Well Traveled
Learn local customs quickly, avoid giving offense, and get basic intentions across without sharing a language.
Learn local customs quickly, avoid giving offense, and get basic intentions across without sharing a language.
Understand old mechanisms and puzzles; checks to solve them are one step easier.
Identify an old object's age, culture and likely use.
Also piece together what happened at a site: who was there, when, and how it ended.
Judge a site's age, culture and purpose.
Once per full rest, restore an extra 1d6 Power to yourself. For one hour rests you restore your Power Gen Dice -1.
+2 to navigate, spot hazards and remember routes in ruins, tombs, caves and built complexes.
Difficult terrain does not slow your travel outside combat. Allies following your route get the same benefit.
Once per session, reveal that you packed a common piece of adventuring gear (GM approval).
Outside combat only. Once per day, when exposure, hunger, thirst, heat, cold or exhaustion would worsen your condition or drop you, make a Normal Survival check; on a success, ignore it until you next rest. You also go 1d4 days longer without food or water before penalties begin.