Kymara's Solo
Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour.
Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour.
Those in a 3x3 area around you have to make hard luck checks for their spells to work intended for the next 1d6 rounds.
Restore vitality of everyone in the affected area, allies and enemies, by 1d12.
Roll a 1d6 for every enemy target in the affected area. 6 = death. Roll a 1d20 for every ally in the affected area. 1 = death.
Causes Runic Power + 1d8 magic damage.
Anyone in a 4x4 space area around you will suffer your Runic Power worth of Vitality damage with each space they move for 1d6 rounds.
Grants everyone in a 4x4 space area around you +1d8 to Offensive Power, Bow Power, and Runic Power for 1d6 rounds.
Cause affected targets to move opposite than intended for 1d6 rounds.
Deals double runic power + 1d6 magic damage. Returns 20% of damage dealt to self and allies to heal Vitality.
Increases movement by 1d12 for those around you for 1 hour.