Master Bludgeoning Proficiency
Increases Hit Chance by 4 and bludgeoning damage by 1d8. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1d3 rounds. 1d6 wound damage per round until cured.
Increases Hit Chance by 4 and bludgeoning damage by 1d8. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1d3 rounds. 1d6 wound damage per round until cured.
Increases Hit Chance by 3 and bludgeoning damage by 1d6. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1 round. 1d4 wound damage per round until cured.
Increases Hit Chance by 2 and bludgeoning damage by 1d4. Dazes target for 1d4 rounds. Critical knocks target to the ground. 10% chance to knock air out of target rendering target stunned for 1 round.
Increases Hit Chance by 4 and slashing damage by 1d8. Causes 1d6 wound damage per round until healed. If unarmored causes 1d4 bleeding out damage until healed.
Increases Hit Chance by 3 and slashing damage by 1d6. Causes 1d4 wound damage per round until healed. If unarmored causes 1 bleeding out damage until healed.
Increases Hit Chance by 2 and slashing damage by 1d4. Causes 1 wound damage per round until healed.
Increases Hit Chance by 4 and bashing damage by 1d10. Dazes target for 1d4 rounds following stun. Stuns target for 1d3 rounds. 20% chance to break bone of location hit.
Increases Hit Chance by 3 and bashing damage by 1d8. Dazes target for 1d4 rounds following stun. Stuns target for 1 round.
Increases Hit Chance by 2 and bashing damage by 1d6. Dazes target for 1d4 rounds.
Increases Hit Chance by 1 and piercing damage by 1.