Skillful Climbing
+2 to Athletics for climbing.
+2 to Athletics for climbing.
+1 to history when trying to identify anything you can about a race's history, lore, culture, or beliefs.
You can make a normal luck check to ignore the effects of a trap should you spring the trap.
+2 to history thanks to your knowledge about an area's lore.
You are able to increase your Move by 1d6 at a cost of 4 Power each time you choose to do so.
+1 to Perceive when attempting to read lips.
Add your Focus score to your Breath Holding score, increasing the time you can hold your breath.
Cut the sleep needs required by your race in half.
You are better at riding horses and other mounted beasts, increasing your movement with them by half.
Your advanced trap knowledge gives you a +2 to Perceive when looking for traps.