Warrior

You may be a solider in the King's Army or you may be a gladiator. Perhaps you are a sell-sword. The point is, you know how to fight and fight well. You handle the great swords and battle axes with ease and heavy armor is nothing to you. You are the tank, plain and simple. What you are not is a master of magic or light on your feet.

Profession: Warrior
Starting Gear: A basic set of steel plate body armor and steel half helm, as well as a standard steel long sword.
Pay Rate: 100 shillings per game week

Gen Dice: 

  • Vitality: (Initial) 1d12  (Secondary) 1d6
  • Soul: (Initial)  1d6  (Secondary)  1d4
  • Power: (Initial) 1d20  (Secondary)  1d8

Weapon & Armor Types: 

  • Warriors can use any weapon
  • Warriors can wear any armor type and use any shields

The Warrior Profession is all about combat. They serve in armies, are knights, gladiators, sell-swords, or any other profession that deals with combat. If you want to be the warrior or the tank, this is the profession for you.

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1) Effects on Weapon Usage

Warriors can use any weapon they so desire.

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2) Effects on Armor Usage

Warriors can wear any armor type and use any shields.

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3) Profession Level Progression

Warriors pride themselves in their knowledge of combat. They don't care as much about scholarly things or being sneaky. Instead, they want to know how to do more damage. Offense is the way to go for them.

All characters get the following by leveling up regardless of profession:

  • Each level up you get your secondary gen dice rolls for Vitality, Soul, and Power.
  • Each level up you get 1d4 stat points
  • Each level up you get 1d6 trait points
  • You can acquire 1 skill of choice in or out of profession.
  • At level 1 you have an initial 1d6 trait points that you can assign as desired
  • Your profession will also provide bonuses when you level up
  • You can start with 1 spell, and gain a new spell on every odd number level whether you are a runic mage or not.

Warriors gain the following through leveling up every other level:

LevelBonuses
2+1d4 to Strength; 2 skills, 1 ability
4+1d4 to Strength and Fortitude; +1d4 trait points; +1 skill and ability
6+1d4 Power; +1d6 to Strength traits; +1d4 to Fortitude Traits; +2 skills and 1 ability
8+1d8 trait points; +1d4 Vitality; +1d4 skills; +1 ability
10+1d10 Stat Points; +1d6 trait points; +1d4 skills; +1d4 abilities
12+1 to all Fortitude traits; +2 skills; +1 ability
14+1 to all Strength traits; +1 skill; +2 abilities
16+1 to all Speed traits; +1d4 skills; +1 ability
18+1d8 Strength; +1d4 Fortitude; +1d6 trait points; +1d4 skills; +1 ability
20+1 to all Strength traits; 1d4 abilities
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4) Skills

A warrior is a trained fighter. Therefore they will be able to master fighting skills better than others. 

4.1) Warrior Skill Progression 

4.2) Warrior Skills

Skill Stat Cost Range & Area Duration Check Roll Effects Requirements
2-Hit Combo 4 Power weapon's range affecting 1-2 targets instant Normal React Check

Before 2 basic attacks at the same time affecting 1 to 2 targets that are within your melee weapon range.

Basic Attack

3-Hit Combo 6 Power weapon's range affecting 1-3 targets instant Normal React - 5

Perform 3 attacks hitting up to 3 targets within weapon range.

2-Hit Combo

Advanced Bashing Proficiency N/A self instant Hard Critical

Increases Hit Chance by 3 and bashing damage by 1d8. Dazes target for 1d4 rounds following stun. Stuns target for 1 round.

Novice Bashing Proficiency

Advanced Bludgeoning Proficiency N/A self instant Hard Critical

Increases Hit Chance by 3 and bludgeoning damage by 1d6. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1 round. 1d4 wound damage per round until cured.

Novice Bludgeoning Proficiency

Advanced Chopping Proficiency N/A self instant Hard Critical

Increases Hit Chance by 3 and chopping damage by 1d6. 1d6 bleeding out damage per round until healed. 

Novice Chopping Proficiency

Advanced Piercing Proficiency N/A self instant Hard Critical

Increases Hit Chance by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed. 

Novice Piercing Proficiency

Advanced Slashing Proficiency N/A self instant Hard Critical

Increases Hit Chance by 3 and slashing damage by 1d6. Causes 1d4 wound damage per round until healed. If unarmored causes 1 bleeding out damage until healed. 

Novice Slashing Proficiency

Advanced Swordplay 4 Power self instant Normal Stealth

Fancy and fast sword moves that is harder to detect, increasing Hit Chance by 4.

Basic Swordplay

Basic Attack 2 Power 1 target in weapon range instant Easy Athletics

Perform a basic attack skill with your weapon, increasing weapon damage by +1d6.

N/A

Basic Bashing Proficiency N/A self instant Normal Critical

Increases Hit Chance by 1 and bashing damage by 1.

Must equip a bashing weapon.

Basic Bludgeoning Proficiency N/A self instant Normal Critical

Increases Hit Chance by 1 and bludgeoning damage by 1.

Must have a bludgeoning weapon equipped.

Basic Chopping Proficiency N/A self instant Normal Critical

Increases Hit Chance by 1 and chopping damage by 1.

Must equip axe or chopping weapon.

Basic Piercing Proficiency N/A self instant Normal Critical

Increases Hit Chance by 1 and piercing damage by 1.

Must have a piercing weapon equipped.

Basic Slashing Proficiency N/A self instant Normal Critical

Increases Hit Chance by 1 and slashing damage by 1.

Must equip a slashing weapon.

Basic Swordplay 2 Power self instant Easy Stealth

Fancy and quick sword moves that is harder to detect, increasing hit chance by 2.

N/A

Beast Tamer 4 Power weapon range affecting 1 target instant Normal Critical

Whip skill that forces the target into submission temporarily. Once hit the target will not attack you for 1d4 rounds.

Wrist Snap

Berserker's Rampage 10 Power weapon's range affecting up to one target per attack instant Impossible React

This skill allows you to do quick and rapid hits with your weapon. You get 1d8 + 1 attacks, and can hit one target or spread your attacks to any targets you can reach with your weapon. You do not get to add offensive power to the attack, nor do you get to crit. 

Extra Strike

Brutal Assault 8 Power weapon range affecting 1 target instant Hard Critical

This is a brutal attack skill that stuns the target for 1 round, 10% chance for double damage, and it deals double offensive damage + 1d6. Impossible React Check for an extra hit causing weapon damage only.

Rage

Brutal Thrust 8 Power weapon range affecting 1 target instant Hard Athletics

This is a brutal attack skill that stuns the target for 1 round, does double offensive power +3 damage, does 1d4 bleeding damage per round until healed, and does a minimal of 1 + 1d4 damage instead of 1 damage. 

Thrusting Attack

Choke Hold 6 Power weapon range affecting 1 target instant Normal Athletics -2

Whip skill that has you lasso your whip around the target's neck and pull it tightly before releasing. This causes the target to black out, being knocked out for 1 round. 

Leg Trip

Elemental Weapon 4 Soul self 1d6 rounds Normal Arcana

This skill allows you to imbue your attacks with your runic element. This allows you to add your runic power to your attacks. However runic elemental strengths and weaknesses apply, giving the target a chance to be immune to your attack if the target's element is strong against yours, or giving you the added damage if your element is strong against the target's. 

Basic Attack

Empathic Combat N/A self 1d6 rounds Normal Focus

This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's Offensive Power will be increased by 1d6 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage.

Must have the Empathy talent

Extra Strike 8 Power self instant Hard React

Gain an extra strike of your weapon.

Rage

Full Moon Attack 8 Power weapon range affecting all targets around you instant Hard Athletics

Swing your weapon around in a complete circle, hitting every target that is in your weapon's range around you.

Upward Momentum Swing

Increased Offense N/A self 1d6 rounds Easy Focus

Increase your Offensive Power by 1d6

N/A

Leaping Attack 4 Power 1/2 move range affecting 1 target instant Normal Acrobatics

Leap in the air and come down hard at the target in an attack, striking the target's head. If the target is not wearing a helmet then no armor defense can be used. A critical hit here will knock the target out for 1d4 rounds. +1 extra damage.

Basic Attack

Leg Trip 4 Power weapon range affecting 1 target instant Normal Athletics

Whip skill that causes you to trip the target causing the target to be knocked down. Increases damage by 1.

Wrist Snap

Lunging Attack 4 Power movement range affecting 1 target instant Normal Athletics

When using this skill you rush the target, knocking the target back 1d4 spaces. The target is dazed for 1 round due to being disoriented. You do normal damage + 1 with this attack.

Basic Attack

Master Bashing Proficiency N/A self instant Impossible Critical

Increases Hit Chance by 4 and bashing damage by 1d10. Dazes target for 1d4 rounds following stun. Stuns target for 1d3 rounds. 20% chance to break bone of location hit. 

Advanced Bashing Proficiency

Master Bludgeoning Proficiency N/A self instant Impossible Critical

Increases Hit Chance by 4 and bludgeoning damage by 1d8. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1d3 rounds. 1d6 wound damage per round until cured.

Advanced Bludgeoning Proficiency

Master Chopping Proficiency N/A self instant Impossible Critical

Increases Hit Chance by 4 and chopping damage by 1d8. 1d8 bleeding out damage per round until healed. 10% chance of amputation if striking a limb. 

Advanced Chopping Proficiency

Master Piercing Proficiency N/A self instant Impossible Critical

Increases Hit Chance by 4 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed. 

Advanced Piercing Proficiency

Master Slashing Proficiency N/A self instant Impossible Critical

Increases Hit Chance by 4 and slashing damage by 1d8. Causes 1d6 wound damage per round until healed. If unarmored causes 1d4 bleeding out damage until healed. 

Advanced Slashing Proficiency

Momentum Hit 4 Power 1/2 move range affecting 1 target instant Normal Athletics

Run towards the target and swing at the target. The target will be moved in the direction of the swing the remainder of your movement range. The target will also be knocked down.

Staggering Hit

Neck Breaker 8 Power weapon range affecting 1 target instant Hard Critical

This is a whip skill that is performing the skill Choke Hold with an added feature. You add a 1d6 roll, if you roll a 6, you break the target's neck killing the target. 

Choke Hold

Novice Bashing Proficiency N/A self instant Normal Critical -2

Increases Hit Chance by 2 and bashing damage by 1d6. Dazes target for 1d4 rounds. 

Basic Bashing Proficiency

Novice Bludgeoning Proficiency N/A self instant Normal Critical -2

Increases Hit Chance by 2 and bludgeoning damage by 1d4. Dazes target for 1d4 rounds. Critical knocks target to the ground. 10% chance to knock air out of target rendering target stunned for 1 round.

Basic Bludgeoning Proficiency

Novice Chopping Proficiency N/A self instant Normal Critical -2

Increases Hit Chance by 2 and chopping damage by 1d4. 1d4 bleeding out damage per round until healed. 

Basic Chopping Proficiency

Novice Piercing Proficiency N/A self instant Normal Critical -2

Increases Hit Chance by 2 and piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed. 

Basic Piercing Proficiency

Novice Slashing Proficiency N/A self instant Normal Critical -2

Increases Hit Chance by 2 and slashing damage by 1d4. Causes 1 wound damage per round until healed. 

Basic Slashing Proficiency

Power Rush 4 Soul self 1d6 rounds Normal Focus

Increase your Power by 1d6.

Increased Offense

Powered Blow Power spent weapon range affecting 1 target instant Normal Focus -2

Increase the damage of your attack by spending Power into your attack. 2 Power = 1 extra damage.

Power Rush

Rage Attack 6 Power 1 target in weapon range instant Normal Critical -2

Attack 1d4 + 1 times causing full weapon damage with melee power damage each hit. No critical hits can be dealt with this skill. Hit Chance is decreased by 2 with this skill and each hit requires a hit chance roll. Must make a normal mental balance check afterwards to see if inflicted with rage. 

Advanced Swordplay

Staggering Hit 2 Power weapon range affecting 1 target instant Easy Critical

Hit dazes the target for 1 round.

N/A

Thrusting Attack 6 Power weapon range affecting 1 target instant Normal Athletics -2

When you use this skill you thrust your weapon into the enemy, inflicting double offensive power damage + 1.

Lunging Attack

Twin Dragon 8 Power weapon's range affecting 1-2 targets instant Hard React

Whip skill that has you snapping your whip out hard and fast twice, allowing you to hit one target twice or two separate targets. Both attacks damages are increased by 1d6. Bot have critical chances. Both have offensive power added. 

Choke Hold

Twin Moon Attack 10 Power weapon range affecting all targets around you instant Impossible Athletics

Swing your weapon around you twice, hitting every target around you in range twice. 

Full Moon Attack

Upward Momentum Swing 6 Power weapon range affecting 1 target instant Normal Athletics -2

Swing upward at the target, knocking the target upward and backwards 1d4 spaces. The target is knocked down and knocked out for 1d4 rounds.

Momentum Hit

Wrist Snap 2 Power weapon range affecting 1 target instant Easy Acrobatics

Basic whip attack skill that adds an additional 1d4 to the attack.

Must equip whip

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5) Warrior Abilities

These are abilities that are unique to the warrior profession. Only warriors can obtain and use these abilities:

Ability Effects Requirements
2 Handed Proficiency

Allows you to more effectively use 2 handed weapons. You add your Offensive Power twice and your critical damage is double that value. 

Must have Basic Attack skill

2-Handed Mastery

Increase the total damage done with a 2-Handed weapon by 20%. 

2-Handed Proficiency

Angular Method

You repeatedly change the angle of your attack, reducing the target's ability to defend against your attack. This increases your Hit Chance by 1.

Know Kill Hit

Blind Hit

Able to hit targets you can't see with a hard hit chance.

N/A

Brute Push

If you have not used any movement before your attack, you can make an athletics check to push your target 1d4 spaces away, with a normal crit chance to push your target down. The difficulty depends on the target you are pushing.

N/A

Combat Initiative

Add a 1d6 to your initiative roll, giving you a higher chance of going first. 

Quick Skill

Combat Training

Warrior skills cost 50% less power to use.

N/A

Combination Attack

When your ally is attacking if you can reach the target your ally is attacking with your weapon, you can make an easy react check to attack at the same time, adding your attack to your ally's attack.

N/A

Dual Wielding Mastery

Add offensive power to both hands. Also able to attack a different target per hand. 

Dual Wielding Proficiency

Dual Wielding Proficiency

Allows for wielding a weapon in each hand, attacking with both when you attack one target. Only add Offensive Power to the primary hand.

Basic Attack skill

Exacting Strike

You are able to call out locations, causing wounds to the locations that you hit specifically. This also increases your damage by 1d4. 

Know Kill Hit

Frenzy

A critical hit gives you a free react check for a second attack.

Angular Method

Increased Crit

Permanently increases Critical by 1d4.

Increased Hit Chance

Increased Hit Chance

Permanently increases hit chance by 1d4. 

Increased Power

Increased Power

Permanently adds 1d4 to your Power and Power secondary gen dice. 

N/A

Know Kill Hit

You know the enemy's weakness. This increases your damage by 1d4.

N/A

Lasso

You are able to lasso your whip around objects, including target's weapons, and attempt to bring them to you with a normal athletics check. 

Equip Whip

Life Draining Attack

20% of the damage dealt is returned to the user to recover Vitality.

Power Draining Attack.

Lucky Hit

Able to make a hard luck check - 2 if you miss on hit chance to still hit. 

Blind Hit

Opportunity Assault

You can make a hard react check each round that the target is within weapon's range to make an attack of opportunity, you no longer have to wait for the target to move. 

Brute Push

Power Drain

20% of the damage dealt is returned to the user to recover Power.

Know Kill Hit

Quick Skill

With a hard react check you can perform a second skill with your attack. 

Combination Attack

Quick Weapon Change

YOu can freely change your weapon, it no longer uses your support action.

N/A

Reactive Stance

+2 to react to make attack of opportunities.

N/A

Rope Tricks

Your whip is harder to dodge, +2 to Hit Chance with a whip.

Lasso

Snagging Rope

With your whip you can bring the target 1d4 spaces closer to you. If the target is already next to you, you can make an easy athletics check to bring the target to the ground.

Rope Tricks

Snagging Strike

You catch onto the target's armor with your weapon and bring the target one space closer. If the target is already next to you, you make a normal athletics check to pull the target to the ground. 

Exacting Strike

Warrior's Endurance

All damage you experience is reduced by your Endure score. 

N/A

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