aquamancy

Desert's Thirst

This spell is a part of the Scorpion Jab spell chain and is in the Scorpion Jab rune stone.

This spell pulls away all the moisture from the target's mouth and throat. This causes the target to lose half its move rate and do 25% less physical damage while also causing 2d10 damage per round. If the target has no access to drink, the target receives 2d12 damage per round.

Cloud Sight

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

With this manipulation, you are gifted with the ability to see from the view of water vapor. Not only does this spell allow you to see where there are clouds, but also allows you to see perfectly in any place that is damp, no matter the amount of light.

Armor of the Submerged

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

When this spell is created the target are wrapped in a thick layer of water. When the target is attacked by anything, some of the water leaps off of your body and smashes into whatever caused the damage, animate or not, dealing 6d10 points of damage with each attack.

Aqua Seed

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

In this spell you create a very small orb of water called the “Aqua Seed”. When launched at the target of your choice, the orb will hit and explode on top of them, blasting them with water doing 3d4 points of damage.

Aqua Pull

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

With this manipulation, you hit the target with an aqua seed, only to pull back at the last minute. This spell does 3d4  initial damage and then 3d4 secondary damage for a total of 6d4 magic damage.