cleric skill

Angelic Summoning

With this mighty summon you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack deals 6d6 damage. The holy light will do 3d12 magic damage to normal targets or 5d12 magic damage to the undead or targets with dark alignments. Once the summons duration is over, the angel will disappear. If you are a priest of Nikolai tthe enemies will also be blinded for 1d4 rounds.

Spiritual Host

With this summon you call upon the spirit realm, inviting your body as a vessel for a powerful spirit of your ancestor to use. A powerful ancestor takes possession, doubling your Vitality, Soul, and Power. Your runic power is also increased by 1d12. If you have not used Unbreakable Will before using this summon, you have to make a Normal Spiritual Balance check to be able to act once possessed. Otherwise the GM will act for you. If you used Unbreakable Will, you will remain in control of your character.

Spiritual Glow

You glow with a faint like, almost having an aura effect. Your Influence, Intimidate, Persuade, and Charm gain +1. If you are a priest of El Anon, Nikolai, or Kymara, you get another +1 to Influence. If you are a priest of Joasri, Zodo, or Spector, you get another +1 to Intimidate. 

Fear

This skill inflicts fear on your target, making you seem more fearsome. The target will need to make a Normal Mental Balance Check. If the target fails, the target is fearful of you and will stay away from you at all costs and be unable to target you unless you back that target in a corner and it has no chance to do otherwise. If you are a priest of Zodo or Magic, add your Arcana as a penalty to the target's mental balance check. If you are a priest of Joasri or Spector, add your intimidate as a penalty to their mental balance check.  

Gift of Tongues

Grants self and anyone within the area of effect double of each action type, +2 Runic Speed, and double movement. This means the affected can attack twice, make 2 support actions, move twice, cast spells twice, etc. Double the duration if you are a priest of one of the Four Winds.