Old Contact
Call on contacts in places you've been before, by letter or messenger, for news, favors or supplies.
Call on contacts in places you've been before, by letter or messenger, for news, favors or supplies.
Once per settlement, find someone useful there: a fence, a guide, a healer or a scholar.
Once per day, when you would be dropped or incapacitated, stay on your feet for one more round. You will get one more round with this skill to act before death takes effect, allowing you to heal or react.
A successful Normal Luck Check and 2 Soul causes you to escape all harm from a trap, fall, or collapse.
Harm from a trap, fall or collapse is reduced by 1d6.
When you choose the dangerous approach over the safe one, add 1d4 to that check.
When trapped, cornered or imprisoned, checks to find a way out are one difficulty level easier.
Once per day, reroll a failed check.
Learn what an artifact does without activating it (the GM may call for a check).
When a plan goes wrong, your first action in response gets +2.