necromancy

Serenity's Beckoning

This spell is a part of the Beast's Prey spell chain and can be found in the Beast's Prey rune stone.

With this spell the shrill tone of the grave affects the ears of every enemy target. During the spell's duration, the targets will not try to defend, evade, or make any saving throws - including vitality save or will checks. The targets all have one chance for a hard mental balance check when the spell is cast.

Revival

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

This spell brings about a revival and rejuvenation. First it revives destroyed or damaged items, armor, and weapons. Second it rejuvenates targets by removing any negative status effects with equal ease.

Reign of Acid

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

This spell creates a glowing nexus point of water magic above the battlefield. Each round the energy would discharge acid rain at every target on the battlefield, doing 3d12 damage to everyone each round. Yourself and allies can have a magic umbrella that protects from the acid rain by spending an extra 3 Soul per target to protect per round.

Reanimation

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

With this manipulation you send out powerful decay magic which reanimates the dead. This magic raises up any target that was recently killed and places that target under your control. The reanimated target has its full stats and skills. While reanimated, no resurrection spell can be used on the target, nor can the target communicate.