You excel at making and repairing things. You can easily tell what something is made of and easily deal with traps. You aren't a warrior but you aren't completely clumsy in a fight either. You would leave the talking and spell casting to others though. You are also the master inventor of the arcane.
Gen Dice:
- Vitality: (Initial) 1d8 (Secondary) 1d6
- Soul: (Initial) 1d20 (Secondary) 1d6
- Power: (Initial) 1d12 (Secondary) 1d4
Weapon & Armor Types:
- Deal 50% more damage with war hammers and mallets
- Can wear light and medium armor.
Artificers are all about crafting, whether it be the mundane or the arcane.
Back to top1) Effects on Weapon Usage
Deal 50% more damage with war hammers and mallets
Back to top2) Effects on Armor Usage
Can wear light and medium armor.
Back to top3) Profession Level Progression
Artificers are masterful arcane crafters.
All characters get the following by leveling up regardless of profession:
- Each level up you get your secondary gen dice rolls for Vitality, Soul, and Power.
- Each level up you get 1d4 stat points
- Each level up you get 1d6 trait points
- You can acquire 1 skill of choice in or out of profession.
- At level 1 you have an initial 1d6 trait points that you can assign as desired
- Your profession will also provide bonuses when you level up
- You can start with 1 spell, and gain a new spell on every odd number level whether you are a runic mage or not.
Artificers gain the following through leveling up every other level:
Level | Bonuses |
---|---|
2 | +1d4 to Intellect; 2 skills, 1 ability |
4 | +1d4 to Strength and Wisdom; +1d4 trait points; +1 skill and ability; +1 spell |
6 | +1d4 Soul; +1d6 to Intellect traits; +1d4 to Strength Traits; +2 skills and 1 ability |
8 | +1d8 trait points; +1d4 Vitality; +1d4 skills; +1 ability |
10 | +1d10 Stat Points; +1d6 trait points; +1d4 skills; +1d4 abilities; +1 spell |
12 | +1 to all Fortitude traits; +2 skills; +1 ability |
14 | +1 to all Intellect traits; +1 skill; +2 abilities |
16 | +1 to all Strength traits; +1d4 skills; +1 ability; +1 spell |
18 | +1d8 Intellect; +1d4 Wisdom; +1d6 trait points; +1d4 skills; +1 ability |
20 | +1 to all Intellect traits; 1d4 abilities; +1 spell |
4) Skills
An artificer is a crafter of arcane artifacts.
4.1) Artificer Skill Progression
4.2) Artificer Skills
Skill | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
---|---|---|---|---|---|---|
Advanced Crafting | N/A | self | 10 hours | Hard Insight | Allows you to craft advanced items. |
Better Crafting |
Advanced Runic Crafting | 10 Soul | self | 16 hours | Impossible Arcana | Allows you to craft advanced runic items. |
Better Runic Crafting |
Arcane Materials | Spent Soul | 1 item in hand | instant | Normal Arcana | You can increase one value of a material at a rate of +1 for every 4 Soul spent. |
Material Identify |
Basic Crafting | N/A | self | 1 hour | Easy Insight | Allows you to create basic items. |
N/A |
Basic Runic Crafting | 4 Soul | self | 3 hours | Normal Arcana -2 | Allows you to craft basic runic items. |
Arcane Materials and Novice Crafting |
Better Crafting | N/A | self | 6 hours | Normal Insight -2 | Allows you to craft better items. |
Novice Crafting |
Better Runic Crafting | 8 Soul | self | 12 hours | Hard Arcana -2 | Allows you to craft better runic items. |
Novice Runic Crafting and Advanced Crafting |
Carry | 1 Power | self | 1 hour | Normal Athletics | Increase weight limit by 50% for 1 hour. |
N/A |
Create Advanced Potions | N/A | self | instant | Hard Insight | Allows you to create advanced potions. |
Create Better Potions |
Create Basic Arcane Potions | 4 Soul | self | instant | Normal Arcana | Allows you to create basic arcane potions |
Create Basic Potions |
Create Basic Potions | N/A | self | instant | Easy Insight | Allows you to create basic potions. |
N/A |
Create Better Arcane Potions | 8 Soul | self | instant | Hard Arcana | Allows you to create better arcane potions. |
Create Novice Arcane Potions and Create Better Potions |
Create Better Potions | N/A | self | instant | Normal Insight -2 | Allows you to create better potions |
Create Novice Potions |
Create Novice Arcane Potions | 6 Soul | self | instant | Normal Arcana -2 | Allows you to create novice arcane potions. |
Create Basic Arcane Potions and Create Novice Potions |
Create Novice Potions | N/A | self | instant | Normal Insight | Allows you to create novice potions. |
Create Basic Potions |
Design Improvement | N/A | 1 item | 1 hour | Normal Insight | Lets you improve blueprints. Each improvement is a skill check and must get approval. |
Item Combination and Basic Crafting |
Elemental Imbuing | 4 Soul | 1 item in hand | instant | Normal Arcana -2 | Allows you to give material the element of a spell stored in a rune stone at the cost of that rune stone. |
Arcane Materials |
Enchantment | Soul Spent | 1 item in hand | instant | Hard Arcana | Allows you to imbue materials that have already received elemental imbuing with a spell effect. Charges are double to the Soul spent. If you spend 10 Soul it has 20 charges. You can use this skill on an enchanted item to increase or replenish its charges. |
Elemental Imbuing |
Invention | N/A | 1 item | 1 day or longer | Normal Insight -2 | Lets you create new designs from scratch. The more difficult the design, the more penalties to the skill check. All designs must meet GM approval. |
Design Improvement and Novice Crafting |
Item Combination | N/A | self | instant | Easy Insight | Lets you combine a number of items to make a new item: | N/A |
Material Identify | N/A | 1 item in sight | instant | Easy Perceive | You can identify what a material is and its properties. |
N/A |
Novice Crafting | N/A | self | 3 hours | Normal Insight | Allows you to craft novice items. |
Basic Crafting |
Novice Runic Crafting | 6 Soul | self | 8 hours | Hard Arcana | Allows you to craft novice runic items |
Basic Runic Crafting and Better Crafting |
Runic Tech Combination | 1 Soul | self | instant | Easy Arcana | This skill allows you to combine two or more runic tech items to make a new runic tech item, the check roll difficulty depends on how many items are combined: | N/A |
Runic Tech Creation | N/A | 1 item | 1 day or longer | Hard Arcana | With this skill you can create new runic tech, including components to upgrade runic tech. |
Runic Tech Upgrade and Invention |
Runic Tech Repair | N/A | 1 item | 1 hour or more | Normal Arcana | You can repair runic tech as long as you have what you need to repair it with. |
Repair ability and Arcane Crafting ability |
Runic Tech Upgrade | N/A | 1 item | 1 hour | Normal Arcane -2 | With this skill you can upgrade your runic tech using new and better components. |
Runic Tech Combination and Design Improvement |
5) Artificer Abilities
These are abilities that are unique to the artificer profession. Only warriors can obtain and use these abilities:
Ability | Effects | Requirements |
---|---|---|
Alchemical Immunity | Immunity checks can be used against potions and not just status effects. |
Potion Recall |
Arcane Crafting | Runic Crafting skills cost half as much Soul. |
N/A |
Awaken Elemental Construct | One of the things you can create using the Runic Crafting skills is an elemental construct. This ability allows you to awaken it, having it as your familiar. All you must do is give it a portion of your Vitality, Soul, and Power. However much you give it is what the construct will have. The rest of the basic stats will come from the construct's blueprints and design. |
Novice Runic Crafting skill |
Carving | This ability allows you to carve wood and stone. With it you can make sculptures, tokens, spears, arrow and spear heads, and much much more. Basic wood carving requires no skill, but more difficult carving may require a crafting skill or difficulty check. |
N/A |
Construct Improvement | This ability allows you to help improve your construct further. You can give it stat points or trait points from your character. You can use skills like Design Improvement, Runic Tech Combination, or Runic Tech Upgrade to improve your construct, and so much more. |
Runic Profession |
Create Magical Totem | You are able to create magical totems with your Runic Crafting skill. Magical Totems allow you to store a certain amount of Vitality, Power, or Soul dependent upon the level of skill you are using (shown in the complete skill description). When you run out of that stat which you have stored in a magical totem, the amount of stat in the totem is transferred to you and the totem is gone. You can only have one magical totem equipped at a time, equipped as a relic. | Arcane Crafting ability, Basic Runic Crafting skill |
Elemental Creations | All items you use or create are increased by your Runic Power. |
Basic Runic Crafting skill or Create Basic Arcane Potion skill |
Elemental Potions | All potions you create have their effects increased by your Runic Power. |
Create Basic Arcane Potions skill and Energy Enrichment |
Energy Enrichment | You can increase the effects of your potions by spending Vitality, Power, or Soul into them.
|
Create Basic Potions skill |
Equip Potion As Weapon | You can equip a potion as your weapon and use it during your attack action. As long as you have more than one of that same potion it will keep replenishing in your hand. Once you run out however you would have to spend a support action to equip another potion. |
N/A |
Magical Substitution | You can substitute an ingredient with a magic spell effect when creating a potion. If the magic spell effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of spells you can substitute depends on the level of Create Arcane Potion skill you are using.
The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the spell you wish to apply to the potion. You will not lose the spell you are using as an ingredient substitute. |
Create Basic Arcane Potion |
Potion Recall | Make a medicine check with every potion you use. If you succeed at an impossible medicine check, the potion refills automatically. |
N/A |
Potion Substitution | You can substitute an ingredient with a potion when creating a potion. If the potion effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of potions you can substitute depends on the level of Create Potion skill you are using.
The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the potion you wish to apply to the potion. You will lose the potion that you substitute as an ingredient. |
Create Basic Potion |
Repair | You are able to repair items, armor, and weapons as long as you have the right tools. |
N/A |
Rune Stone Theory | Allows you to create rune stones of a spell family once you have the spells of that family. |
N/A |
Runic Carvings | Able to carve runic runes onto surfaces. Primarily used by artificers to give magical properties to their runic constructs, these carvings can also be applied to anything made of stone or wood materials. This is basically a form of Witch Runes ability that the Runic Mages have, but limited to only materials and surfaces that are able to receive carvings or etchings. What makes these better is that they can't be washed away and will last forever. Carving effects listed in the full ability description. | Carving |
Runic Item Empowerment | All items you use or create have their effects increased by your Arcana. |
Create Magical Totem |
Runic Mage Empowerment | You are able to apply any Runic Mage skill effect that you have to the runic items you create affecting their values. For example, you could create a ring of Staggering Spell that gives the magic of the ring's wearer that skill's effect of dazing the target, or you could make a brooch for a cloak that gives the cloak Magical Vampirism effect. |
Elemental Creations |
Runic Potion Empowerment | All potions you create are increased by your Arcana. |
Elemental Potions |
Runic Profession | With this ability you may assign a profession to your elemental construct, once it is awakened. This will allow the construct to grow following the path of that profession and learn skills and abilities from that profession. |
Awaken Elemental Construct |
Use Potion As Defense | You can use a potion as a defensive action. |
Equip Potion As Weapon |
Use Potion As Spell | You can use a potion as your magic action. |
Alchemical Immunity |