flame affinity

Sun's Whip

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This spell replaces the target's weapon. In its place goes a whip of pure fire magic. The whip extends itself to almost any length and it weaves around objects to attack the target of your choice. It is used just like a weapon is used and attack skills can be used with this weapon. The whip does 4d20 points of magic damage with each hit.

Sun's Shower

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell sends bright fire down from above. For the duration of the spell, sun fire falls hitting random enemy targets. Each enemy target must make a hard luck check. If the enemy fails they are hit with falling fire and dealt 3d20 damage. Allies and yourself are immune.

Sun's Gift

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this manipulation, you create sun fire and sends it out to the target. The spell surrounds the target and increases their offensive and bow power by 2d12 and lets them add runic power to any physical attack (even projectile attacks).

Sun's Fall

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing damage of 7d12+2 to any target in the area, ally or enemy.

Sun's Assault

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

This spell unleashes the power of the Sun on a single target. This spell ripples with fire magic as the burning wave of magic moves from the caster to the target. The magic crashes into the target, doing 5d20 damage.

Spark

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the attack to inflict Minor Burns. Anything flammable or not, is made flammable with this spell. Any wooden shield or weapon is destroyed.

Sharp Fire

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

This spell begins with you creating 1d8 sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 1d6 damage per fire knife to the target. Each fire knife gets a hit chance roll at the target.

Searing Aura

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 4d12 damage to the attacker. Arrows are weakened by 25% when shot at the protected target.

Sealing Wounds

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this power you use your control over heat to seal any wounds. This cures status effects of bleeding and similar effects.