You live for the thrill of the stage. You are likely to become famous and love a good crowd.
Pay Rate:
- 1/2 of your Luck in shillings for every dance or singing skill you use in battle, after the battle is won.
- Every live performance grants you Luck x 25 in shillings
Gen Dice:
- Vitality: (Initial) 1d8 (Secondary) 1d6
- Soul: (Initial) 1d12 (Secondary) 1d8
- Power: (Initial) 1d6 (Secondary) 1d4
Weapon & Armor Types:
- Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
- Can only wear light armor
The Entertainer Profession is all about entertaining and sweet talking. They are the bards and the dancers, forever looking for fame, fortune, and their next big break. As entertainers, they have a way with people and can often get what they want and who they want.
Back to top1) Effects on Weapon Usage
Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
Back to top2) Effects on Armor Usage
Can only wear light armor
Back to top3) Profession Level Progression
Entertainers practice the art of performance. They learn skills that hone their musical and dancing abilities.
All characters get the following by leveling up regardless of profession:
- Each level up you get your secondary gen dice rolls for Vitality, Soul, and Power.
- Each level up you get 1d4 stat points
- Each level up you get 1d6 trait points
- You can acquire 1 skill of choice in or out of profession.
- At level 1 you have an initial 1d6 trait points that you can assign as desired
- Your profession will also provide bonuses when you level up
- You can start with 1 spell, and gain a new spell on every odd number level whether you are a runic mage or not.
Entertainers gain the following through leveling up every other level:
Level | Bonuses |
---|---|
2 | +1d4 to Charisma; 2 skills, 1 ability |
4 | +1d4 to Charisma and Speed; +1d4 trait points; +1 skill and ability |
6 | +1d4 Soul; +1d6 to Charisma traits; +1d4 to Speed Traits; +2 skills and 1 ability |
8 | +1d8 trait points; +1d4 Vitality; +1d4 skills; +1 ability |
10 | +1d10 Stat Points; +1d4 Power; +1d6 trait points; +1d4 skills; +1d4 abilities |
12 | +1 to all Fortitude traits; +2 skills; +1 ability |
14 | +1 to all Charisma traits; +1 skill; +2 abilities |
16 | +1 to all Speed traits; +1d4 skills; +1 ability |
18 | +1d8 Charisma; +1d4 Speed; +1d6 trait points; +1d4 skills; +1 ability |
20 | +1 to all Charisma traits; 1d4 abilities |
4) Skills
An entertainer makes use of skills to entertain and to smooth talk others.
4.1) Entertainer Skill Progression
4.2) Entertainer Skills
Skill | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
---|---|---|---|---|---|---|
A Concert for Zodo | 8 Soul | anyone within a 4x4 space area | 1d6 rounds | Impossible Perform -1 | Grants anyone in a 4x4 space area around you a 2d20 Soul and Runic Runic Power. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds. |
Kymara's Solo |
Aria of Blood | 6 Soul | anyone within a 4x4 space area | instant | Normal Perform -2 | Deals double runic power + 1d6 magic damage. Returns 20% of damage dealt to self and allies to heal Vitality. |
Damaging Shrill |
Ava Breve Aria | 1 Soul | anyone within a 4x4 space area | 1 hour | Easy Perform | Increases movement by 1d12 for those around you for 1 hour. |
N/A |
Backwards Waltz | 2 Power | anyone within a 4x4 space area | 1d6 rounds | Normal Perform | Cause affected targets to move opposite than intended for 1d6 rounds. |
Tap Dance |
Cantata for Battle | 6 Soul | anyone within a 4x4 space area | 1d6 rounds | Normal Perform -2 | Grants everyone in a 4x4 space area around you +1d8 to Offensive Power, Bow Power, and Runic Power for 1d6 rounds. |
Norvus's Performance |
Cursed Ground Tango | 8 Power | anyone within a 4x4 space area | 1d6 rounds | Hard Perform | Anyone in a 4x4 space area around you will suffer your Runic Power worth of Vitality damage with each space they move for 1d6 rounds. |
Josari's Dance |
Damaging Shrill | 4 Soul | anyone within a 4x4 space area | instant | Normal Perform | Causes Runic Power + 1d8 magic damage. |
Sickening Tones |
Death's Opera | 10 Soul | anyone within a 4x4 space area | instant | Impossible Perform | Roll a 1d6 for every enemy target in the affected area. 6 = death. Roll a 1d20 for every ally in the affected area. 1 = death. |
Runic Sonata |
Healing Tones | 8 Soul | anyone within a 4x4 space area | instant | Hard Perform | Restore vitality of everyone in the affected area, allies and enemies, by 1d12. |
Purifying Tones |
Joasri's Dance | 6 Power | anyone within a 4x4 space area | 1d6 rounds | Normal Perform -2 | Those in a 3x3 area around you have to make hard luck checks for their spells to work intended for the next 1d6 rounds. |
Backwards Waltz |
Kymara's Solo | 8 Soul | anyone within a 4x4 space area | 1 hour | Hard Perform | Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour. |
Cantata for Battle |
Lullaby | 2 Soul | anyone within a 4x4 space area | until awaken | Easy Perform -2 | Puts any in affected area asleep until something wakes them up or 1 hour passes. This can be resisted with a normal stamina check. |
N/A |
Norvus's Performance | 4 Soul | anyone within a 4x4 space area | 1d6 rounds | Normal Perform | Grants everyone in the affected area a +2 to Defense Check and 1d8 Armor Defense. |
Ava Breve Aria |
Purifying Tones | 6 Soul | anyone within a 4x4 space area | instant | Normal Perform | Cures any in the area of the following status effects: poison, nausea, and sickness. |
Restoring Tones |
Relaxing Tones | 2 Soul | anyone within a 4x4 space area | instant | Easy Perform | Restores 1d8 Power to any in the affected area and cures the following status effects: berserk, anxiety, and loss of self. |
N/A |
Restoring Tones | 4 Soul | anyone within a 4x4 space area | instant | Normal Perform | Restores 1d8 Soul to any in the affected area. |
Relaxing Tones |
Runic Shuffle | 8 Power | anyone within a 4x4 space area | instant | Hard Perform | Causes various effected depending upon your runic element: | Joasri's Dance |
Runic Sonata | 8 Soul | anyone within a 4x4 space area | instant | Hard Perform | Causes various effected depending upon your runic element: | Aria of Blood |
Seduction | 1 Soul | 1 target within 6 spaces | 1d6 rounds | Normal Charm | Charm chance to seduce target to fight for you and defend you. |
N/A |
Sickening Tones | 2 Soul | anyone within a 4x4 space area | 1d6 rounds | Easy Perform | Decreases everyone in affected area around you move by half and potential damage by 10%. |
N/A |
Spector's Waltz | 10 Power | anyone within a 4x4 space area | instant | Impossible Perform | 10% chance of instant death to anyone in affected area. |
Runic Shuffle |
Tap Dance | 2 Power | anyone within a 4x4 space area | 1d6 rounds | Easy Perform | Inflicts confusion on any in affected area. Normal mental balance check to resist. |
N/A |
5) Entertainer Abilities
These are abilities that are unique to the entertainer profession. Only entertainers can obtain and use these abilities:
Ability | Effects | Requirements |
---|---|---|
Aura of Lust | Adds hard charm check to seduce anyone affected by singing or dancing skill. |
N/A |
Battle Waltz | Allows you to move with your dance, affecting a 3x3 area along your movement path. |
N/A |
Confusing Dance | Your dance moves have a 10% chance to stun affected targets. |
Fast Footwork ability |
Dance Combo | Hard React check to use 2 dance skills at one time. |
Soul Moves ability |
Dance Training | Causes your dancing skills to cost 25% less Power to use. |
N/A |
False Love | Adds 10% chance per affected target affected by your songs or dances that they will kill themselves should you fall in battle. |
Aura of Lust ability |
Fast Footwork | Those affected by your dancing also have to make hard focus check each round that they are affected or their concentration will be broken and any spells they are trying to cast will fail. |
Tone & Rhythm ability |
Fast Talk | You can confuse others with talk. Any affected by your singing has a -2 penalty applied to all checks for the song effect's duration. |
N/A |
Hymn Combo | Hard React Check to use 2 singing skills at the same time. |
Voice Acting ability |
Influential Talk | You are more influential. +2 to Influence. |
Fast Talk ability |
Move Empowerment | Increases Move by + 1d6. |
Soul Empowerment ability |
Musical Instruments | Increases the effects of singing or dancing by your runic power if using a musical instrument. |
N/A |
Performer's Grace | This ability causes it so that harmful effects from dancing or singing only affect enemies and positive effects only affect allies. |
Either Hymn Combo or Dance Combo abilities |
Seduced Haggle | Causes persuade checks to Haggle to always be successful against seduced targets. |
N/A |
Slow Talk | Your singing has a 10% chance to cause those affected to fall asleep until awoken. |
Influential Talk |
Soul Empowerment | Increases Soul by 1d8 |
N/A |
Soul Moves | Adds Runic Energy as Vitality damage to affected targets of dance moves that cause damage. |
Dance Training ability |
Tone & Rhythm | Able to hold a beat and sing or play instruments. Entertainer skills are 10% more effective. |
N/A |
United Performance | Normal React Check to perform your dance or song skill at the same time as an ally who his performing a dance or song skill. |
N/A |
Voice Acting | This ability allows you to alter your voice so that it sounds like something or someone else. This gives you a bonus of +2 to Deception and +1 to Perform. |
Voice Training ability |
Voice Training | Causes your singing skills to cost 25% less Soul to use. |
N/A |
Weapon Dance | Adds weapon attack to dance combos that cause damage, hitting those around you. Do full weapon damage to all targets, ally or enemy, including offensive power. This skill can only be used with melee weapons. |
Battle Waltz ability |