Race: Xodian
Race Maximums:

Fortitude: 70
Speed: 70
Mental: 100
Strength: 60
Luck: 50
Will: 70
React: 60
Perceive: 60



Weight Range: 75 - 160
Height Ranges: 4 foot to almost 6 foot
Genders: Male, Female
Life Expectancy: Immortal
Quick List of Modifiers:
+10 to Mental
+0.75 to Character Point Rate for Spells and Mage Skills
+1 to Runic Speed
+5 to Runic Soul and Runic Spirit
+1 to Initiative
+5 to Focus


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1) Basic History

Xodians are said to be the race of the gods. It has always been believed among their race that they are the shepherds of the other races. Throughout history many xodians have taken this belief to mean they should look after other races and help them achieve greatness, however there are those who follow the ways of Zodo and believe other races are there for the harvest and are nothing more than domesticated animals meant to be used as slaves. Throughout history some xodians have even proclaimed to be Zodo in flesh. Most xodians come from those that were made into xodians during the Great Magic War. Only one family of xodians is pure, original xodians, that being the Mercleis family.

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2) Positives & Negatives

Xodians are indeed an intelligent and powerful race. They fare better than others in most trades, especially in the magic trade. Plus they are able to travel though the shadow realm and the more powerful xodians can even enter another’s mind. However xodian’s beliefs have often alienated them against other races. Other races either do not trust them, or despise being treated as inferiors. Because of this xodians often have a more difficult time gaining other’s trust, and even being treated fairly by other races.

Xodians have incredible mental abilities and can shadow walk, making them great as wizards, scholars, and rogues.

2.1) Racial Skills

Xodians start with the following racial skills at level 1 mastery.

Skill Stat Cost Description Level Effects Cost to Acquire
Magic Proficiency N/A

Increase Runic Energy by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Runic Energy is 10, this skill will make it 11.  

Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Magic Sense N/A

Allows you to sense magic and its element. You can sense the magic in a room or 100x100 square foot area.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Magic Study N/A

Grants +1d4 in Character Points per level of mastery for casting or attempting to cast spells. This only works for magic spells, not skills. 

Level 1: 1d4
Level 2: 2d4
Level 3: 3d4
Level 4: 4d4

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Shadow Spy 20 SA

The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her.

N/A: only one level


Shadow Walk 5 SA

Allows the user to disappear into and navigate the area through the shadows at normal movement rates, and reappear from the shadows when their movement is complete.

N/A: only one level


Skilled Concentration 5 SA

+10 to Focus per level of mastery for that instance.

Level 1: +10 Focus; 5 SA
Level 2: +20 Focus; 10 SA
Level 3: +30 Focus; 15 SA
Level 4: +40 Focus; 20 SA

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Study Habits N/A

Increase your Character Point Rate by +0.15 per level of mastery.

Level 1: Character Point Rate +0.15
Level 2: Character Point Rate +0.3
Level 3: Character Point Rate +0.45
Level 4: Character Point Rate +0.6

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Telekinesis 5 SA

Powers of the mind that are unique to Xodians.

Level 1: Mind SpeakSpeak into the mind of another that you know for a minute, no matter the distance; 5 SA
Level 2: Mind SearchAble to find out the location of another that you know no matter the distance; 10 SA
Level 3: Mind ControlAble to make Influence Check to control another person that you know, no matter the distance, target gets to make an opposing will check to remain in control; 15 SA
Level 4: Mind PossessionAble to leave your body and possess another person that you know for 1d4 hours or rounds, no matter the distance, the target can make a will check with the difference in the target's and your will being the penalty or bonus; 20 SA

Level 1: acquired
Level 2: 50
Level 3: 75
Level 4: 100

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3) Lifespan

Xodians have only two cycles of life. The first cycle is known as the growing cycle, which last from birth until 25. During this cycle the xodian learns how to survive and begins to form in appearance. A xodian will live with their mother until he or she is 15 years old. When the xodian reaches 15, he or she will then be required to go out and find another home.

When a xodian reaches 25, their body ceases aging and changing. A xodian will never look any older than 25 unless changed by a time elemental. A xodian never faces death from old age.


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4) Appearance

Xodians typically appear human. Their hair color is usually in shades of brown or black, though there have been some dark blonds They have either red, purple, silver or yellow eyes. They are usually a small or medium build, never really buff nor fat. Xodians have no real ways in which they have their hair, some have it long, some have it short. Xodians are incapable of growing bodily or facial hair. Xodian women all bear a certain enchanting glow about them and are said to have youthful beauty.


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5) Living Habitat

Xodians usually are found in large cities or in academies.


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6) Food & Sleeping Requirements

Xodians do not require sleep, but do usually sleep a full night cycle to recover spent energy. Xodians enjoy and require a variety of diets that are not high in fat, consisting of a little meat, lots of grains, vegetables and fruits, and plenty of water. Xodians typically will not be found drinking anything but water.


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7) Culture

Xodians as a whole do not have a one defined culture. Instead Xodians typically act accordingly to their upbringing and the environment they live in. Xodians living in areas that are mainly human (or other races) typically are more considerate towards the other races and will usually attempt to be helpful, even if only to prove they are not bad people. Xodians living in only xodian societies tend to be disdainful towards other races, viewing them like domesticated farm animals. Xodians see no need in celebrations or festivals, and if a xodian is religious, they tend to be monotheistic in their beliefs. Many xodians are atheist.

Xodians greatly value the family name and place a great deal of importance on it. The family name for a xodian is to be honored. First names often are passed down through the family, skipping generations to provide for some variety. Sometimes xodians are named after great heroes of the past or those that their parents greatly admired and respected – which typically is another xodian.

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8) Racial Relations

For the xodian, racial relations are often very difficult. Those that feel they are the protectors of others strive hard to overcome racial boundaries with little or no success. Most of this problem is because of those xodians who are in the mind-set that other races are nothing more than domesticated farm animals. The shepherd/protector type will often willingly work with any race as long as they feel those they are trying to help are sincere. The other type of xodian could care less what other races or other people think of him, for he would see them as nothing more than farm animals after all.

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9) World Movement

Xodians have an average gait and are not the fastest or slowest race in Nor'Ova.

Race 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 101 +
Human, Talusian, Deztunian, Xodian 1 + 1d8 1 + 1d12 2 + 2d8 2 + 2d12 3 + 3d10 3 + 2d20 4 + 4d12 4 + 2d20 + 2d6 5 + 3d20 5 + 3d20 + 2d6 5 + 4d20 (+1d10 per every 10 speed)
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Submitted by mythus on Sat, 11/13/2021 - 05:48