Race: Angerian
Race Maximums:

Fortitude: 80
Speed: 80
Mental: 70
Strength: 70
Luck: 60
Will: 100
React: 60
Perceive: 70



Weight Range: 80 - 165
Height Ranges: 4 foot to 6 foot
Genders: Male, Female
Life Expectancy: 500
Quick List of Modifiers:
+0.25 to Character Point Rate for cleric skills
+5 to Fortitude
+3 to Battle Movement when jumping or leaping
+5 to Will 
Angerians enjoy an increase to their spell's healing power of x 1.3 (30%)


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1) Brief History

Angels are a constant in almost every single known religion on Nor’Ova. They are supposedly the chosen messengers or warriors of various gods. Angerians often use this to their advantage, trying to proclaim supernatural knowledge and power, when in reality these ‘Angels’ only resemble artistic depictions of real angels and in reality are not real angels.


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2) Positives & Negatives

Angerians are resistant to most poisons and diseases (30%), and have a higher learning rate than most races. Using their resemblance to religious icons of their name, angerians also have a higher personality than most. But that could be because so many religious fanatics revere them. However angerians are expected to act a certain way, and often times are surrounded by admiring mobs or the first targets of those with dark intentions.

They excel with healing magic and make great leaders and clerics.

2.1) Racial Skills

Angerians start with the following skills at level 1 mastery:

Skill Stat Cost Description Level Effects Cost to Acquire
Angerian Embrace Amount of stat given or 10 SA

The skill allows the angerian to embrace the target. Doing so, the angerian can give the target HP, SA, or EP from its own stats. Or, the angerian can take 2d10 of HP, SA, or EP from the target to replenish his or her stats.

N/A: only one level


Attack Type Proficiency - Thief N/A

Increase Hit Chance by 10% with attack type per level.

The Attack Types are:

  • Slashing
  • Piercing

Each attack type is its on skill and you would have to level up each one individually.

Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Fly 5 EP

This skill allows for flying at double running movement rates. If the character is carrying more than 50% of its weight limit, then the character cannot fly.

N/A - there's only 1 level.


Glamour 5 SA

Gives the illusion of good aura and grants a +5 to Influence for 1 hour. 

Level 1: +5; 5 SA
Level 2: +10; 10 SA
Level 3: +15; 15 SA
Level 4: +20; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Sense Alignment 5 SA

Can sense alignment of target within 10 feet of you. If a priest of Taal double the range and target can't mask alignment.

Neutral Alignment

N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

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3) Lifespan

Angerians have three stages of life. The first stage, childhood, last from birth until 15. During this stage the young angerian grows and develops it’s many skills needed for survival. The young angerian stays at home during this stage.

The second stage, adolescent, last from 16 until 24. During this stage the angerian leaves his parents and lives with relatives. This stage is when the angerian learns what it means to be a man or woman.

The final stage, adulthood, last from 25 until death. During this stage the angerian travels the world, looking for a purpose for their life. Death is feared by angerians. They view death as a an end of life, and usually fight it to the very end.

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4) Appearance

Angerians are tall and fit. They look like humans, but with angelic wings. Their wings are usually white, and eyes can be either black, brown, green, or blue. Their hair color can be any shade of blond, any shade of brown, black, or white. They have no body or facial hair. Occasionally an angerian can have black wings. These so called “fallen angels” are so feared that most are put to death the minute they are born. Those who survive have done so because their parents do not wish their death and hide them away from society.

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5) Living Habitat

Angerians can be found all over, and it is common to see an angerian travel.

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6) Food & Sleeping Requirements

Angerians require 3 meals a day consisting of meats and water. They must sleep a full night’s cycle every night or suffer from fatigue.

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7) Culture

Angerians try hard to live out the life that is expected of them by others. Thus they try to be religious and clean. They are monotheistic with most worshiping Kymara.

Angerians take great pride in the family surname which often can be traced back many generations. For first names, Angerians are often named after angels of myth or religious beliefs or heroes of the past.

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8) Racial Relations

Angerians are revered by all but dark elves. Because of this angerians are able to work with most races quite easily.


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9) World Movement

Angerians have an average gait and speed.

Race 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 101 +
Angerian 2 + 1d8 2 + 1d12 4 + 2d8 4 + 2d12 6 + 3d10 6 + 2d20 8 + 4d12 8 + 2d20 + 2d6 10 + 3d20 10 + 3d20 + 2d6 11 + 4d20 (+ 1d10 per every 10)
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Submitted by mythus on Sat, 11/13/2021 - 10:11