Table of Contents
Weapon Type: Bow & Arrow
Attack Type: Projectile, Piercing
Weapon Proficiency: Bow & Arrow, Minor Projectile Weapons
Extra Info: Arrows are 10% piercing
Projectile weapons are any kind of weapon that shoots some form of projectile at a target. These are your bows, crossbows, and slingshots. Projectile weapons are a favorite of those who want to stay out of range from the other target, but wielders of projectile weapons should always have a melee weapon to fall back on.
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1) Bow
The bow is a common projectile weapon that consists of a flexible piece of wood and a string. It is used to shoot arrows. You can melee hit a target with a bow as a bashing attack, but you will do 50% of the bow's attack power in damage. Using a bow makes use of your Bow Power.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 1000 uses | 10 | flamamble |
121.49 |
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 2000 uses | 10 | Modern take on the traditional bow, fires a single arrow. |
125.00 |
Hunting Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.5 | 1000 uses | 10 | flammable |
108.60 |
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 1000 uses | 10 | flammable |
95.71 |
Small Bow | 3 + 1d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 0.75 | 1000 uses | 8 | flammable |
63.68 |
1.1) Bow Modifications
Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Reinforced Bow | 1d8 | N/A | 0 | 0 | 0.5 | x 1.5 | 0 | Removes flammability from bow |
5.00 |
Sight | 0 | N/A | +1 | +5 | 0 | N/A | 0 | Increase Hit Targeting by + 5. |
25.00 |
Tightened Bow Strings | 1d8 | N/A | x 1.25 | 0 | 0 | N/A | 0 | N/A |
10.00 |
1.2) Arrows
Arrows are projectiles used with a bow. You can use an arrow as a piercing weapon and stab the target, but arrows are most effective when shot by a bow. You can reclaim your arrows from the targets you shoot as long as the arrow hasn't broken. Arrows automatically do 10% damage directly to the target's HP (bypassing armor).
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Bone Barbed Head Arrow | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | Luck Check - 12 to recover; chance decreases by 10 each use | 0.1 |
|
1.20 |
Bone Bodkin Arrows | 4 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | Luck Check - 12 to recover; chance decreases by 10 each use | 0.1 |
|
1.14 |
Bone Forked Head Arrows | 2 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.18 | Luck Check - 12 to recover; chance decreases by 10 each use | 0.1 |
|
1.39 |
Bone Swallowtail Arrows | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.22 | Luck Check - 12 to recover; chance decreases by 10 each use | 0.1 |
|
1.56 |
Carbon Fiber Broadhead Arrow | 5 + 1d10 | N/A | N/A | N/A | 0.15 | Luck Check - 20 to recover; chance decreases by 10 each use | 0.1 |
|
2.00 |
Oak Barbed Head Arrow | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.33 | Luck Check - 20 to recover; chance decreases by 10 each use | 0.1 |
|
0.73 |
Oak Bodkin Arrows | 3 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.32 | Luck Check - 20 to recover; chance decreases by 10 each use | 0.1 |
|
0.65 |
Oak Forked Head Arrows | 2 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.35 | Luck Check - 20 to recover; chance decreases by 10 each use | 0.1 |
|
0.89 |
Oak Swallowtail Arrows | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.42 | Luck Check - 20 to recover; chance decreases by 10 each use | 0.1 |
|
0.94 |
Steel Barbed Head Arrow | 9 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.2 | Luck Check - 10 to recover; chance decreases by 10 each use | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 |
1.69 |
Steel Bodkin Arrows | 8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.1 | Luck Check - 10 to recover; chance decreases by 10 each use | 0.1 | 20% Piercing damage to HP against chain and plate armored targets |
1.55 |
Steel Forked Head Arrows | 5 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.21 | Luck Check - 10 to recover; chance decreases by 10 each use | 0.1 | 25% chance to stun target 1 round |
1.89 |
Steel Swallowtail Arrows | 12 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.25 | Luck Check - 10 to recover; chance decreases by 10 each use | 0.1 | 20% Piercing damage to HP against leather and scale armored targets |
2.13 |
1.3) Arrow Modifications
Here are the enhancements that you can have applied to your arrow by the local blacksmith.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Gold Edged | x 1.5 if wielded by one who is of the life element | x 1.25 if wielded by one who is of the life element | 0 | +5 if wielded by one who is of the life element | 0 | N/A | 0 | This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 |
10.00 |
Razor Thin Blade | 0 | -5 | 0 | +5 | 0 | decreased by 20% | 0 | Decreases target's Defense by -5 for the hit. |
5.00 |
Silver Edged | x 1.5 against undead | N/A | 0 | +5 against undead | 0 | N/A | 0 | This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. |
7.00 |
2) Minor Projectile Weapons
These are secondary weapons. They are not meant to deal a lot of damage, but in the right hands they could be very effective.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Dart Shooter | 2d8 | N/A | 1d20 | 0 | 0.25 | 700 uses | 0.25 | flammable |
0.65 |
Slingshot | 4d4 | N/A | 1d20 | 0 | 0.6 | 500 uses | 0.5 | flammable |
1.88 |
2.1) Darts
Darts are small cylinders with sharp points on one end. Though meant for throwing, a dart shooter can be used to propel darts farther. Darts do piercing damage, 10% of their damage goes straight to the target's HP.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Dart | 3 + 1d4 | N/A | Thrown: throw range x 2; Dart Shooter: no added range | +5 | 0.12 | Luck Chance - 20 to recover, penalty doubles each use | 0.25 |
|
0.97 |
2.2) Marbles
Marbles are small, polished, hard balls. They are typically used with the slingshot or wrist launcher. You could throw marbles and use them as a tripping hazard as well.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|
Gold Marble | 3 | N/A | no added range to slingshot | 0 | 0.2 | Luck chance to recover marbles, decreased by 5 with each use | 0.1 | Seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5. |
2.82 |
Silver Marble | 4 | N/A | no added range to slingshot | 0 | 0.2 | Luck chance to recover marbles, decreased by 5 with each use | 0.1 | increased damage against undead and spirits by 20% |
1.88 |
Steel Marble | 4 | N/A | no added range to slingshot | 0 | 0.2 | Luck chance to recover marbles, decreased by 5 with each use | 0.1 | N/A |
1.57 |