Basic Swordplay
Fancy and quick sword moves that is harder to detect, increasing hit chance by 2.
Fancy and quick sword moves that is harder to detect, increasing hit chance by 2.
This is a brutal attack skill that stuns the target for 1 round, does double offensive power +3 damage, does 1d4 bleeding damage per round until healed, and does a minimal of 1 + 1d4 damage instead of 1 damage.
When you use this skill you thrust your weapon into the enemy, inflicting double offensive power damage + 1.
When using this skill you rush the target, knocking the target back 1d4 spaces. The target is dazed for 1 round due to being disoriented. You do normal damage + 1 with this attack.
Increases Hit Chance by 4 and chopping damage by 1d8. 1d8 bleeding out damage per round until healed. 10% chance of amputation if striking a limb.
Increases Hit Chance by 3 and chopping damage by 1d6. 1d6 bleeding out damage per round until healed.
Increases Hit Chance by 2 and chopping damage by 1d4. 1d4 bleeding out damage per round until healed.
Increases Hit Chance by 4 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed.
Increases Hit Chance by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed.
Increases Hit Chance by 2 and piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed.