack dice 0 +1 per length component, up to 8 applications -1 base weight of 0.3 pounds cloth (instead of length weight), increased by x 1.25 per application of length component 2

Use to make a cloth whip.

3 hours 5.00
Fork Shape Novice 3 of material attack value dice 2 of material parry value dice 0 0 x 1.3 0

Fork shape, 2 prongs. Must add component for each additional prong up to 5 prongs, attack only increases by 1 per each additional prong.

1.5 hours 5.00
Hook Shaped Blade Novice +1 0 0 0 x 1.02 0

Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. 

1.35 hours 5.00
Large Headed Shape Basic +2 0 0 -2 x 1.75 0

Makes the blade component a large heavy head. This could be a mallet, or if added with a claw enhancement, a hammer. This blade can be made of handle materials and blade materials, with no penalties. 

1.5 hours 5.00
Quarter Moon Shaped Blade Novice +2 +2 0 0 x 1.2 0

Can be used to make a scythe if handle is placed properly. Can also be used to make weapons like these…

1.5 hours 5.00
Spade Shape Novice +1 0 0 0 x 1.35 0 1 hour 5.00
Star Shaped Blade Novice 0 0 0 0 0 0

Traditionally a 3 inches by 3 inches throwing star with 4 points. Can be made 6 points with applying component again. Could be made larger with the length component, increasing the size by 3 inches by 3 inches with each use of length component, though the throw range should decrease by 25% with each size increase. Could be attached to a handle to make a unique weapon. 

2 hours 5.00
Sword Shape Blade Basic +1 +1 0 +1 0 0

Basic sword blade

1 hour 5.00
Thin Shape Novice -2 +2 0 +1 x 0.9 0

Makes the blade thin, like a rapier.

0.5 hours 5.00
Wedge (Axe) Shape Basic + 1d4 0 0 -2 x 1.5 0

Changes the traditional blade shape into a wedge shape, like seen on axes.

1 hour 5.00

2.1) Blade Enhancements

These are enhancements for your blade components. 

Component Crafting Level Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Build Time Cost
Bearded Blade Enhancement Novice +1 0 0 0 x 1.15 0

Adds a chin or beard if you will to the blade end of wedge shaped blades or half moon shaped blades.

 

1 hour 6.00
Broad Blade Enhancement Novice +1 +1 0 -1 x 1.5 0

Increases the width and thickness of the blade, making it a more durable blade that could come down harder with more power behind its hit, however it is slower to swing. This cannot be used with Razor Thin Edge.

1 hour 8.00
Deep Claw Novice +1d3 0 0 0 0 0

N/A

0.5 hours 15.00
Double Bill Blade Better +2 0 0 0 x 1.1 0

Instant Bleeding Out status effect

1 hour 10.00
Razor Thin Blade Enhancement Better +2 -3 0 +1 x0.75 0

Thins out blade giving it a razor sharp edge. This causes it to cut more easily dealing more damage, however the blade becomes less durable.

1 hour 5.00
Serrated Blade Enhancement Novice +1 0 0 0 0 0

Adds a serrated edge to the blade that doesn't cut as cleanly, however it does cut more easily through armor, giving the blade a 5% damage bypassing cloth and chain armor. 

0.5 hours 5.00
Tempered Metal Better +1 +1 0 0 0 0

For metal materials only.

x 1.25 x 1.5
Thrusting Claw Novice +1 0 0 0 0 0

This modification allows for 5% of the total damage to bypass armor and affect Vitality. 

0.5 hours 20.00

2.2) Blade Materials

These are the materials that you can use to make your blade components.

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3) Handle Components

These are the components you use to make handles for your weapons. You can also use them without blade components to make rods, staffs, and the like.

3.1) Handle Enhancements

These are enhancements for your handle components.

3.2) Handle Materials

These are materials that you can use to make your handles.

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