future affinity

Renewal

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

This spell renews the target by restoring the target's Vitality, and Power by 1d20.

Rapid Aging

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

A magical amplification of time works across the body of the target. The signs are visible as the target begins to age rather rapidly. The distortion stays floating across the body of the target for the duration of the spell, reducing the target’s offensive and bow power by 25%, movement rates by 30%, and all traits by 1. At the end of the spell the target returns to normal.

Misstep

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

This spell causes that for every 2 steps the target makes in one direction, the target must move one step in the opposite direction. The target feels unsure in which way it should be moving, often times moving backwards half as much as it moves forward.

Mass Time Slow

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

With the casting of this spell you create a time distortion aura around a space of your choosing that slows down any target that enters it, friend or foe, so that the target's movement rates is halved and all of the target's spells casting speeds are doubled for as long as they are in the aura plus 2 rounds after leaving the aura.

Glimpse of the Seer

This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.

This spell gives you a glimpse into a possible future. This spell shows you what would immediately happen should you open that door, walk around that corner, open that treasure chest, put on that relic, or any other immediate action.

Future Sight

This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.

This spell allows you to see up to a year in the future, though the predictions have a 50% chance of being accurate. Still, you can use this spell to know what lies at the end of a set of ruins you are in or have an idea of a long term consequence to performing some action.

Future Injury

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

Future Injury creates a temporal distortion that floats over the body of the target. The spell reaches into the future of the target. This wound is deep and bloody and does 4d10 damage. The distortion disappears quickly.

Fate's Rebellion

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

When this spell is cast Fate chooses a side to fight on. Fate releases through you a powerful explosion of time magic that ripples across the range of the spell in every direction. The magic does 6d10 damage by ripping open wounds on all enemy targets while it passes. Allies and yourself are unaffected.

Fate's Punishment

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

This spell creates a large distortion that glows with power. The distortion becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, warped hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 2d12 damage.