Fate's Intervention
This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.
This spell empowers the target with a strong attack boost of 2d12 to Offensive and Bow Power.
This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.
This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
This spell unleashes the force of an entire epoch in one single attack. A large explosion of rippling magic pours from you and rips and tears at everyone in the spell’s radius, doing 5d10 damage to each one. Allies are affected but you are not.
This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.
This spell creates a time distortion around the feet and legs of the target, causing the target to be off balance. This gives the target the appearance of being drunk. The target must make normal brace checks whenever a step is taken, whenever the target turns, moves, or is moved. If the target fails, the target falls and is dazed for 1 round.
This spell is a part of the Time Distortion spell chain and can be found in the Time Distortion rune stone.
This spell is a part of the Time Distortion spell chain and can be found in the Time Distortion rune stone.
This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
This spell is a part of the Time Distortion spell chain and can be found in the Time Distortion rune stone.
This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
With this spell you call up Doom from it’s hiding place. The floor rumbles beneath the feet of the combatants before the magic unleashes a storm of dark temporal energy. The energy rips across the battlefield in all directions from you, doing 1d% damage to everything in sight within the radius of the spell. Increase the Casting Speed by 2 to not affect allies.