water affinity

Ripple

This spell is a part of the Aqua Seed spell string and is found in the Aqua Seed rune stone.

A water droplet forms in your hand and you let it fall to the floor, creating a ripple. The ripple grows instantly and moves out in all directions. Each target, both ally and enemy, in the vicinity of the spell must make a normal brace -1 check to see if they remain standing. If they fail, they fall down.

Quench

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

When you create this spell, the magic sustains the need for water and food for a day. The magic provides for the body so the receiver of the spell does not even feel the urge for water or food.

Polar Mount

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

With this manipulation you summon a massive polar bear. You may ride this bear. Its stats are the same as a War Horse. It cannot be damaged, spooked, or destroyed and cannot attack. At the end of the spell the polar bear turns into a small puddle. This spell cannot be cast in battle but the polar bear can be road into battle.

Ocean Soul

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

This manipulation allows the target to become one with water. With this spell the target can breath underwater and move through water with absolutely no restrictions, as if moving on land. The target's chance of immunity to aquamancy is also increased by 10.

Nymph's Lullaby

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

This spell calls upon the sea spirit, the nymph. The nymph appears and sings a slow paced lullaby. All enemy targets must make a hard mental brace -1 check or will fall asleep until something wakes it.

Ice Spear

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

With this spell you summon as much water vapor and magical water as you can creating a frozen spear of ice.  The Ice Spear pierces the target doing 10d4 points of damage. The ice dissipates afterwards.