Trap Knowledge
You know about traps and how to design them. You can tell what a trap does by looking at them.
You know about traps and how to design them. You can tell what a trap does by looking at them.
+1 to athletics for checks to swim while armored.
Things stored in your bags or packs take half as much storage space.
You can skip sleep every other night without penalty.
+2 to Athletics for climbing.
When using First Aid, you can make a Hard Medicine check to revive anyone that died within a few minutes or 3 rounds.
+1 to history when trying to identify anything you can about a race's history, lore, culture, or beliefs.
Potions you use are twice as effective.
Poisons you apply to weapons gain your Medicine score.
You can mix 2 potions to create a potion that contains both potions effects.