Fear

Stat Cost
6 Soul
Range & Area
1 target
Duration
1d6 rounds
Check Roll
Normal Intimidate -2
Effects

This skill inflicts fear on your target, making you seem more fearsome. The target will need to make a Normal Mental Balance Check. If the target fails, the target is fearful of you and will stay away from you at all costs and be unable to target you unless you back that target in a corner and it has no chance to do otherwise. If you are a priest of Zodo or Magic, add your Arcana as a penalty to the target's mental balance check. If you are a priest of Joasri or Spector, add your intimidate as a penalty to their mental balance check.  

Requirements

Intimidation