You may be a solider in the King's Army or you may be a gladiator. Perhaps you are a sell-sword. The point is, you know how to fight and fight well. You handle the great swords and battle axes with ease and heavy armor is nothing to you. You are the tank, plain and simple. What you are not is a master of magic or light on your feet.
Gen Dice:
- Vitality: (Initial) 1d12 (Secondary) 1d6
- Soul: (Initial) 1d6 (Secondary) 1d4
- Power: (Initial) 1d20 (Secondary) 1d8)
Weapon & Armor Types:
- Warriors can use any weapon
- Warriors can wear any armor type and use any shields
The Warrior Profession is all about combat. They serve in armies, are knights, gladiators, sell-swords, or any other profession that deals with combat. If you want to be the warrior or the tank, this is the profession for you.
Back to top1) Effects on Weapon Usage
Warriors can use any weapon they so desire.
Back to top2) Effects on Armor Usage
Warriors can wear any armor type and use any shields.
Back to top3) Profession Level Progression
Warriors pride themselves in their knowledge of combat. They don't care as much about scholarly things or being sneaky. Instead, they want to know how to do more damage. Offense is the way to go for them.
All characters get the following by leveling up regardless of profession:
- Each level up you get your secondary gen dice rolls for Vitality, Soul, and Power.
- Each level up you get 1d4 stat points
- Each level up you get 1d6 trait points
- You can acquire 1 skill of choice in or out of profession.
- At level 1 you have an initial 1d6 trait points that you can assign as desired
- Your profession will also provide bonuses when you level up
- You can start with 1 spell, and gain a new spell on every odd number level whether you are a runic mage or not.
Warriors gain the following through leveling up every other level:
Level | Bonuses |
---|---|
2 | +1d4 to Strength; 2 skills, 1 ability |
4 | +1d4 to Strength and Fortitude; +1d4 trait points; +1 skill and ability |
6 | +1d4 Power; +1d6 to Strength traits; +1d4 to Fortitude Traits; +2 skills and 1 ability |
8 | +1d8 trait points; +1d4 Vitality; +1d4 skills; +1 ability |
10 | +1d10 Stat Points; +1d6 trait points; +1d4 skills; +1d4 abilities |
12 | +1 to all Fortitude traits; +2 skills; +1 ability |
14 | +1 to all Strength traits; +1 skill; +2 abilities |
16 | +1 to all Speed traits; +1d4 skills; +1 ability |
18 | +1d8 Strength; +1d4 Fortitude; +1d6 trait points; +1d4 skills; +1 ability |
20 | +1 to all Strength traits; 1d4 abilities |
4) Skills
A warrior is a trained fighter. Therefore they will be able to master fighting skills better than others. For a warrior, any skill listed below has its character point cost cut in half.
4.1) Warrior Skill Progression
4.2) Warrior Skills
Skill | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
---|---|---|---|---|---|---|
2-Hit Combo | 4 Power | weapon's range affecting 1-2 targets | instant | Normal React Check | Before 2 basic attacks at the same time affecting 1 to 2 targets that are within your melee weapon range. |
Basic Attack |
3-Hit Combo | 6 Power | weapon's range affecting 1-3 targets | instant | Normal React - 5 | Perform 3 attacks hitting up to 3 targets within weapon range. |
2-Hit Combo |
Advanced Bashing Proficiency | N/A | self | instant | Hard Critical | Increases Hit Chance by 3 and bashing damage by 1d8. Dazes target for 1d4 rounds following stun. Stuns target for 1 round. |
Novice Bashing Proficiency |
Advanced Bludgeoning Proficiency | N/A | self | instant | Hard Critical | Increases Hit Chance by 3 and bludgeoning damage by 1d6. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1 round. 1d4 wound damage per round until cured. |
Novice Bludgeoning Proficiency |
Advanced Chopping Proficiency | N/A | self | instant | Hard Critical | Increases Hit Chance by 3 and chopping damage by 1d6. 1d6 bleeding out damage per round until healed. |
Novice Chopping Proficiency |
Advanced Piercing Proficiency | N/A | self | instant | Hard Critical | Increases Hit Chance by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed. |
Novice Piercing Proficiency |
Advanced Slashing Proficiency | N/A | self | instant | Hard Critical | Increases Hit Chance by 3 and slashing damage by 1d6. Causes 1d4 wound damage per round until healed. If unarmored causes 1 bleeding out damage until healed. |
Novice Slashing Proficiency |
Advanced Swordplay | 4 Power | self | instant | Normal Stealth | Fancy and fast sword moves that is harder to detect, increasing Hit Chance by 4. |
Basic Swordplay |
Basic Attack | 2 Power | 1 target in weapon range | instant | Easy Athletics | Perform a basic attack skill with your weapon, increasing weapon damage by +1d6. |
N/A |
Basic Bashing Proficiency | N/A | self | instant | Normal Critical | Increases Hit Chance by 1 and bashing damage by 1. |
Must equip a bashing weapon. |
Basic Bludgeoning Proficiency | N/A | self | instant | Normal Critical | Increases Hit Chance by 1 and bludgeoning damage by 1. |
Must have a bludgeoning weapon equipped. |
Basic Chopping Proficiency | N/A | self | instant | Normal Critical | Increases Hit Chance by 1 and chopping damage by 1. |
Must equip axe or chopping weapon. |
Basic Piercing Proficiency | N/A | self | instant | Normal Critical | Increases Hit Chance by 1 and piercing damage by 1. |
Must have a piercing weapon equipped. |
Basic Slashing Proficiency | N/A | self | instant | Normal Critical | Increases Hit Chance by 1 and slashing damage by 1. |
Must equip a slashing weapon. |
Basic Swordplay | 2 Power | self | instant | Easy Stealth | Fancy and quick sword moves that is harder to detect, increasing hit chance by 2. |
N/A |
Beast Tamer | 4 Power | weapon range affecting 1 target | instant | Normal Critical | Whip skill that forces the target into submission temporarily. Once hit the target will not attack you for 1d4 rounds. |
Wrist Snap |
Berserker's Rampage | 10 Power | weapon's range affecting up to one target per attack | instant | Impossible React | This skill allows you to do quick and rapid hits with your weapon. You get 1d8 + 1 attacks, and can hit one target or spread your attacks to any targets you can reach with your weapon. You do not get to add offensive power to the attack, nor do you get to crit. |
Extra Strike |
Brutal Assault | 8 Power | weapon range affecting 1 target | instant | Hard Critical | This is a brutal attack skill that stuns the target for 1 round, 10% chance for double damage, and it deals double offensive damage + 1d6. Impossible React Check for an extra hit causing weapon damage only. |
Rage |
Brutal Thrust | 8 Power | weapon range affecting 1 target | instant | Hard Athletics | This is a brutal attack skill that stuns the target for 1 round, does double offensive power +3 damage, does 1d4 bleeding damage per round until healed, and does a minimal of 1 + 1d4 damage instead of 1 damage. |
Thrusting Attack |
Choke Hold | 6 Power | weapon range affecting 1 target | instant | Normal Athletics -2 | Whip skill that has you lasso your whip around the target's neck and pull it tightly before releasing. This causes the target to black out, being knocked out for 1 round. |
Leg Trip |
Elemental Weapon | 4 Soul | self | 1d6 rounds | Normal Arcana | This skill allows you to imbue your attacks with your runic element. This allows you to add your runic power to your attacks. However runic elemental strengths and weaknesses apply, giving the target a chance to be immune to your attack if the target's element is strong against yours, or giving you the added damage if your element is strong against the target's. |
Basic Attack |
Empathic Combat | N/A | self | 1d6 rounds | Normal Focus | This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's Offensive Power will be increased by 1d6 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. |
Must have the Empathy talent |
Extra Strike | 8 Power | self | instant | Hard React | Gain an extra strike of your weapon. |
Rage |
Full Moon Attack | 8 Power | weapon range affecting all targets around you | instant | Hard Athletics | Swing your weapon around in a complete circle, hitting every target that is in your weapon's range around you. |
Upward Momentum Swing |
Increased Offense | N/A | self | 1d6 rounds | Easy Focus | Increase your Offensive Power by 1d6 |
N/A |
Leaping Attack | 4 Power | 1/2 move range affecting 1 target | instant | Normal Acrobatics | Leap in the air and come down hard at the target in an attack, striking the target's head. If the target is not wearing a helmet then no armor defense can be used. A critical hit here will knock the target out for 1d4 rounds. +1 extra damage. |
Basic Attack |
Leg Trip | 4 Power | weapon range affecting 1 target | instant | Normal Athletics | Whip skill that causes you to trip the target causing the target to be knocked down. Increases damage by 1. |
Wrist Snap |
Lunging Attack | 4 Power | movement range affecting 1 target | instant | Normal Athletics | When using this skill you rush the target, knocking the target back 1d4 spaces. The target is dazed for 1 round due to being disoriented. You do normal damage + 1 with this attack. |
Basic Attack |
Master Bashing Proficiency | N/A | self | instant | Impossible Critical | Increases Hit Chance by 4 and bashing damage by 1d10. Dazes target for 1d4 rounds following stun. Stuns target for 1d3 rounds. 20% chance to break bone of location hit. |
Advanced Bashing Proficiency |
Master Bludgeoning Proficiency | N/A | self | instant | Impossible Critical | Increases Hit Chance by 4 and bludgeoning damage by 1d8. Dazes target for 1d4 rounds after stun. Knocks target to the ground. Stuns target for 1d3 rounds. 1d6 wound damage per round until cured. |
Advanced Bludgeoning Proficiency |
Master Chopping Proficiency | N/A | self | instant | Impossible Critical | Increases Hit Chance by 4 and chopping damage by 1d8. 1d8 bleeding out damage per round until healed. 10% chance of amputation if striking a limb. |
Advanced Chopping Proficiency |
Master Piercing Proficiency | N/A | self | instant | Impossible Critical | Increases Hit Chance by 4 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed. |
Advanced Piercing Proficiency |
Master Slashing Proficiency | N/A | self | instant | Impossible Critical | Increases Hit Chance by 4 and slashing damage by 1d8. Causes 1d6 wound damage per round until healed. If unarmored causes 1d4 bleeding out damage until healed. |
Advanced Slashing Proficiency |
Momentum Hit | 4 Power | 1/2 move range affecting 1 target | instant | Normal Athletics | Run towards the target and swing at the target. The target will be moved in the direction of the swing the remainder of your movement range. The target will also be knocked down. |
Staggering Hit |
Neck Breaker | 8 Power | weapon range affecting 1 target | instant | Hard Critical | This is a whip skill that is performing the skill Choke Hold with an added feature. You add a 1d6 roll, if you roll a 6, you break the target's neck killing the target. |
Choke Hold |
Novice Bashing Proficiency | N/A | self | instant | Normal Critical -2 | Increases Hit Chance by 2 and bashing damage by 1d6. Dazes target for 1d4 rounds. |
Basic Bashing Proficiency |
Novice Bludgeoning Proficiency | N/A | self | instant | Normal Critical -2 | Increases Hit Chance by 2 and bludgeoning damage by 1d4. Dazes target for 1d4 rounds. Critical knocks target to the ground. 10% chance to knock air out of target rendering target stunned for 1 round. |
Basic Bludgeoning Proficiency |
Novice Chopping Proficiency | N/A | self | instant | Normal Critical -2 | Increases Hit Chance by 2 and chopping damage by 1d4. 1d4 bleeding out damage per round until healed. |
Basic Chopping Proficiency |
Novice Piercing Proficiency | N/A | self | instant | Normal Critical -2 | Increases Hit Chance by 2 and piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed. |
Basic Piercing Proficiency |
Novice Slashing Proficiency | N/A | self | instant | Normal Critical -2 | Increases Hit Chance by 2 and slashing damage by 1d4. Causes 1 wound damage per round until healed. |
Basic Slashing Proficiency |
Power Rush | 4 Soul | self | 1d6 rounds | Normal Focus | Increase your Power by 1d6. |
Increased Offense |
Powered Blow | Power spent | weapon range affecting 1 target | instant | Normal Focus -2 | Increase the damage of your attack by spending Power into your attack. 2 Power = 1 extra damage. |
Power Rush |
Rage Attack | 6 Power | 1 target in weapon range | instant | Normal Critical -2 | Attack 1d4 + 1 times causing full weapon damage with melee power damage each hit. No critical hits can be dealt with this skill. Hit Chance is decreased by 2 with this skill and each hit requires a hit chance roll. Must make a normal mental balance check afterwards to see if inflicted with rage. |
Advanced Swordplay |
Staggering Hit | 2 Power | weapon range affecting 1 target | instant | Easy Critical | Hit dazes the target for 1 round. |
N/A |
Thrusting Attack | 6 Power | weapon range affecting 1 target | instant | Normal Athletics -2 | When you use this skill you thrust your weapon into the enemy, inflicting double offensive power damage + 1. |
Lunging Attack |
Twin Dragon | 8 Power | weapon's range affecting 1-2 targets | instant | Hard React | Whip skill that has you snapping your whip out hard and fast twice, allowing you to hit one target twice or two separate targets. Both attacks damages are increased by 1d6. Bot have critical chances. Both have offensive power added. |
Choke Hold |
Twin Moon Attack | 10 Power | weapon range affecting all targets around you | instant | Impossible Athletics | Swing your weapon around you twice, hitting every target around you in range twice. |
Full Moon Attack |
Upward Momentum Swing | 6 Power | weapon range affecting 1 target | instant | Normal Athletics -2 | Swing upward at the target, knocking the target upward and backwards 1d4 spaces. The target is knocked down and knocked out for 1d4 rounds. |
Momentum Hit |
Wrist Snap | 2 Power | weapon range affecting 1 target | instant | Easy Acrobatics | Basic whip attack skill that adds an additional 1d4 to the attack. |
Must equip whip |
5) Warrior Abilities
These are abilities that are unique to the warrior profession. Only warriors can obtain and use these abilities:
Ability | Effects | Requirements |
---|---|---|
2 Handed Proficiency | Allows you to more effectively use 2 handed weapons. You add your Offensive Power twice and your critical damage is double that value. |
Must have Basic Attack skill |