Phantom Hunting
You will do full damage against spirits.
You will do full damage against spirits.
For 10 hours you can select a beast type and declare you are hunting that type. You will do an extra 1d10 against any creature of that beast type. You cannot change beast type that you are hunting until 10 hours has passed.
+2 to Nature to identify and follow tracks.
Increase Power by 1d6.
Removes the minimal range needed to use a bow, however you cannot apply bow power to any attack that does not meet minimal range, but at least you can still use your bow.
+2 to Hit Chance
You are able to throw weapons with both hands, however only the weapon thrown by your prominent hand gains the offensive power.
You can learn any unique magic spells your familiar has, as long as it is not of a contrasting element.
You are able to increase your familiar's stats and traits with your level up bonuses.
You form a bond with all birds. No fowl creature will attack you and may aide you at times. Occasionally some may drop before you random "treasures".