temporamancy

Future Injury

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

Future Injury creates a temporal distortion that floats over the body of the target. The spell reaches into the future of the target. This wound is deep and bloody and does 4d10 damage. The distortion disappears quickly.

Flashback

This spell is a part of the Flashback spell chain and is found in the Flashback rune stone.

This spell ignites old experiences in the mind of the target and allows them to see in full vision what they remember of the event. This sudden resurfacing of memories dazes the target and has a 20% chance of stunning the target for one round.

Fate's Rebellion

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

When this spell is cast Fate chooses a side to fight on. Fate releases through you a powerful explosion of time magic that ripples across the range of the spell in every direction. The magic does 6d10 damage by ripping open wounds on all enemy targets while it passes. Allies and yourself are unaffected.

Fate's Punishment

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

This spell creates a large distortion that glows with power. The distortion becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, warped hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 2d12 damage.

Epoch Force

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

This spell unleashes the force of an entire epoch in one single attack. A large explosion of rippling magic pours from you and rips and tears at everyone in the spell’s radius, doing 5d10 damage to each one. Allies are affected but you are not.

Drunkard's Balance

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

This spell creates a time distortion around the feet and legs of the target, causing the target to be off balance. This gives the target the appearance of being drunk. The target must make normal brace checks whenever a step is taken, whenever the target turns, moves, or is moved. If the target fails, the target falls and is dazed for 1 round.