Magic Theory
Increase Runic Power by +2.
Increase Runic Power by +2.
Critical hits with spells daze targets for 1d6 rounds.
Increase Arcana by 1 and runic power by 1d6.
Increase your hit chance with spells by 1, and your crit chance with spells by 2.
This ability allows you to create talismans. Talismans can be created for the following:
Allows you to create spell scrolls. The spells written on these scrolls are single use items where the writing fades away after use. You can write a spell scroll for any spell that you have to use or give to you ally to use. They can be used as support actions, do not take any stats to cast, and can be used by anyone regardless of element. The casting speed is the amount of rounds it will take for the spell from the scroll to cast. No runic power or critical magic is used with spells cast from scrolls.
Magic Spells cost half as much Soul to cast.
Causes spells that affect everyone in an area to not harm allies or benefit enemies.
Soul regenerates by Arcana per hour or per every other round.