Light Guardian
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
This spell is a part of the Glow spell chain and can be found in the Glow rune stone.
With this spell you cast a ball of light which you send out from you. You will be able to see whatever the ball of light would see if it had eyes. The light can pass through walls, doors, floors, and ceilings. Once the light has traveled beyond 1,000 feet, the spell ends.
This spell is a part of the Piercing Light spell chain and is found in the Piercing Light rune stone.
This spell shoots a barrage of light arrows up into the air that fall back down hitting everything in the area of effect, friend or foe. The damage dealt is 3d12 to each target hit and it avoids 20% of any armor magical protection.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 10% of the target's max Vitality plus your Runic Power worth of Vitality.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
With this spell you can cause a small object, weapon, or body part to glow brightly as if they were burning hot embers. This glow produces enough light to light up a 100x100 foot area.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
This spell causes every target, ally and enemy, in the spell's area of effect to suffer from blindness, making all perceive checks impossible perceive checks for the next 1d6 rounds.
This spell is a part of the Piercing Light spell chain and is found in the Piercing Light rune stone.
This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the immediate area of affect of 3x3 spaces from central explosion, ally and enemy, will suffer 4d10 magic damage. Allies and the caster are protected against the blindness effect of the spell but not the explosion damage.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability with a perceive penalty equal to the caster's arcana. Allies and the spell caster are protected from the flash.
This spell is a part of the Glow spell chain and is found in the Glow rune stone.
With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d8 damage.