Faster Than Most
This talent increases your Speed by +2 and all speed traits except Bow Power by +1.
This talent increases your Speed by +2 and all speed traits except Bow Power by +1.
This talent increases your React by +2 and Initiative by +1.
This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent also gives your character an Initiative bonus of +2. This is a permanent effect. With this talent you can simply go in rage when you feel a lot of anger around you, or suffer loss of self if you feel a lot of depression around you.
This talent allows you to act, fooling others into thinking that your performance is real. This increases your Perform by +2 and Deception by +1.
This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of +3 to Mental Balance to guard against any effect that would take away the control of your character.
After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Hard Immunity check. If you pass after you are infected, then your character will develop an immunity to that particular infliction. This must be done for every new infliction of any new health affecting status ailment.
This talent permanently reduces all damage done to Vitality. It does so by giving you a + 2 to Defense. The defense given will reduce any felt physical damage, and the spirit will reduce any felt magical damage. This would be a reduction of any damage that would actually be felt by Vitality, after any absorption or blocking done by armor. This does not protect against damaging status effects, such as poisons or burns. This does protect against piercing attacks.
Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, your character will increase their damage power with chopping or bashing weapons by an extra 1d4.
This talent gives you +2 to Acrobatics and +1 to Initiative and React.
This talent gives the character night vision, allowing the character to see as well in the dark as he or she can in daylight. This talent removes any perception penalties due to lack of light.